
Apprentice Staff (10-12 power, 0 apr, physical element)Requires:
- Magic 15
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 1
It must be held with both hands.
Base power: 10.0 - 12.0
Uses stat: 100% Mag
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +0
Physical crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Changes resistances: +10% lightning / +10% fire / +10% arcane / +10% cold
Changes damage: +10% lightning / +10% fire / +10% arcane / +10% cold
Talent masteries: +0.10 Spell / Ordered hedgemagic +0.10 Spell / Force
Talent granted: +1 Command Staff
Spellpower: +5
Spell crit. chance: +0%
A staff that has been carefully constructed for novices of the Art.
This item has been sent to the Item's Vault.

Fossicker's Chisel (dig speed 50 turns)Requires:
- Level 15
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: tool / digger ; tier 3
When wielded/worn:
Physical crit. chance: +10.0%
Talent masteries: +0.20 Spell / Stone alchemy +0.20 Wild-gift / Minerals
When carried:
Talent granted: +1 Dig
A small chisel, used by those looking for gems.
This item has been sent to the Item's Vault.

Sharktooth Trident (20-32 power, 10 apr)Requires:
- Strength 20
Infused by nature
3.00 Encumbrance.
1.40 Ego Multiplier.
[Unique]
Type: weapon / trident ; tier 2
It must be held with both hands.
Base power: 20.0 - 32.0
Uses stat: 120% Str
Damage type: Physical bleed
Mastery: Greatweapon Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +10
Physical crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Armour Hardiness: +10%
Talent mastery: +0.10 Wild-curse / Shark aspect
Physical save: +10
This blue-steel trident is studded with sharp shark teeth.
Tridents use the exotic weapons mastery talent.
This item has been sent to the Item's Vault.

Vestments of the Conclave (0 def, 0 armour)Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Changes stats: +6 Mag
Changes damage: +10% arcane
Spell crit. chance: +15%
An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it.
It was made by Humans for Humans; only they can harness the true power of the robes.
This item has been sent to the Item's Vault.

Burning StarRequires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: gem / white ; tier 3
When wielded/worn:
Defense: +10 (+5 eff.)
Changes resistances: +30% darkness
Changes damage: +30% light
Light radius: +3
When carried:
Light radius: +1
It can be used to map surroundings, costing 30 power out of 30/30.
The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it.
This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface.
This item has been sent to the Item's Vault.

Crystal FocusRequires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 2
It is part of a set of items.
When wielded/worn:
Changes stats: +5 Mag
Changes damage: +20% arcane / +20% blight
(The created item can be activated to recover the Focus.)
It can be used to combine with a weapon (makes a non enchanted into an artifact) , costing 1 power out of 1/1.
This crystal radiates the power of the Spellblaze itself.
This item has been sent to the Item's Vault.

Newly picked upRune of the Rift (342.00 temporal damage, removed from time 4 turns)
Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 6
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Inflicts 359.10 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
It can be used to inscribe your skin with the rune..
Magical runes may be inscribed onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.

Brilliant Auto-loading Orc ExpellerRequires:
- Dexterity 28
- Talent Shoot
- Talent Steam Pool
Powered by steamtech
4.00 Encumbrance.
[Unique]
Type: weapon / steamgun ; tier 3
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +12
Attack speed: 100%
Firing range: +6
Travel speed: +600%
Attacks use: 2.0 Steam
When wielded/worn:
Ammo reloads per turn: +1
Damage against: +15% Humanoid / +15% Giant
Talents cooldown: Supercharge Bullets (-3 turns) Overheat Bullets (-3 turns) Percussive Bullets (-3 turns) Combustive Bullets (-3 turns)
A finely crafted gun, designed specifically to kill orcs. And giants somehow!
This item has been sent to the Item's Vault.

S.H. SpearRequires:
- Willpower 15
- Dexterity 20
- Talent Shoot
- Talent Steam Pool
Infused by psionic forces
Powered by steamtech
4.00 Encumbrance.
[Unique]
Type: weapon / steamgun ; tier 3
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +5
Attack speed: 100%
Dam. multiplier: 90%
Firing range: +7
Travel speed: +600%
Attacks use: 2.0 Steam
When wielded/worn:
Talents cooldown: Boiling Shot (-1 turn) Vacuum Shot (-1 turn) Blunt Shot (-1 turn)
Mindpower: +10 (+5 eff.)
Mental crit. chance: +2%
Mental speed: +10%
Steampower: +5 (+2 eff.)
Steamtech Speed: +10%
This gun is engraved with a strange material which focuses mental powers.
It seems like your mind will operate even faster with this equipped.
This item has been sent to the Item's Vault.

TitanRequires:
- Dexterity 20
- Talent Shoot
- Talent Steam Pool
Powered by steamtech
4.00 Encumbrance.
[Unique]
Type: weapon / steamgun ; tier 2
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +20
Attack speed: 100%
Dam. multiplier: 175%
Firing range: +3
Travel speed: +600%
Attacks use: 2.0 Steam
A gun sure to turn all to ash. As long as its nearby.
This item has been sent to the Item's Vault.

Tinkerer's TwinblasterRequires:
- Dexterity 20
- Talent Shoot
- Talent Steam Pool
Powered by steamtech
4.00 Encumbrance.
[Unique]
Type: weapon / steamgun ; tier 1
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +4
Attack speed: 100%
Dam. multiplier: 50%
Firing range: +4
Travel speed: +600%
Multiple attacks: +2
Damage (Ranged): +5 physical
Attacks use: 3.0 Steam
This gun seems to be some experiment in firing multiple shots simultaneously.
The design is somewhat rudimentary, but it seems to work.
This item has been sent to the Item's Vault.

Wrap of Stone (0 def, 10 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 2
When wielded/worn:
Armour: +10
Armour Hardiness: +20%
Changes resistances: +5% physical
Changes damage: +5% physical
Talent masteries: +0.20 Spell / Earth +0.10 Spell / Stone
Spellpower: +6 (+3 eff.)
It can be used to activate talent Stone Wall (costing 50 power out of 50/50) :
Effective talent level: 1.0
Power cost: 50 out of 50/50.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Entomb yourself in a wall of stone for 3 turns.
At level 4, it becomes targetable.
Any hostile creature caught in the radius will also suffer 54.98 physical damage.
Duration and damage will improve with your Spellpower.
This thick cloak is incredibly tough, yet bends and flows with ease.
This item has been sent to the Item's Vault.

Hat of Arcane Understanding (2 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
It is part of a set of items.
When wielded/worn:
Defense: +2 (+0 eff.)
Changes resistances: +20% arcane
Talent mastery: +0.20 Spell / Meta
Talent cooldown: Disruption Shield (-10 turns)
Mana each turn: +2.00
A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages.
Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it.
This item has been sent to the Item's Vault.
