
Malediction (55-66 power, 15 apr)Requires:
- Strength 55
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / waraxe ; tier 4
Base power: 55.0 - 66.0
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +15
Physical crit. chance: +10.0%
Attack speed: 100%
Lifesteal (this weapon only): +5%
Burst (radius 1) on hit: +25 blight
When wielded/worn:
Changes damage: +20% blight
Life regen: -0.30
The land withers and crumbles wherever this cursed axe rests.
This item has been sent to the Item's Vault.

Rod of Sarrilon (30-36 power, 4 apr, physical element)Requires:
- Magic 48
Powered by unknown forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 150% Mag
Damage type: Temporal
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes stats: +7 Wil / +8 Mag
Changes resistances penetration: +30% temporal
Changes damage: +40% temporal
Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal
Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Time Shield (-3 turns)
Teleport immunity: +100%
Spellpower: +40 (+13 eff.)
Spell crit. chance: +15%
Reduces paradox anomalies(equivalent to willpower): +25
A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.
This item has been sent to the Item's Vault.

Telos's Staff (Bottom Half)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Mag
Changes damage: +20% acid / +20% cold
Critical mult.: +20.00%
Mental save: +8 (+4 eff.)
Confusion immunity: +20%
Maximum mana: +50.00
Spell crit. chance: +8%
The bottom part of Telos' broken staff.
This item has been sent to the Item's Vault.

Telos's Staff (Top Half) (35-42 power, 0 apr, physical element)Requires:
- Magic 35
Powered by arcane forces
2.50 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
Base power: 35.0 - 42.0
Uses stat: 100% Mag
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +0
Physical crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Wil
Changes damage: +35% physical
Talent granted: +1 Command Staff
Mental save: +8 (+4 eff.)
Spellpower: +30 (+10 eff.)
Spell crit. chance: +15%
The top part of Telos' broken staff.
This item has been sent to the Item's Vault.

undeterred pair of drakeskin leather boots of spellbinding (0 def, 5 armour)Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +5%
Changes stats: +3 Mag
Spell save: +3 (+1 eff.)
Silence immunity: +20%
Confusion immunity: +35%
Stun/Freeze immunity: +33%
Lowers spell cool-downs by: 10%
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Storm FuryRequires:
- Magic 30
- Dexterity 30
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 143%
Firing range: +10
When wielded/worn:
Ranged Defense: +15 (+8 eff.)
Damage (Ranged): 75 lightning
Changes stats: +5 Dex / +7 Mag
Changes resistances: +20% lightning
Changes damage: +20% lightning
Talent masteries: +0.10 Spell / Storm +0.20 Spell / Air
Spellpower: +20 (+3 eff.)
Movement speed: +10%
Automatically fires lightning bolts at nearby enemies, with a chance to inflict Daze.
This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you.
This item has been sent to the Item's Vault.

Molten Skin (15 def, 12 armour)Requires:
- Level 35
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 5
When wielded/worn:
Physical crit. chance: +8.0%
Armour: +12
Defense: +15 (+5 eff.)
Damage (Melee): 15 light / 30 fire
Damage (Ranged): 15 light / 30 fire
Damage when hit (Melee): 30 fire
Changes stats: +6 Cun / +6 Mag
Changes resistances: +20% fire / +12% light / -5% cold
Changes resistances penetration: +10% light / +15% fire
Changes damage: +20% fire / +5% light / +10% all
Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Celestial / Sunlight +0.10 Spell / Fire
Critical mult.: +20.00%
Spellpower: +15 (+4 eff.)
Spell crit. chance: +10%
It can be used to activate talent Blastwave (costing 12 power out of 16/16) :
Effective talent level: 4.0
Power cost: 12 out of 16/16.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 136.88 fire damage over 3 turns.
The damage will increase with your Spellpower.
This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm.
This item has been sent to the Item's Vault.

Eyal's Will (22-24.2 power, 40 apr, nature damage)Requires:
- Willpower 48
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 5
Base power: 22.0 - 24.2
Uses stats: 60% Wil, 20% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Physical crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +10 Wil
Changes resistances: +25% blight / +15% nature
Changes resistances penetration: +20% nature / +10% acid
Changes damage: +20% nature / +10% acid
Talent mastery: +0.10 Wild-gift / Mindstar mastery
Talent granted: +3 Ooze Spit
Mindpower: +18 (+6 eff.)
Mental crit. chance: +9%
It can be used to activate talent Slime Wave (costing 30 power out of 30/30) :
Effective talent level: 3.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 7, doing 45.88 slime damage for 12 turns.
The damage and duration will increase with your Mindpower.
This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall.
This item has been sent to the Item's Vault.

Rholathantir the stralite steamgunRequires:
- Dexterity 35
- Talent Shoot
- Talent Steam Pool
Infused by nature
Crafted by a master
Powered by steamtech
4.00 Encumbrance.
[Random Unique]
Type: weapon / steamgun ; tier 4
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +20
Attack speed: 100%
Firing range: +10
On weapon hit:
* Slows global speed by 20%
Travel speed: +600%
Damage (Ranged): +24 nature
Attacks use: 2.0 Steam
When wielded/worn:
Accuracy: +9 (+3 eff.)
Physical crit. chance: +6.0%
Changes stats: +1 Cun / +3 Wil
Changes resistances: +6% fire / +4% all
Changes resistances penetration: +9% nature / +12% physical
Changes damage: +8% physical
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.

voratun steamgun 'Zanudedir'Requires:
- Dexterity 48
- Talent Shoot
- Talent Steam Pool
Infused by nature
Infused by arcane disrupting forces
Powered by steamtech
4.00 Encumbrance.
[Random Unique]
Type: weapon / steamgun ; tier 5
Base power: 0.0 - 0.0
Uses stat: 0% Mag
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +28
Attack speed: 100%
Firing range: +10
On weapon crit:
* silences the target
Travel speed: +600%
Damage (Ranged): +20 acid blind / +46 nature
Burst (radius 2) on crit: +4 mind
Attacks use: 2.0 Steam
When wielded/worn:
Changes resistances: +12% light / +3% lightning
Changes resistances penetration: +11% acid / +28% nature / +5% mind
Life regen: +2.50
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.

Masochism (0 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 5
It is part of a set of items.
With a better grip it would be the destroyer of your enemies.
When wielded/worn:
Damage (Melee): 25 vim draining blight
Damage when hit (Melee): 25 vim draining blight
Changes stats: +3 Cun / +9 Mag
Talent masteries: +0.20 Corruption / Sanguisuge +0.20 Corruption / Blood
Physical save: +10 (+2 eff.)
Spell save: +10 (+3 eff.)
Mental save: +10 (+2 eff.)
Disease immunity: +100%
Maximum vim: +25.00
Spellpower: +10 (+3 eff.)
Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked.
Current Bonus: 8
It can be used to activate talent Blood Grasp (costing 12 power out of 12/12) :
Effective talent level: 5.0
Power cost: 12 out of 12/12.
Range: 10
Travel Speed: 2000% of base
Is: a spell
Description: Project a bolt of corrupted blood, doing 287.54 blight damage and healing you for half the damage done.
The damage will increase with your Spellpower.
Stolen flesh,
Stolen pain,
To give it up,
Is to live again.
This item has been sent to the Item's Vault.

Meyavon the dragonbone magestaff (42-50.4 power, 6 apr, physical element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 42.0 - 50.4
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +1 Str / +3 Con
Changes resistances penetration: +21% physical
Changes damage: +42% physical
Grants telepathy: Humanoid/Orc
Talent granted: +1 Command Staff
Spellpower on spell critical (stacks up to 3 times): +9
Spellpower: +29 (+8 eff.)
Spell crit. chance: +5%
Infravision radius: +3
It can be used to conjure elemental energy in a radius 10 cone, dealing 70.35 to 84.42 physical damage, putting all charms on cooldown for 8 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Lustresweeper (17.5-19.25 power, 40 apr, nature damage)Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 5
It is part of a set of items.
This natural venom should be returned to the wyrm.
This parasitic mindstar will draw strength from other psionic mindstars.
Base power: 17.5 - 19.3
Uses stats: 50% Wil, 0% Mag, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Physical crit. chance: +5.0%
Attack speed: 100%
Burst (radius 1) on hit: +4 acid
When wielded/worn:
Damage when hit (Melee): 14 acid
Changes resistances: +16% acid
Changes resistances penetration: +16% acid
Changes damage: +15% acid / +3% mind
Life regen: +3.30
Hate when firing a critical mind attack: +4.00
Maximum life: +39.00
Maximum hate: +19.00
Mindpower: +10 (+3 eff.)
Mental crit. chance: +5%
Light radius: +3
Life leech chance: +25%
Life leech: +19%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

drakeskin leather sling 'Loretar'Requires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / sling ; tier 5
Base power: 0.0 - 0.0
Uses stat: 0% Mag
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Attack speed: 125%
Firing range: +10
On weapon hit:
* 40% chance to gain 10% of a turn
Damage (Ranged): +15 acid
Burst (radius 1) on hit: +2 arcane
Burst (radius 2) on crit: +4 temporal
When wielded/worn:
Changes resistances penetration: +5% temporal
Changes damage: +19% acid / +40% physical
Talents cooldown: Multishot (-4 turns) Steady Shot (-2 turns) Pinning Shot (-2 turns)
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

Gachik the Noonwire (0 def, 5 armour) =Get Big=Requires:
- Level 35
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +5%
Changes stats: +16 Str / +3 Mag / +7 Wil / +3 Cun / +26 Con
Changes resistances penetration: +10% physical
Changes damage: +17% physical
Maximum mana: +60.00
Mindpower: +6 (+3 eff.)
Light radius: +3
Size category: +2
It can be used to activate talent Heave, placing all other charms into a 10 cooldown :
Effective talent level: 3.0
Power cost: 10 out of 10/10.
Range: melee/personal
Travel Speed: instantaneous
Description: A mighty kick that pushes your target away 5 grids.
If another creature is in the way, it will also be pushed away.
The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater.
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Murkoracle the drakeskin leather gloves (0 def, 3 armour)Requires:
- Level 35
Powered by arcane forces
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Accuracy: +10 (+4 eff.)
Armour: +3
Effects on melee hit:
* Slows global speed by 45%
* 25% chance to cause random gloom
Damage (Melee): 10 lightning / 40 darkness / 10 acid / 15 blight / 10 cold / 40 mind / 7 fire
Changes stats: +6 Mag / +5 Wil
Changes resistances: +10% blight
Changes damage: +10% blight / +21% nature
Physical save: +10 (+3 eff.)
Mental save: +5 (+3 eff.)
Disarm immunity: +45%
Mindpower: +6 (+3 eff.)
See invisible: +6
When used to modify unarmed attacks:
Base power: 26.5 - 29.2
Uses stats: 40% Mag, 40% Cun, 40% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Accuracy: +11
Armour Penetration: +5
Physical crit. chance: +5.0%
Attack speed: 100%
When this weapon hits: Reproach (10% chance level 5).
When this weapon hits: Perfect Control (10% chance level 5).
When this weapon hits: Soul Rot (20% chance level 5).
Damage (Melee): +18 ice / +29 lightning / +28 fire / +12 nature / +29 acid
Burst (radius 1) on hit: +8 mind
Burst (radius 2) on crit: +15 blight
It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: 5
Travel Speed: instantaneous
Is: a mind power
Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38%
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

Zemekkys' Broken HourglassRequires:
- Level 25
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 4
When wielded/worn:
Changes stats: +4 Wil
Changes resistances: +20% temporal
Changes resistances cap: +5% temporal
Changes damage: +10% temporal
Lowers spell cool-downs by: 10%
Activating this item is instant.
It can be used to activate talent Time Stop (costing 45 power out of 80/80) :
Effective talent level: 1.0
Power cost: 45 out of 80/80.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Gain 1 turns. During this time your damage will be reduced by 100%.
This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped.
This item has been sent to the Item's Vault.
