
Champion's Will (67-107.2 power, 22 apr)Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 67.0 - 107.2
Uses stats: 20% Con, 115% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +22
Physical crit. chance: +12.0%
Attack speed: 100%
On weapon hit:
* releases a burst of light, dealing damage equal to your spellpower in a 3 radius cone.
When wielded/worn:
Changes stats: +12 Str / +6 Mag / +7 Con
Talent masteries: +0.20 Celestial / Sun +0.10 Celestial / Radiance +0.20 Celestial / Crusader
Talents cooldown: Sun Ray (-1 turn) Absorption Strike (-1 turn) Flash of the Blade (-1 turn)
Increases the damage of Sun Beam by 15%.
It can be used to strike with your weapon as 100% light damage, up to 4 spaces away, healing for 50% of the damage dealt, costing 30 power out of 30/30.
This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively.
This item has been sent to the Item's Vault.

hardened leather gloves 'Tempestslice' (0 def, 2 armour)Requires:
- Level 15
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 3
When wielded/worn:
Armour: +2
Damage (Melee): 5 nature
Changes stats: +6 Str / +2 Dex / +2 Wil / +2 Cun / +2 Con
Changes resistances: +6% nature / +3% lightning
Changes damage: +5% nature / +15% lightning
Talent mastery: +0.20 Technique / Grappling
Talent cooldown: Double Strike (-1 turn)
Trap disarming bonus: +12
Physical save: +8 (+2 eff.)
When used to modify unarmed attacks:
Base power: 16.5 - 18.2
Uses stats: 40% Cun, 40% Dex, 40% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Accuracy: +5
Armour Penetration: +3
Physical crit. chance: +9.0%
Attack speed: 100%
When this weapon hits: Disarm (10% chance level 3).
When this weapon hits: Poison Breath (10% chance level 3).
When this weapon hits: Set Up (10% chance level 3).
Damage (Melee): +8 lightning
Burst (radius 2) on crit: +8 nature
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.
