

Requires:
- Dexterity 16
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 2
Base power: 21.0 - 29.4
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Mastery: Bow Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +7
Physical crit. chance: +1.5%
Capacity: 33
Special effect when this weapon hits: 10% chance to knock the target back
Special effect when this weapon crits: wounds the target
Damage when this weapon hits(ranged): +7 physical / +8 arcane / +6 bleed
Burst (radius 2) on crit: +4 temporal
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Strength 44
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 40.0 - 56.0
Uses stats: 20% Mag, 90% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +10
Physical crit. chance: +8.0%
Attack speed: 100%
Special effect when this weapon hits: inflicts bonus temporal damage and slows target
Damage conversion: 20% temporal
When wielded/worn:
Changes damage: +10% physical / +12% temporal
It can be used to activate talent Rethread (costing 8 power out of 8/8) :
Effective talent level: 2.0
Power cost: 8 out of 8/8.
Range: 10.0
Travel Speed: instantaneous
Is: a spell
Description: Creates a wake of temporal energy that deals 25.35 damage in a beam, as you attempt to rethread the timeline. Affected targets may be stunned, blinded, pinned, or confused for 3 turns.
Each target you hit with Rethread will reduce your Paradox by 2.3.
The damage will increase with your Paradox and Spellpower.
The remnants of a damaged timeline, this blade shifts and fades at random.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
It is part of a set of items.
When wielded/worn:
Defense: +1
Changes stats: +8 Cun / +4 Wil
Changes resistances: +20% temporal
Talent mastery: +0.20 Chronomancy / Time Travel
Spellpower: +8
Mindpower: +8
Reduces paradox failures(equivalent to willpower): +10
It can be used to activate talent Wormhole (costing 15 power out of 15/15) :
Effective talent level: 1.0
Power cost: 15 out of 15/15.
Range: 10.0
Travel Speed: instantaneous
Is: a spell
Description: You fold the space between yourself and a random point within range, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported to the other. The wormholes will last 5 turns.
At level 4, you may choose the exit location target area (radius 7). The duration will scale with your Paradox.
This fez once belonged to a traveler, it always seems to be found lying around in odd locations.
Fezzes are cool.
This item has been sent to the Item's Vault.


Saluda the Crackledredge (4.5-4.95 power, 18 apr, mind damage)
Requires:
- Willpower 16
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 2
It is part of a set of items.
Base power: 4.5 - 5.0
Uses stats: 35% Wil, 15% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Physical crit. chance: +3.0%
Attack speed: 100%
Burst (radius 2) on crit: +4 darkness / +4 lightning
When wielded/worn:
Damage when the wearer hits(melee): 2 darkness
Damage when the wearer is hit: 4 lightning
Changes resistances penetration: +8% physical / +6% fire / +7% cold / +6% acid
Changes damage: +12% physical / +14% fire / +15% cold / +13% acid
Mental save: +4
Maximum psi: +18.00
Mindpower: +2
Mental crit. chance: +2%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Requires:
- Magic 16
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 100% Mag
Damage type: Temporal
Mastery: Staff Mastery
Accuracy bonus: +4.0% procs dam / acc
Armour Penetration: +3
Physical crit. chance: +3.0%
Attack speed: 100%
Damage when this weapon hits: +8 blight
When wielded/worn:
Changes stats: +1 Str / +1 Wil
Changes damage: +15% temporal
Grants telepathy: Demon/Minor Demon/Major
Talent granted: +1 Command Staff
Mana each turn: +0.23
Spellpower on spell critical (stacks up to 3 times): +6
Spellpower: +29
Spell crit. chance: +2%
It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 4
It is part of a set of items.
When wielded/worn:
Changes resistances: +10% darkness / +10% cold
Changes damage: +10% darkness / +10% cold
Spell save: +8
Poison immunity: +25%
Cut immunity: +25%
Maximum souls: +3.00
Spellpower: +8
This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed.
Perhaps it feels all the death you will bring to others in the near future.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Armour: +9
Defense: +14 (+7 eff.)
Changes stats: +2 Cun
Changes resistances: +22% cold
Changes resistances penetration: +11% arcane
Changes damage: +8% arcane / +6% temporal
Critical mult.: +13.00%
Physical save: +9 (+5 eff.)
Maximum mana: +59.00
Spellpower: +7 (+7 eff.)
Spell crit. chance: +5%
Mental crit. chance: +3%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Requires:
- Magic 24
Powered by arcane forces
Infused by nature
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 120% Mag
Damage type: Nature
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes resistances: +30% blight / +30% nature
Damage affinity(heal): +20% nature
Talent granted: +1 Command Staff
Spell save: +15 (+10 eff.)
Spellpower: +15 (+10 eff.)
Spell crit. chance: +10%
It can be used to cure up to 2 diseases or poisons (based on Magic), costing 10 power out of 60/60.
A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 2
When wielded/worn:
Changes stats: +5 Mag
Changes damage: +20% arcane / +20% blight
(The created item can be activated to recover the Focus.)
Latent Damage Type: Arcane
It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1.
This crystal radiates the power of the Spellblaze itself.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes resistances: +15% darkness
Talent mastery: +0.20 Corruption / Black-magic
Blindness immunity: +100%
Only die when reaching: -100.00 life
Infravision radius: +6
Shadow Power: +5
Grants spellpower equal to your Shadow Power.
"Lock your soul away, and death will never reach you."
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Base power: 48.0 - 67.2
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* 25% chance for lightning to arc to a second target
Damage (Melee): +14 lightning
Burst (radius 1) on hit: +15 fire
When wielded/worn:
Effects on melee hit:
* 15% chance to daze at end of turn
Changes stats: +1 Wil
Changes resistances penetration: +15% arcane / +10% blight
Spell save: +3 (+1 eff.)
Maximum vim: +10.00
One-handed war axes.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Defense: +8 (+4 eff.)
Changes stats: +10 Mag / +12 Wil / +10 Cun
Fear immunity: -60%
Spellpower: +12 (+7 eff.)
Mindpower: +12 (+6 eff.)
It can be used to assault the mind of a foe to utterly dominate it, costing 100 power out of 150/150.
This headwear seems made entirely out of half rotten brain matter. Do you really want to put that over your head?
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 4
When wielded/worn:
Armour: +0
Defense: +0 (+0 eff.)
Fatigue: +3%
Changes stats: +8 Mag / +8 Wil
Knockback immunity: +100%
Spellpower: +5 (+3 eff.)
Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times.
It can be used to combine it with the Shoes of Moving Quickly.
Fast does not always win.
Rumoured to be able to combine with the Shoes of Moving Quickly.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 5
Base power: 47.0 - 65.8
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +6
Crit. chance: +3.0%
Attack speed: 100%
On weapon crit:
* wounds the target for 7 turns: 18 bleeding, 64% reduced healing
Damage (Melee): +11 nature / +15 temporal
When wielded/worn:
Armour penetration: +12
Physical crit. chance: +10.0%
Physical power: +13 (+4 eff.)
Effects on melee hit:
* 30% chance to inflict 15% damage reduction
Changes resistances penetration: +11% physical
Changes damage: +12% blight / +9% physical
Mana when firing critical spell: +1.00
Spellpower on spell critical (stacks up to 3 times): +2
Blunt and deadly.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 4
When wielded/worn:
Armour: +0
Defense: +0 (+0 eff.)
Fatigue: +3%
Changes stats: +8 Mag / +8 Wil
Knockback immunity: +100%
Spellpower: +5 (+5 eff.)
Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times.
It can be used to combine it with the Shoes of Moving Quickly.
Fast does not always win.
Rumoured to be able to combine with the Shoes of Moving Quickly.
This item has been sent to the Item's Vault.


Requires:
- Strength 22
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour: +7
Defense: +6 (+3 eff.)
Fatigue: +7%
Changes stats: +5 Wil / +4 Con
Changes resistances: +35% nature
Reduces incoming crit damage: 30.00%
Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns.
No rogue blades shall incapacitate the wearer of this armour.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 57.5 - 86.3
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
When this weapon hits: Epidemic (10% chance level 5).
On weapon hit:
* 40% chance to blind
* 24% chance to disease
Damage (Melee): +17 blight
Burst (radius 1) on hit: +16 fire
When wielded/worn:
Accuracy: +16 (+4 eff.)
Armour penetration: +16
Changes resistances: +3% light
Changes resistances penetration: +14% physical
Disease immunity: +36%
Light radius: +3
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.