
Relgyduran (dig speed 23 turns)3.0
T5 digger tool
[Rare]
Master
While equipped:
Stats +10 Str +11 Mag +4 Con
dps ----------
Phys.crit +4.0%
Crit.mult +12.00%
Phys.pwr +6 (+2 eff.)
----- def -----
Die.at -60.00 life
---------- misc
Light +4
While carried:
---------- misc
Talents +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.

Beliwyn (0 def, 10 armour, 212.5 block)7.0
T5 shield armor
Reqs - Shield usage training
Str 48
[Random Unique]
Arcane/Master
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
Stats +13 Str +13 Dex +8 Mag
+3 Wil +11 Cun
dps ----------
Phys.crit +16.0%
Mind.crit +3%
Phys.pwr +15 (+5 eff.)
Dmg.mod +9% acid +20% darkness
+6% mind +20% light
Acc +21 (+5 eff.)
----- def -----
Armour +10
Fatigue +8%
Resists +15% light +20% darkness
---------- misc
Psi/ret +0.12
Talents +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

enhanced voratun longsword of evisceration (41-57.4 power, 6 apr)3.0
T5 longsword 1H weapon
Reqs Str 48
[Ego++]
Nature/Master
Power 41.0 - 57.4 Physical
Uses 100% Str
Acc+ +0.4% crit mult (max 40%)
Apr +6
Crit +5.0%
Atk.spd 100%
On Crit:
* Wound the target dealing 174 physical damage across 5 turns and reducing healing by 50%
While equipped:
Stats +10 Str +3 Dex +9 Mag
+13 Wil +9 Cun +11 Con
dps ----------
Phys.crit +11.0%
Phys.pwr +11 (+3 eff.)
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Nightsin of the Blightspawn (40-56 power, 6 apr)3.0
T5 longsword 1H weapon
[Random Unique]
Arcane/Psionic
Power 40.0 - 56.0 Physical
Uses 100% Str
Acc+ +0.4% crit mult (max 40%)
Apr +6
Crit +5.0%
Atk.spd 100%
Melee+ +15 blight +16 light
Against +29% Undead
On Hit: 20% Netherblast 5
On Hit: 10% Epidemic 5
On Hit:
* 10% chance to reduce strength, dexterity, and constitution by 14
* Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target)
While equipped:
Stats +5 Cun +2 Dex
dps ----------
Dmg.mod +12% blight
----- def -----
Fatigue -4%
Disease- +35%
---------- misc
See.Invis +6
On Spell Hit: 20% Netherblast 5
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

enhanced voratun mace of torment (46-64.4 power, 6 apr)3.0
T5 mace 1H weapon
[Ego++]
Nature/Psionic
Power 46.0 - 64.4 Physical
Uses 100% Str
Acc+ +0.2% base dam (max 20%)
Apr +6
Crit +3.0%
Atk.spd 100%
On Hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
While equipped:
Stats +8 Str +8 Dex +13 Mag
+12 Wil +13 Cun +11 Con
Blunt and deadly.
This item has been sent to the Item's Vault.

warlord's iron helm of the bounder (0 def, 3 armour)3.0
T1 head armor
[Ego++]
Nature/Master
While equipped:
Stats +10 Str +6 Dex +4 Wil
dps ----------
Phys.pwr +7 (+1 eff.)
----- def -----
Armour +3
Fatigue +5%
Resists +7% physical
Phys.save +7 (+2 eff.)
Skullcracker:
Puts all charms on 20 cooldown
Level 3.0
Pwr.cost 20 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 651.5 Physical damage.
If the attack hits, the target is confused (45% effect) for 5 turns.
Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses.
Confusion power increases with your Dexterity, and chance increases with Accuracy.
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

barbed quiver of dragonbone arrows of grasping (21/21, 75.5-105.7 power, 18 apr)3.0
T5 arrow ammo
[Ego++]
Nature/Master
Power 75.5 - 105.7 Physical
Uses 50% Str, 70% Dex
Acc+ +0.3% crit chance (max 25%)
Apr +18
Crit +26.0%
Capacity 21
On Hit:
* 20% chance to create vines that bind the target to the ground dealing 318 nature damage and pinning them for 3 turns
On Crit:
* Wound the target dealing 257 physical damage across 5 turns and reducing healing by 50%
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Summertide (17 def, 15 armour, 52-62 power, 260 block)7.0
T5 shield armor
Reqs Shield usage training
[Unique]
Nature
When used to Attack:
Power 52.0 - 62.4 Light
Uses 100% Str
Acc+ +2.0% proc dam (max 200%)
Crit +4.5%
Block +260
On Hit:
* 30% chance to blind
* releases a burst of light
While equipped:
Stats +3 Cun +5 Wil
dps ----------
Mind.pwr +8 (+2 eff.)
Dmg.mod +10% fire +15% mind
+15% light
Res.pen +10% fire +10% light
+10% mind
----- def -----
Armour +15
Defense +17 (+3 eff.)
Rng.Def +17 (+3 eff.)
Fatigue +12%
Resists +20% light +10% fire
+15% darkness +12% mind
Mind.save +18 (+4 eff.)
Blind- +100%
Confus- +25%
---------- misc
Max.psi +20.00
Light +3
Talents +1 Block
Send out a range 7 beam, lighting its path and dealing 132.94 to 166.17 light damage (based on Willpower and Cunning).
Uses 12 power out of 30/30
A bright light shines from the center of this shield. Holding it clears your mind.
This item has been sent to the Item's Vault.

Dourstreak (0 def, 5 armour)2.0
T5 head armor
[Random Unique]
Nature/Master
While equipped:
Stats +13 Str +8 Dex +5 Con
dps ----------
Phys.pwr +5 (+1 eff.)
Dmg.mod +9% darkness
On Hit (Melee):
* 20% chance to slow global speed by 73%
----- def -----
Armour +5
Fatigue +5%
Resists +15% lightning
+10% temporal +6% light
+3% cold
Skullcracker:
Puts all charms on 20 cooldown
Level 3.0
Pwr.cost 20 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 987.7 Physical damage.
If the attack hits, the target is confused (49% effect) for 5 turns.
Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses.
Confusion power increases with your Dexterity, and chance increases with Accuracy.
A hat made of leather. Very stylish.
This item has been sent to the Item's Vault.
