
polar drakeskin leather gloves of dexterity (+4) (0 def, 3 armour)Requires:
- Level 35
Infused by nature
Crafted by a master
1.00 Encumbrance.
Type: armor / hands ; tier 5
When wielded/worn:
Accuracy: +14 (+7 eff.)
Armour: +3
Damage (Melee): 5 cold
Changes stats: +4 Dex
Changes resistances: +6% cold
Changes damage: +5% cold
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

Betyrenor the pair of dwarven-steel boots (5 def, 4 armour)Requires:
- Talent Armour Training
Crafted by a master
3.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +4
Defense: +5 (+3 eff.)
Ranged Defense: +3 (+2 eff.)
Fatigue: +3%
Damage when hit (Melee): 4 mind
Changes damage: +6% mind
Equilibrium when hit: +0.04
Mental crit. chance: +2%
Heals friendly targets nearby when you use a nature summon: +20
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

Daymire the dwarven lanternRequires:
- Level 35
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: lite / lite ; tier 5
When wielded/worn:
Damage when hit (Melee): 16 light
Changes stats: +5 Cun
Changes resistances penetration: +10% light
Changes damage: +6% light
Mental save: +6 (+5 eff.)
Light radius: -3
Infravision radius: +7
See stealth: +10
See invisible: +16
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.
