Storm Fury
Requires:
- Magic 30
- Dexterity 30
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.3% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
When this weapon hits: Chain Lightning (12% chance level 3).
When wielded/worn:
Defense: +30 (+7 eff.)
Damage (Ranged): 75 lightning
Changes stats: +10 Dex / +10 Mag
Changes resistances: +20% lightning
Changes damage: +25% lightning
Talent masteries: +0.50 Spell / Storm +0.50 Spell / Air
Spellpower: +30 (+5 eff.)
Spell crit. chance: +10%
Movement speed: +30%
Automatically fires lightning bolts every game turn at nearby enemies dealing 192 to 384 lightning damage based on Magic with a chance to inflict Daze.
This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you.
This item has been sent to the Item's Vault.
Storm FuryRequires:
- Magic 30
- Dexterity 30
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.3% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
When this weapon hits: Chain Lightning (12% chance level 3).
When wielded/worn:
Defense: +30 (+7 eff.)
Damage (Ranged): 75 lightning
Changes stats: +10 Dex / +10 Mag
Changes resistances: +20% lightning
Changes damage: +25% lightning
Talent masteries: +0.50 Spell / Storm +0.50 Spell / Air
Spellpower: +30 (+5 eff.)
Spell crit. chance: +10%
Movement speed: +30%
Automatically fires lightning bolts every game turn at nearby enemies dealing 192 to 384 lightning damage based on Magic with a chance to inflict Daze.
This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you.
This item has been sent to the Item's Vault.
Dawn's Blade (161% power, 7 apr)
Requires:
- Magic 18
- Strength 35
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
It is part of a set of items.
If the sun doesn't set, dawn's power lasts forever.
Power: 162% Range: 1.4x
Uses stats: 25% Mag, 80% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +7
Crit. chance: +5.0%
Attack speed: 100%
Damage conversion: 30% light
Damage against: +25% Undead / +25% Demon
When wielded/worn:
Changes resistances penetration: +25% light
Changes damage: +18% light
Talent masteries: +0.20 Celestial / Sun +0.20 Celestial / Combat +0.20 Celestial / Light
Talents cooldown: Healing Light (-2 turns) Suncloak (-3 turns) Providence (-4 turns) Barrier (-2 turns)
Spellpower: +10 (+1 eff.)
Spell crit. chance: +4%
Light radius: +2
It can be used to invoke dawn, inflicting 504.07 light damage in radius 5 (based on Magic) and lighting the area within radius 10
Activation costs 35 power out of 35/35.
Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows.
This item has been sent to the Item's Vault.
Dawn's Blade (161% power, 7 apr)Requires:
- Magic 18
- Strength 35
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
It is part of a set of items.
If the sun doesn't set, dawn's power lasts forever.
Power: 162% Range: 1.4x
Uses stats: 25% Mag, 80% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +7
Crit. chance: +5.0%
Attack speed: 100%
Damage conversion: 30% light
Damage against: +25% Undead / +25% Demon
When wielded/worn:
Changes resistances penetration: +25% light
Changes damage: +18% light
Talent masteries: +0.20 Celestial / Sun +0.20 Celestial / Combat +0.20 Celestial / Light
Talents cooldown: Healing Light (-2 turns) Suncloak (-3 turns) Providence (-4 turns) Barrier (-2 turns)
Spellpower: +10 (+1 eff.)
Spell crit. chance: +4%
Light radius: +2
It can be used to invoke dawn, inflicting 504.07 light damage in radius 5 (based on Magic) and lighting the area within radius 10
Activation costs 35 power out of 35/35.
Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows.
This item has been sent to the Item's Vault.
voratun waraxe 'Phoenixwhisper' (166% power, 6 apr)
Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Power: 167% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
When this weapon hits: Epidemic (20% chance level 5).
On weapon hit:
* 20% chance to reduce strength, dexterity, and constitution by 42
On weapon crit:
* Wound the target dealing 228 physical damage across 5 turns and reducing healing by 50%
Damage (Melee): +20 blight
Damage (radius 1) on hit: +8 physical
When wielded/worn:
Accuracy: +10 (+3 eff.)
Physical crit. chance: +18.0%
Physical power: +13 (+4 eff.)
Changes stats: +3 Str / +5 Dex
Changes resistances penetration: +15% fire
Changes damage: +6% arcane
Disease immunity: +32%
Stamina each turn: +4.00
Only die when reaching: -100.00 life
One-handed war axes.
This item has been sent to the Item's Vault.
voratun waraxe 'Phoenixwhisper' (166% power, 6 apr)Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Power: 167% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
When this weapon hits: Epidemic (20% chance level 5).
On weapon hit:
* 20% chance to reduce strength, dexterity, and constitution by 42
On weapon crit:
* Wound the target dealing 228 physical damage across 5 turns and reducing healing by 50%
Damage (Melee): +20 blight
Damage (radius 1) on hit: +8 physical
When wielded/worn:
Accuracy: +10 (+3 eff.)
Physical crit. chance: +18.0%
Physical power: +13 (+4 eff.)
Changes stats: +3 Str / +5 Dex
Changes resistances penetration: +15% fire
Changes damage: +6% arcane
Disease immunity: +32%
Stamina each turn: +4.00
Only die when reaching: -100.00 life
One-handed war axes.
This item has been sent to the Item's Vault.
Growpain
Requires:
- Dexterity 48
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.3% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
Damage (Ranged): +4 nature
Damage (radius 1) on hit: +24 nature / +4 cold
Damage (radius 2) on crit: +16 cold
When wielded/worn:
Accuracy: +46 (+9 eff.)
Physical crit. chance: +32.0%
Changes stats: +18 Str / +20 Dex / +15 Mag / +20 Wil / +20 Cun / +20 Con
Changes resistances: +6% lightning / +9% temporal / +3% light
Spell save: +3 (+0 eff.)
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
GrowpainRequires:
- Dexterity 48
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.3% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
Damage (Ranged): +4 nature
Damage (radius 1) on hit: +24 nature / +4 cold
Damage (radius 2) on crit: +16 cold
When wielded/worn:
Accuracy: +46 (+9 eff.)
Physical crit. chance: +32.0%
Changes stats: +18 Str / +20 Dex / +15 Mag / +20 Wil / +20 Cun / +20 Con
Changes resistances: +6% lightning / +9% temporal / +3% light
Spell save: +3 (+0 eff.)
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.