Spellblaze Shard (20-26 power, 10 apr)
Requires:
- Dexterity 17
Powered by arcane forces
1.00 Encumbrance.
0.80 Ego Multiplier.
Type: weapon / dagger ; tier 2
Base power: 20.0 - 26.0
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Armour Penetration: +10
Physical crit. chance: +12.0%
Attack speed: 100%
Damage when this weapon hits: +10 drain life / +10 fire burn
Burst (radius 2) on crit: +20 fire / +20 corrupted blood
When wielded/worn:
Changes stats: +5 Mag
Changes resistances: +10% fire / +10% blight
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.
Spellblaze Shard (20-26 power, 10 apr)Requires:
- Dexterity 17
Powered by arcane forces
1.00 Encumbrance.
0.80 Ego Multiplier.
Type: weapon / dagger ; tier 2
Base power: 20.0 - 26.0
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Armour Penetration: +10
Physical crit. chance: +12.0%
Attack speed: 100%
Damage when this weapon hits: +10 drain life / +10 fire burn
Burst (radius 2) on crit: +20 fire / +20 corrupted blood
When wielded/worn:
Changes stats: +5 Mag
Changes resistances: +10% fire / +10% blight
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.
Murkstoker the drakeskin leather gloves (0 def, 3 armour)
Requires:
- Level 35
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Accuracy: +17
Armour penetration: +16
Armour: +3
Changes stats: +7 Cun / +6 Dex
Changes resistances: +6% darkness
Changes resistances penetration: +5% darkness / +10% nature
Life regen: +1.00
Stamina each turn: +1.30
Maximum stamina: +28.00
It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: A steady shot, doing 195% damage.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.
Murkstoker the drakeskin leather gloves (0 def, 3 armour)Requires:
- Level 35
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Accuracy: +17
Armour penetration: +16
Armour: +3
Changes stats: +7 Cun / +6 Dex
Changes resistances: +6% darkness
Changes resistances penetration: +5% darkness / +10% nature
Life regen: +1.00
Stamina each turn: +1.30
Maximum stamina: +28.00
It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: A steady shot, doing 195% damage.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.
Gleamrace (42-50.4 power, 6 apr, physical damage)
Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
Base power: 42.0 - 50.4
Uses stat: 100% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +4.0% procs dam / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
Damage when this weapon hits: +12 light
When wielded/worn:
Accuracy: +8
Physical crit. chance: +5.0%
Physical power: +10
Defense: +22
Damage when the wearer hits(melee): 7 % chance of confusion / 14 silence
Changes resistances penetration: +5% light
Changes damage: +30% physical
Talent granted: +1 Command Staff
Critical mult.: +14.00%
Mana each turn: +0.11
Maximum mana: +51.00
Spellpower: +30
Spell crit. chance: +11%
Light radius: +3
Damage Shield penetration: +25%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Gleamrace (42-50.4 power, 6 apr, physical damage)Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
Base power: 42.0 - 50.4
Uses stat: 100% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +4.0% procs dam / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
Damage when this weapon hits: +12 light
When wielded/worn:
Accuracy: +8
Physical crit. chance: +5.0%
Physical power: +10
Defense: +22
Damage when the wearer hits(melee): 7 % chance of confusion / 14 silence
Changes resistances penetration: +5% light
Changes damage: +30% physical
Talent granted: +1 Command Staff
Critical mult.: +14.00%
Mana each turn: +0.11
Maximum mana: +51.00
Spellpower: +30
Spell crit. chance: +11%
Light radius: +3
Damage Shield penetration: +25%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.