

Requires:
- Magic 16
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 2
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +3
Physical crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Changes damage: +15% cold
Talent granted: +1 Command Staff
Spellpower: +9 (+3 eff.)
Spell crit. chance: +4%
It can be used to project a bolt from the staff (to range 7) dealing 40.96 - 49.15 cold damage, putting all charms on cooldown for 5 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


short ash starstaff of wizardry (15-18 power, 3 apr, darkness element)
Requires:
- Magic 16
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 2
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +3
Physical crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +2 Mag / +2 Wil
Changes damage: +15% darkness
Talent granted: +1 Command Staff
Maximum mana: +11.00
Spellpower: +9 (+5 eff.)
Spell crit. chance: +2%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Magic 24
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 3
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Physical crit. chance: +3.5%
Attack speed: 100%
Damage (Melee): +4 mind
When wielded/worn:
Damage when hit (Melee): 8 mind / 4 light
Changes resistances penetration: +10% mind
Changes damage: +20% cold
Talent granted: +1 Command Staff
Spellpower: +9 (+5 eff.)
Spell crit. chance: +3%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by arcane disrupting forces
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 3
When wielded/worn:
Accuracy: +7 (+2 eff.)
Armour: +8
Changes stats: +3 Cun
Changes resistances: +5% blight / +9% fire / +13% darkness / +6% arcane
Damage affinity(heal): +8% nature
Talent mastery: +0.20 Wild-gift / Antimagic
Spell save: +11 (+2 eff.)
Life regen: +2.00
Stamina each turn: +0.80
Maximum stamina: +18.00
Infravision radius: +2
Defense after a teleport: +15
Resist all after a teleport: +6%
New effects duration reduction after a teleport: +25%
It can be used to activate talent Track, placing all other charms into a 15 cooldown :
Effective talent level: 2.0
Power cost: 15 out of 15/15.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 23 for 5 turns.
The radius will increase with your Cunning.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.