
truestriking voratun greatsword of ruin (60-95 power, 4 apr)Requires:
- Strength 48
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 59.5 - 95.2
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +24 (+8 eff.)
Armour penetration: +35
Physical crit. chance: +13.0%
Changes resistances penetration: +10% physical
Critical mult.: +31.00%
Massive two-handed swords.
This item has been sent to the Item's Vault.

Shantiz the Stormblade (15-20 power, 20 apr)Requires:
- Dexterity 30
Infused by nature
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 15.0 - 19.5
Uses stat: 100% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them.
When wielded/worn:
Changes stats: +20 Dex
Slows Projectiles: +40%
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
This surreal dagger crackles with the intensity of a vicious storm.
This item has been sent to the Item's Vault.

Gloruwe the Burnwaker [power 428] (11 cooldown)Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
[Random Unique]
Type: charm / totem ; tier 5
When wielded/worn:
Damage when hit (Melee): 8 fire
Changes resistances: +6% cold / +3% fire
Changes damage: +3% fire / +6% cold
It can be used to sting an enemy dealing 492 nature damage over 7 turns and reducing their healing by 50%
Activation puts all charms on cooldown for 11 turns.
When used:
* Increase all damage by 17% for 2 turns.
* Reduce fatigue by 31% for 2 turns.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.
