
Shantiz the Stormblade (15-20 power, 20 apr)Requires:
- Dexterity 30
Infused by nature
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 15.0 - 19.5
Uses stat: 100% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them.
When wielded/worn:
Changes stats: +20 Dex
Slows Projectiles: +40%
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
This surreal dagger crackles with the intensity of a vicious storm.
This item has been sent to the Item's Vault.

Cyrathra the Oozehack [power 48] (17 cooldown)2.0
T3 totem charm
[Rare]
Nature
While equipped:
dps ----------
Mind.pwr +15 (+4 eff.)
Dmg.mod +9% nature
Res.pen +15% nature
----- def -----
Die.at -80.00 life
Disarm- +20%
---------- misc
Max.hate +4.00
Max.psi +50.00
Harden the skin for 7 turns increasing armour by 48 and armour hardiness by 50%
Puts all charms on 17 cooldown
100% to increase all damage by 19% for 2 turns.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.

Tirakai's Maul (68-88 power, 15 apr)5.0
T5 greatmaul 2H weapon
Reqs Level 35
[Unique]
Arcane
Power 68.0 - 88.4 Cold
Uses 10% Mag, 120% Str
Mastery Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +15
Crit +14.0%
Atk.spd 100%
On Crit.r2 +60 ice
While equipped:
Stats +10 Dex +10 Mag +10 Cun
dps ----------
Dmg.mod +20% cold
----- def -----
Armour +5
Resists +5% all
Pearl: Cold
Imbue the hammer with a gem of your choice.
Uses 9 power out of 10/10
This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it.
This item has been sent to the Item's Vault.

Spellhunt Remnants (2 def, 3 armour)1.5
T2 hands armor
Reqs Heavy armour training
[Unique]
Disrupt/Master
While equipped:
Stats +4 Cun +4 Wil
dps ----------
Mind.crit +6%
Mind.pwr +6 (+2 eff.)
Dmg.mod +10% nature
Res.pen +10% nature
----- def -----
Armour +3
Defense +2 (+1 eff.)
Spell.save +6 (+2 eff.)
Max.HP +40.00
Unarmed combat:
Power 18.0 - 25.2 Physical
Uses 40% Cun, 40% Dex, 40% Str
Apr +8
Crit +6.0%
Atk.spd 83%
Melee+ +12 silence
Can't be worn by those with arcane powers.
Destroy an arcane item (of a higher tier than the gauntlets).
Uses 1 power out of 150/150
These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence.
This item has been sent to the Item's Vault.

enlightening stralite mail armour of Eyal (4 def, 8 armour)14.0
T4 heavy armor
Reqs Heavy armour training
Str 38
[Ego++]
Nature/Psionic
While equipped:
Stats +4 Cun +7 Wil
----- def -----
Armour +8
Defense +4 (+2 eff.)
Fatigue +12%
Mind.save +14 (+6 eff.)
Max.HP +52.00
HP.reg +5.00
Heal.mod +11%
A suit of armour made of mail.
This item has been sent to the Item's Vault.

The Calm (15 def, 0 armour)2.0
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +10 Mag +8 Wil +6 Cun
dps ----------
Spell.pwr +20 (+6 eff.)
Mov.spd +10%
Dmg.mod +25% lightning
Res.pen +15% lightning
----- def -----
Defense +15 (+5 eff.)
Resists +20% lightning +13% all
Proj.slow +15%
Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze.
This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary.
This item has been sent to the Item's Vault.

Aletta's Diadem (0 def, 0 armour)2.0
T3 head armor
[Unique]
Psionic
While equipped:
Stats +4 Cun +4 Wil
dps ----------
Mind.crit +5%
Mind.pwr +12 (+3 eff.)
Dmg.mod +10% mind
Melee Ret 12 mind
Psychic Lobotomy:
Level 3.0
Pwr.cost 7 out of 10/10.
Range 7
Travel.spd instantaneous
Is a mind power
Description: Inflicts 143.60 mind damage and cripples the target's higher mental functions, reducing cunning by 15 and confusing (33% power) the target for 4 turns.
The damage, cunning penalty, and confusion power will scale with your Mindpower.
A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you.
Is this temptation a weak will on your part, or some domination from the artifact itself...?
This item has been sent to the Item's Vault.

Eel-skin armour (16 def, 0 armour)9.0
T2 light armor
[Unique]
Nature
While equipped:
Stats +3 Cun +2 Dex
----- def -----
Defense +16 (+5 eff.)
Fatigue +2%
Resists +15% lightning
Poison- +50%
Pinning- +50%
On Nature Hit: 10% Call Lightning 2
Call Lightning:
Level 2.0
Pwr.cost 22 out of 50/50.
Range 10
Travel.spd instantaneous
Is a nature gift
Description: Calls forth a powerful beam of lightning doing 68.70 to 206.10 lightning damage (137.40 average).
The damage will increase with your Mindpower.
This armour seems to have been patched together from many eels. Yuck.
This item has been sent to the Item's Vault.
