
Hat of Arcane Understanding (2 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
It is part of a set of items.
Only supremacy of the arcane can release its full power.
When wielded/worn:
Defense: +2 (+1 eff.)
Changes resistances: +20% arcane
Talent mastery: +0.20 Spell / Meta
Talent cooldown: Disruption Shield (-10 turns)
Mana each turn: +2.00
A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages.
Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it.
This item has been sent to the Item's Vault.

Wheel of FateRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50
Activation costs 1 power out of 1/1.
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.

Plague-Fire Sceptre (24-29 power, 4 apr, physical element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
Base power: 24.0 - 28.8
Uses stat: 125% Mag
Damage type: Fire
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% blight / +20% fire
Spellpower: +27 (+8 eff.)
Spell crit. chance: +7%
Plaguefire detonates when its victim dies, spreading to other enemies up to two times.
It can be used to fire a bolt of plaguefire, dealing damage over time based on your magic stat
Activation costs 15 power out of 15/15.
The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more.
This item has been sent to the Item's Vault.

Unlightraider the elven-wood magestaff (25-30 power, 5 apr, cold element)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +6 Cun / +8 Wil
Changes resistances penetration: +10% darkness
Changes damage: +6% darkness / +25% cold
Talent granted: +1 Command Staff
Mental save: +6 (+3 eff.)
Mana each turn: +0.34
Maximum mana: +75.00
Maximum pos.energy: +15.00
Maximum neg.energy: +15.00
Spellpower: +12 (+4 eff.)
Spell crit. chance: +4%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Korythad the Eclipseidol (22/22, 42-50 power, 5 apr)Requires:
- Dexterity 35
Powered by arcane forces
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 4
Base power: 42.0 - 50.4
Uses stats: 50% Cun, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +5
Crit. chance: +5.5%
Capacity: 22
On weapon hit:
* 20% chance to reduce damage dealt by 21%
* 20% chance to knock the target back 3 spaces and deal 158 physical damage
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
On weapon crit:
* Splash the target with acid dealing 150 damage over 5 turns and reducing armor and accuracy by 19
Damage (Ranged): +17 physical / +20 darkness
Damage (radius 1) on hit: +4 darkness
Damage (radius 2) on crit: +12 darkness
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

Layada the quiver of ash arrows (18/18, 29-41 power, 7 apr)Requires:
- Dexterity 16
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 2
Base power: 29.0 - 40.6
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +10.5%
Capacity: 18
When this weapon hits: Epidemic (20% chance level 2).
On weapon hit:
* 20% chance to reduce armor by 36%
* 11% chance to reduce strength, dexterity, and constitution by 26
* 20% chance to knock the target back 3 spaces and deal 158 physical damage
On weapon crit:
* Wound the target dealing 204 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +4 acid / +14 physical / +8 blight
Damage (radius 1) on hit: +4 acid
Damage (radius 2) on crit: +8 acid
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Stormpiercer the dwarven-steel helm (0 def, 4 armour)Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +4%
Changes stats: +6 Str / +6 Dex / +4 Wil
Changes resistances: +16% blight / +7% darkness / +5% arcane
Changes resistances penetration: +20% lightning
Changes damage: +9% arcane
Spell save: +5 (+2 eff.)
Mental save: +12 (+6 eff.)
Activating this item is instant.
It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown :
Effective talent level: 2.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 13 light damage to everyone else who enters. The circle lasts 4 turns.
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.

Aerychak (0 def, 19 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Type: armor / feet ; tier 1
When wielded/worn:
Armour: +19
Fatigue: -4%
Changes resistances: +15% darkness
Changes damage: +9% mind
Maximum encumbrance: +26
Physical save: +16 (+8 eff.)
Mental save: +9 (+4 eff.)
Silence immunity: +20%
Knockback immunity: +20%
Mindpower: +15 (+5 eff.)
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

pair of hardened leather boots 'Torekor' (0 def, 3 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Physical crit. chance: +1.0%
Physical power: +10 (+3 eff.)
Armour: +3
Changes stats: +8 Lck / +6 Dex
Changes resistances: +6% acid
Stealth bonus: +8
Silence immunity: +20%
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Bokondil the Freezeward (0 def, 4 armour)Requires:
- Heavy armour training
Infused by nature
3.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +3%
Changes resistances: +7% lightning / +19% temporal / +6% cold
Silence immunity: +20%
Life regen: +4.00
Only die when reaching: -60.00 life
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

eldritch cashmere wizard hat of madness (2 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Defense: +2 (+1 eff.)
Changes stats: +4 Cun / +2 Wil
Mental save: +15 (+7 eff.)
Mana each turn: +1.30
Mana when hit: +1.20
Maximum mana: +72.00
Spellpower: +8 (+2 eff.)
Mental crit. chance: +6%
It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown :
Effective talent level: 3.0
Power cost: 15 out of 15/15.
Range: 5
Travel Speed: instantaneous
Is: a mind power
Description: Infect a target's mind with a virulent whisper that deals 115 Mind damage and spreads amongst your foes, dealing damage and feeding you 3.4 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 26% chance of spreading the effect each turn for 4 turns.
Targets damaged by this ability have a 25% chance of suffering Brainlock.
The damage increases with your Mindpower.
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

cashmere wizard hat 'Sepsispassion' (12 def, 6 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +6
Defense: +12 (+6 eff.)
Damage when hit (Melee): 10 nature
Changes resistances: +12% acid / +21% fire
Changes damage: +14% fire
Spell save: +6 (+3 eff.)
Silence immunity: +20%
See invisible: +3
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

aegis elven-silk wizard hat of the Brotherhood (3 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
Type: armor / head ; tier 5
When wielded/worn:
Defense: +3 (+2 eff.)
Changes stats: +10 Con / +5 Mag
Changes damage: +5% arcane
Life regen: +4.40
Damage Shield Power: +13%
Activating this item is instant.
It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown :
Effective talent level: 5.0
Power cost: 10 out of 10/10.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns.
The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it.
It does not require light to do so, but it cannot see through walls.
Casting the eye does not take a turn.
Only one arcane eye can exist at any given time.
At level 4, if cast on a creature it will follow it until it expires, or until the creature dies.
At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects.
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

aegis cashmere wizard hat of madness (2 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Defense: +2 (+1 eff.)
Changes stats: +4 Cun / +3 Wil
Mental save: +12 (+6 eff.)
Life regen: +2.40
Mental crit. chance: +4%
Damage Shield Power: +8%
It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown :
Effective talent level: 4.0
Power cost: 15 out of 15/15.
Range: 5
Travel Speed: instantaneous
Is: a mind power
Description: Infect a target's mind with a virulent whisper that deals 131 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.2 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 30% chance of spreading the effect each turn for 4 turns.
Targets damaged by this ability have a 25% chance of suffering Brainlock.
The damage increases with your Mindpower.
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.
