
sneakthief's gold ring of miseryRequires:
- Level 15
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Accuracy: +7 (+2 eff.)
Effects on melee hit:
* 12% chance to reduce all saves and defense by 24
Damage (Melee): 8 physical
Effects on ranged hit:
* 13% chance to reduce all saves and defense by 24
Damage (Ranged): 16 physical
Changes stats: +8 Cun / +6 Dex
Hate when firing a critical mind attack: +2.00
Maximum hate: +8.00
It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 154% weapon damage.
If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%.
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Earthen BeadsRequires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes stats: +5 Wil
Damage affinity(heal): +15% nature
Life regen: +2.00
Mindpower: +5 (+2 eff.)
Enhances the effectiveness of Meditation by 20%
It can be used to activate talent Nature's Touch (costing 35 power out of 35/35) :
Effective talent level: 2.0
Power cost: 35 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Is: a mind power and a nature gift
Description: Touch a target (or yourself) to infuse it with Nature, healing it for 215 (this heal does not work on undead).
The amount healed will increase with your Mindpower.
This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature.
This item has been sent to the Item's Vault.

Dawnwilter the voratun waraxe (40-55 power, 6 apr)Requires:
- Strength 48
Crafted by a master
3.00 Encumbrance.
Type: weapon / waraxe ; tier 5
Base power: 39.5 - 55.3
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +14 (+7 eff.)
Defense: +15 (+6 eff.)
Changes resistances: +20% light
Changes resistances penetration: +20% mind
Physical save: +15 (+7 eff.)
Poison immunity: +20%
Disarm immunity: +32%
Pinning immunity: +20%
One-handed war axes.
This item has been sent to the Item's Vault.

greater dragonbone starstaff of warding (30-36 power, 6 apr, light element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Armour: +5
Defense: +5 (+2 eff.)
Maximum wards: +2 physical / +2 temporal / +2 light / +2 darkness
Changes damage: +30% physical / +30% temporal / +30% light / +30% darkness
Talents granted: +2 Ward +1 Command Staff
Spellpower: +23 (+5 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

inquisitor's stralite mace of torment (35-49 power, 5 apr)Requires:
- Strength 35
Infused by arcane disrupting forces
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mace ; tier 4
Base power: 35.0 - 49.0
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +5
Crit. chance: +2.5%
Attack speed: 100%
On weapon hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
On weapon crit:
* Deals 62 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity)
Blunt and deadly.
This item has been sent to the Item's Vault.

steel mail armour 'Sunrebel' (2 def, 6 armour)Requires:
- Heavy armour training
- Strength 20
Infused by psionic forces
14.00 Encumbrance.
Type: armor / heavy ; tier 2
When wielded/worn:
Armour: +6
Defense: +2 (+0 eff.)
Fatigue: +12%
Effects on melee hit:
* 20% chance to reduce all saves and defense by 36
Damage when hit (Melee): 4 light
Changes stats: +5 Cun / +4 Wil
Changes resistances: +6% mind
Critical mult.: +20.00%
Mental save: +14 (+5 eff.)
Equilibrium when hit: +0.16
Psi when hit: +0.08
Maximum psi: +20.00
Mindpower: +25 (+6 eff.)
A suit of armour made of mail.
This item has been sent to the Item's Vault.
