

Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 2.5
Use mode: Activated
Range: melee/personal
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Activate the infusion to heal yourself for 408 life over 5 turns.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Infused by psionic forces
1.00 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Armour: +3
Changes stats: +2 Mag / +8 Wil / +2 Cun
Changes resistances: +6% temporal
Changes resistances penetration: +25% arcane
Changes damage: +9% arcane
Life regen: +6.00
Stamina each turn: +1.40
Maximum stamina: +36.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Defense: +3 (+1 eff.)
Changes stats: +5 Cun / +4 Wil
Changes resistances: +24% nature / +22% cold
Changes damage: +16% nature / +15% cold
Mental save: +12 (+4 eff.)
Mindpower: +25 (+11 eff.)
Mental crit. chance: +2%
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +2
Effects on melee hit:
* 16% chance to reduce all saves and defense by 19
Damage (Melee): 8 blight / 16 mind / 10 light / 17 darkness
Effects when hit in melee:
* 27% chance to reduce strength, dexterity, and constitution by 20
* 27% chance to reduce damage dealt by 16%
Changes resistances: +7% blight / +7% light / +9% acid
Changes resistances penetration: +15% acid
Changes damage: +5% blight / +4% light / +12% mind / +3% acid
Mental save: -12 (-6 eff.)
Mindpower: +6 (+3 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: 5
Travel Speed: instantaneous
Is: a mind power
Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38%
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 3
When wielded/worn:
Accuracy: +20 (+5 eff.)
Armour: +3
Fatigue: +3%
Effects when hit in melee:
* 22% chance to reduce strength, dexterity, and constitution by 20
* 29% chance to reduce damage dealt by 16%
Changes stats: +2 Str / +5 Wil
Changes resistances: +8% blight / +15% cold / +16% mind
Changes damage: +9% lightning
Allows you to breathe in: water
Mental save: +27 (+10 eff.)
Confusion immunity: +23%
A cap made of leather.
This item has been sent to the Item's Vault.


Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
It is part of a set of items.
A true understanding of the arcane is needed to release its full power.
Power: 120% Range: 1.2x
Uses stat: 150% Mag
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% arcane
Talent mastery: +0.20 Spell / Arcane
Talent cooldown: Manathrust (-1 turn)
Spellpower: +20 (+6 eff.)
It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed.
A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver.
It hums faintly, as if great power is locked within, yet alone it seems incomplete.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
It is part of a set of items.
Only supremacy of the arcane can release its full power.
When wielded/worn:
Defense: +2 (+1 eff.)
Changes resistances: +20% arcane
Talent mastery: +0.20 Spell / Meta
Talent cooldown: Disruption Shield (-10 turns)
Mana each turn: +2.00
A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages.
Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it.
This item has been sent to the Item's Vault.


Requires:
- Strength 16
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 2
Power: 102% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +3
Crit. chance: +4.0%
Attack speed: 100%
On weapon hit:
* 20% chance to reduce armor by 37%
* 25% chance for lightning to strike from the target to a second target dealing 95 damage
Damage (Melee): +8 darkness
Damage (radius 2) on crit: +4 darkness
When wielded/worn:
Accuracy: +23 (+7 eff.)
Armour penetration: +9
Effects on melee hit:
* 20% chance to reduce armor by 37%
Changes stats: +3 Dex
Changes resistances: +6% darkness
Changes resistances penetration: +15% acid / +9% all
Combat speed: +10%
One-handed war axes.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 16
Infused by nature
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 2
When used to attack (with talents):
Power: 117% Range: 1.2x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +3.0%
Block value: +42
Damage (Melee): +8 nature / +8 arcane
Damage (radius 1) on hit: +12 arcane
When wielded/worn:
Accuracy: +12 (+4 eff.)
Armour: +4
Fatigue: +8%
Effects on melee hit:
* 10% chance to slow global speed by 47%
Damage (Melee): 16 lightning
Damage when hit (Melee): 9 lightning
On shield block:
* Cause enemies within radius 6 to bleed for 228 physical damage over 5 turns (1/turn)
Changes stats: +6 Str / +6 Dex
Changes resistances: +6% nature
Changes resistances penetration: +10% arcane
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.