
Blightstopper (18 def, 12 armour, 240 block)Requires:
- Strength 35
- Talent Armour Training (level 2)
Infused by nature
Infused by arcane disrupting forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
When wielded/worn:
Armour: +12
Defense: +18
Ranged Defense: +12
Fatigue: +22%
Damage when the wearer is hit: 15 nature
Changes resistances: +15% nature / +35% blight
Talent mastery: +0.20 Wild-gift / Antimagic
Talent granted: +5 Block
Spell save: +24
Disease immunity: +60%
It can be used to purge diseases and increase your resistances, costing 24 power out of 40/40.
This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars.
This item has been sent to the Item's Vault.

Champion's Will (179% power, 22 apr)3.0 Encumbrance
T5 greatsword 2H weapon
[Unique]
Arcane/Master
Weapon Damage 179% Range: 1.0x-1.6x
Uses 69% Wil, 20% Con
Damage Physical
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +22
Critical Rate +12.0%
Attack Speed 100%
On Hit:
* releases a burst of light, dealing 11 light damage (based on Spellpower) in a radius 3 cone.
While equipped:
Stats Str +12, Mag +6
Con +7
other -------
Cooldown Sun Ray -1
Absorption Strike -1
Flash of the Blade -1
Masteries
+0.20 Celestial/Sun
+0.10 Celestial/Radiance
+0.20 Celestial/Crusader
Increases the damage of Sun Beam by 15%.
Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt.
Uses 30 power out of 9/30
This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively.
This item has been sent to the Item's Vault.

Arkul's Siege Arrows (14/14, 180% power, 100 apr)3.0 Encumbrance
T5 arrow ammo
[Unique]
Master
Weapon Damage 180% Range: 1.0x-1.4x
Uses 42% Wil, 30% Cun
Damage Physical
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +100
Critical Rate +10.0%
Capacity 14
25% of all damage splashes in a radius of 1 around the target.
These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes.
This item has been sent to the Item's Vault.

The Titan's Quiver (18/18, 174% power, 20 apr)3.0 Encumbrance
T5 arrow ammo
[Unique]
Master
Weapon Damage 174% Range: 1.0x-1.4x
Uses 42% Wil, 30% Cun
Damage Physical
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +20
Critical Rate +8.0%
Capacity 18
On Critical:
* pin the target to the nearest wall
These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen.
This item has been sent to the Item's Vault.

Yvolle the voratun dagger (146% power, 9 apr)1.0 Encumbrance
T5 dagger 1H weapon
[Random Unique]
Master/Psionic
Weapon Damage 147% Range: 1.0x-1.3x
Uses 80% Cun
Damage Physical
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +9
Critical Rate +10.0%
Attack Speed 100%
On-hit +20 acid
+20 item acid corrode
+20 darkness
Damage Against +20% Living
On-crit, radius 2 +8 blight
On Hit: 20% Netherblast level 5
On Hit:
* 20% chance to reduce armor by 15%
On Critical:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
While equipped:
offense ------
Physical Crit +11.0%
Ignore resists +15% blight
+10% physical
Accuracy +20 (+7 eff.)
Ignore Armor +10
On Spell Hit: 20% Netherblast level 5
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Corpathus (150% power, 12 apr)3.0 Encumbrance
T4 longsword 1H weapon
[Unique]
Master/Unknown
Weapon Damage 150% Range: 1.0x-1.4x
Uses 60% Wil
Damage Physical
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +12
Critical Rate +4.0%
Attack Speed 100%
On-hit
+18 draining blight
On Critical:
* grows in power
On Kill:
* grows dramatically in power
While equipped:
offense ------
Damage +5% blight
defense ------
Cut Resist -25%
other -------
Max vim +20.00
Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength.
This item has been sent to the Item's Vault.

Anmalice (158% power, 20 apr)3.0 Encumbrance
T4 longsword 1H weapon
[Unique]
Psionic/Unknown
Weapon Damage 158% Range: 1.0x-1.4x
Uses 70% Wil
Damage Physical
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +20
Critical Rate +7.0%
Attack Speed 100%
On Hit:
* torments the target with many mental effects
On Kill:
* reduces mental save penalty
While equipped:
offense ------
Mindpower +9 (+2 eff.)
Damage +8% mind
defense ------
Mind save -30 (-8 eff.)
The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand.
This item has been sent to the Item's Vault.

Thunderfall (161% power, 6 apr)3.0 Encumbrance
T5 mace 1H weapon
[Unique]
Psionic
Weapon Damage 162% Range: 1.0x-1.4x
Uses 60% Wil
Damage Physical
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +6
Critical Rate +3.0%
Attack Speed 100%
On-Hit, radius 1 +50 lightning
+50 physical
On-crit, radius 2 +100 lightning
+100 physical
Perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage.
Uses 60 power out of 60/60
Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls.
This item has been sent to the Item's Vault.

elven-silk robe 'Mayynor' (9 def, 4 armour)2.0 Encumbrance
T5 cloth armor
[Random Unique]
Arcane/Master
While equipped:
offense ------
Physical Crit +1.0%
Damage +29% arcane
+3% mind
+26% darkness
When Hit 8 arcane
When Hit:
* 34% chance to reduce strength, dexterity, and constitution by 5
* 27% chance to reduce damage dealt by 35%
defense ------
Armor +4
Defense +9 (+4 eff.)
Resistance +39% darkness
+15% all
Physical save +29 (+4 eff.)
other -------
Max mana +86.00
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Sanguine Shield (0 def, 15 armour, 150% power, 220 block)7.0 Encumbrance
T4 shield armor
[Unique]
Master
When used to Attack:
Weapon Damage 150% Range: 1.0x-1.2x
Uses 72% Wil
Damage Physical
Accuracy Bonus +2.0% proc damage (max 200%)
Critical Rate +9.0%
Block +220
Lifesteal +8%
While equipped:
Stats Con +10
offense ------
When Hit
15 draining blight
defense ------
Armor +15
Fatigue +19%
Resistance +25% blight
+10% light
Life Regen +5.00
other -------
Talents +1 Block
Masteries
+0.30 Cursed/Bloodstained
Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield.
This item has been sent to the Item's Vault.

Steam Powered Helm (3 def, 12 armour)3.0 Encumbrance
T5 head armor
[Unique]
Steamtech
The more steam the better!
While equipped:
Stats Str +5, Con +5
defense ------
Armor +12
Defense +3 (+1 eff.)
Fatigue +10%
Resistance +10% all
Blind Resist +50%
A Helmet. But with steam power!
This item has been sent to the Item's Vault.

Shoes of Moving Slowly (0 def, 0 armour)2.0 Encumbrance
T4 feet armor
[Unique]
Unknown
While equipped:
Stats Wil +8, Mag +8
offense ------
Spellpower +5 (+1 eff.)
defense ------
Fatigue +3%
Knockbk Resist +100%
Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times.
Combine it with the Shoes of Moving Quickly.
Fast does not always win.
Rumoured to be able to combine with the Shoes of Moving Quickly.
This item has been sent to the Item's Vault.

steam generator implant (steam 13)0.1 Encumbrance
T1 implant scroll
[Normal]
Steamtech
When inscribed on your body:
Cooldown: 20
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Steam generator that permanently creates 12.7 steam per turn.
Can be activated for an instant burst of 64 steam.
Implant on your skin..
Steamtech implants can be grafted on the users skin..
This item has been sent to the Item's Vault.
