

Requires:
- Strength 24
- Talent Steam Pool
Powered by arcane forces
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: weapon / steamsaw ; tier 3
Base power: 28.0 - 42.0
Uses stat: 100% Str
Damage type: Physical bleed
Mastery: Steamsaw Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +19
Physical crit. chance: +9.0%
Attack speed: 100%
Block value: +50
On weapon hit:
* increase paradox by a random amount
On weapon crit:
* increase paradox by a drastic amount with a chance to do an anomaly (0% chance). If anomaly triggers, halve paradox.
Attacks use: 1.0 Steam
When wielded/worn:
Armour: +7
Defense: +10 (+5 eff.)
Fatigue: +9%
Damage affinity(heal): +30% temporal
Talents granted: +2 Block +1 Paradox Pool
Attack speed increases with paradox, up to 250% at 1000 paradox.
Faced with the petty quandaries of 'conventional physics', some mad tinker must have coated this sawblade with a fine sheathe of dilated time to maximize its speed.
There were ...side effects.
This item has been sent to the Item's Vault.


Requires:
- Strength 32
- Talent Steam Pool
Powered by arcane forces
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: weapon / steamsaw ; tier 5
Base power: 40.0 - 60.0
Uses stat: 110% Str
Damage type: Fire
Mastery: Steamsaw Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +27
Physical crit. chance: +6.0%
Attack speed: 100%
Block value: +80
On weapon crit:
* deal a melee attack against all other enemies in a circle around you
Attacks use: 1.0 Steam
When wielded/worn:
Armour: +15
Defense: +12 (+4 eff.)
Fatigue: +9%
Changes stats: +8 Cun / +10 Str
Talent mastery: +0.30 Steamtech / Sawmaiming
Talent granted: +3 Block
Grushgore the Destroyer was absolutely enthralled when he discovered steamsaws. He immediately kidnapped several tinkerers and forced them to create this for him.
His naming skills have not improved.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 27
- Talent Steam Pool
Powered by unknown forces
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: weapon / steamsaw ; tier 5
It must be held with both hands.
It can be used as a weapon and offhand.
Base power: 50.0 - 75.0
Uses stat: 100% Str
Damage type: Physical bleed
Mastery: Steamsaw Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +24
Physical crit. chance: +5.0%
Attack speed: 100%
Block value: +150
On weapon kill:
* Fully heal yourself. (15 turn cooldown)
Lifesteal (this weapon only): +10%
Attacks use: 1.0 Steam
When wielded/worn:
Armour: +18
Defense: +14 (+5 eff.)
Fatigue: +15%
Talent granted: +5 Block
You see flecks of gold in this vile mass of twisted steel, implying a once great origin. Whatever glory it once had is long gone, replaced by something far more sinister...
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Defense: +15 (+5 eff.)
Changes stats: +10 Mag / +8 Wil / +6 Cun
Changes resistances: +20% lightning
Changes resistances penetration: +15% lightning
Changes damage: +25% lightning
Spellpower: +20 (+15 eff.)
Movement speed: +10%
Slows Projectiles: +15%
Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze.
This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
Infused by nature
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Defense: +5 (+2 eff.)
Changes stats: +5 Mag
Changes resistances: +43% acid / +33% physical / +17% fire / +20% cold
Changes damage: +34% acid / +30% physical / +11% fire / +11% cold
Talent cooldown: Refit Golem (-4 turns)
Spell save: +3 (+1 eff.)
Mana each turn: +0.08
Damage Shield penetration: +20%
Defense after a teleport: +5
Resist all after a teleport: +2%
New effects duration reduction after a teleport: +10%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
Type: ammo / shot ; tier 5
Base power: 53.0 - 63.6
Uses stats: 50% Cun, 70% Dex
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +6
Physical crit. chance: +7.0%
Capacity: 20
On weapon hit:
* 10% chance to create an air burst
On weapon crit:
* burns latent spell energy
Travel speed: +200%
Damage (Ranged): +17 manaburn arcane
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 28
Infused by nature
3.00 Encumbrance.
[Unique]
Type: ammo / shot ; tier 4
Base power: 39.0 - 46.8
Uses stats: 50% Cun, 70% Dex
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +15
Physical crit. chance: +10.0%
Capacity: 25
When this weapon hits: Tornado (10% chance level 2).
On weapon hit:
* 35% chance for lightning to arc to a second target
Travel speed: +100%
These perfectly white spheres appear to have been worn down by years of exposure to strong winds.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 28
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / whip ; tier 3
Power: 134% Range: 1.1x
Uses stat: 100% Dex
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +8
Crit. chance: +5.0%
Attack speed: 125%
When this weapon hits: Disarm (10% chance level 3).
Damage (Melee): +22 poison / +22 bleed
When wielded/worn:
Accuracy: +10 (+3 eff.)
See stealth: +9
See invisible: +9
A long whip of linked metal joints finished with a viciously sharp barb leaking terrible venom.
This item has been sent to the Item's Vault.