
Mighty GirdleRequires:
- Level 15
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 1
It is part of a set of items.
Some giant wraps would make you feel great.
When wielded/worn:
Armour: +4
Fatigue: -10%
Maximum encumbrance: +70
Knockback immunity: +40%
Maximum life: +40.00
This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens.
This item has been sent to the Item's Vault.

Rune of the Rift (342.00 temporal damage, removed from time 4 turns)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 6
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Inflicts 352.26 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Lorogund the Gleamvenom (61.5-98.4 power, 4 apr)Requires:
- Strength 48
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 61.5 - 98.4
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 42% chance to reduce all saves and defense by 24
Damage (Melee): +14 mind / +8 light
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce all saves and defense by 24
Damage when hit (Melee): 8 light
Changes stats: +6 Cun / +6 Wil
Changes resistances: +6% light
Changes resistances penetration: +20% nature
Changes damage: +18% mind
Massive two-handed swords.
This item has been sent to the Item's Vault.

Chillborn (39.5-51.35 power, 9 apr)Requires:
- Dexterity 48
Infused by nature
1.00 Encumbrance.
Type: weapon / dagger ; tier 5
Base power: 39.5 - 51.4
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
Damage (radius 1) on hit: +8 cold
Damage (radius 2) on crit: +20 cold
When wielded/worn:
Changes stats: +12 Con / +12 Wil
Changes resistances: +9% acid / +6% cold
Changes damage: +15% cold
Maximum life: +59.00
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Erelurain the Taintpierce (38.5-50.05 power, 9 apr)Requires:
- Dexterity 48
Infused by psionic forces
1.00 Encumbrance.
Type: weapon / dagger ; tier 5
Base power: 38.5 - 50.1
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 18% chance to reduce all saves and defense by 24
Damage (Melee): +15 mind / +8 cold
When wielded/worn:
Effects on melee hit:
* 20% chance to slow global speed by 50%
* 20% chance to reduce damage dealt by 20%
Changes stats: +5 Cun / +4 Wil
Changes resistances: +15% nature
Changes resistances penetration: +5% nature
Sharp, short and deadly.
This item has been sent to the Item's Vault.

voratun amulet 'Blizzardransom'Requires:
- Level 35
Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 5
When wielded/worn:
Changes stats: +8 Cun
Changes resistances: +9% fire / +9% cold / +15% light / +5% arcane
Changes resistances penetration: +10% darkness
Changes damage: +9% cold
Spell save: +6 (+3 eff.)
Amulets can have magical properties.
This item has been sent to the Item's Vault.

Arurenn the WretchhackRequires:
- Dexterity 11
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 1
It must be held with both hands.
Accuracy bonus: +0.3% crit chance (max 25%)
Attack speed: 100%
Firing range: +6
When wielded/worn:
Changes stats: +5 Cun / +11 Dex
Changes resistances penetration: +10% nature / +9% physical
Changes damage: +12% nature
Light radius: +2
See invisible: +9
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

dragonbone longbow 'Shadowtouch'Requires:
- Dexterity 48
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.3% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
Damage (radius 1) on hit: +20 darkness
When wielded/worn:
Effects on ranged hit:
* 20 arcane resource burn
Changes stats: +3 Dex
Changes resistances: +6% lightning / +9% cold / +6% light
Changes resistances penetration: +12% physical
Knockback immunity: +20%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Silent Blade (25-32.5 power, 10 apr)Requires:
- Cunning 25
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 25.0 - 32.5
Uses stats: 35% Str, 55% Dex
Damage type: Physical
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +8.0%
Attack speed: 100%
On weapon kill:
* Enter stealth for 3 turns.
When used from stealth a simple attack with it will not break stealth.
Damage (Melee): +10 silence
When wielded/worn:
Accuracy: +10 (+4 eff.)
A thin, dark dagger that seems to meld seamlessly into the shadows.
This item has been sent to the Item's Vault.

SalataRequires:
- Dexterity 48
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / sling ; tier 5
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +10
Damage (Ranged): +8 physical
Damage (radius 2) on crit: +20 acid
When wielded/worn:
Damage when hit (Melee): 4 acid
Changes stats: +7 Cun
Changes resistances penetration: +7% physical
Hate when firing a critical mind attack: +2.00
Only die when reaching: -60.00 life
Maximum hate: +6.00
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

Dairodin the dragonbone magestaff (30-36 power, 6 apr, lightning element)Requires:
- Magic 48
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Accuracy bonus: +2.5% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes resistances: +4% physical / +9% fire
Changes damage: +30% lightning
Talent granted: +1 Command Staff
Critical mult.: +17.00%
Reduces incoming crit damage: 10.00%
Life regen: +4.00
Only die when reaching: -80.00 life
Spellpower: +15 (+13 eff.)
Spell crit. chance: +15%
Mindpower: +15 (+6 eff.)
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Dagger of the Past (25-32 power, 20 apr)Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
Potentially it would go with a sword in the future.
Base power: 25.0 - 32.5
Uses stats: 50% Mag, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +20.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Defense: +10 (+5 eff.)
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spell save: +10 (+5 eff.)
Movement speed: +20%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.

Silent Blade (25-32 power, 10 apr)Requires:
- Cunning 25
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 25.0 - 32.5
Uses stats: 35% Str, 65% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +8.0%
Attack speed: 100%
On weapon kill:
* Enter stealth for 3 turns.
When used from stealth a simple attack with it will not break stealth.
Damage (Melee): +10 silence
When wielded/worn:
Accuracy: +10 (+4 eff.)
A thin, dark dagger that seems to meld seamlessly into the shadows.
This item has been sent to the Item's Vault.

Withering OrbsRequires:
- Level 15
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 1
When wielded/worn:
Damage (Melee): 5 mind
Damage (Ranged): 5 mind
Mindpower: +5 (+2 eff.)
See stealth: +10
See invisible: +10
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows.
If you close your eyes a moment, you can almost imagine what dread sights they see...
This item has been sent to the Item's Vault.
