

Requires:
- Dexterity 48
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Power: 66% Range: 1.1x
Uses stat: 0% Mag
Damage type: Blight
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +10
When wielded/worn:
Physical power: +15 (+5 eff.)
Changes stats: +5 Str / +5 Dex
Changes resistances penetration: +23% physical
Changes damage: +6% blight / +21% physical
Physical save: +6 (+3 eff.)
Mental save: +9 (+5 eff.)
Blindness immunity: +15%
Disease immunity: +15%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 24
- Cunning 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
The moon shines alone in a starless sky.
Power: 137% Range: 1.3x
Uses stats: 45% Dex, 95% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +30
Crit. chance: +10.0%
Attack speed: 100%
Damage (Melee): +20 darkness
When wielded/worn:
Changes damage: +10% darkness
Light radius: -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 24
- Cunning 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
The star shines alone in a moonless sky.
Power: 129% Range: 1.3x
Uses stats: 45% Dex, 95% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +20
Crit. chance: +20.0%
Attack speed: 100%
Damage (Melee): +20 light
When wielded/worn:
Changes damage: +10% light
Light radius: +1
Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 200% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes stats: +7 Wil / +8 Mag
Changes damage: +30% lightning / +30% fire / +30% arcane / +30% cold
Talents cooldown: Chain Lightning (-2 turns) Ice Storm (-2 turns) Arcane Vortex (-2 turns) Fireflash (-2 turns)
Talent granted: +1 Command Staff
Silence immunity: +40%
Mana when firing critical spell: +12.00
Maximum mana: +40.00
Spellpower: +40 (+10 eff.)
Spell crit. chance: +25%
Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast.
This item has been sent to the Item's Vault.


3.0
T5 battleaxe 2H weapon
[Random Unique]
Master
Power 183% Range: 1.5x
Uses 120% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +4
Crit +8.0%
Atk.spd 100%
On Hit.r1 +4 mind
On Hit:
* 20% chance to slow global speed by 60%
On Crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
While equipped:
dps ----------
Phys.crit +12.0%
Dmg.mod +15% mind
Res.pen +13% physical
Acc +21 (+7 eff.)
Apr +13
----- def -----
Resists +5% arcane
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


9.0
T2 light armor
[Unique]
Nature/Disrupt
While equipped:
Stats +3 Wil +4 Con
----- def -----
Armour +6
Defense +8 (+4 eff.)
Rng.Def +4 (+2 eff.)
Fatigue +8%
Resists +20% nature +25% arcane
Spell.save +18 (+9 eff.)
HP.reg +1.00
Heal.mod +20%
Stun/Frz- +25%
---------- misc
Masteries
+0.20 Wild-gift/Antimagic
Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic.
This item has been sent to the Item's Vault.


3.0
T5 longsword 1H weapon
[Random Unique]
Arcane/Master/Psionic
Power 154% Range: 1.4x
Uses 100% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +6
Crit +5.0%
Atk.spd 100%
Melee+ +16 cold
On Crit.r2 +12 cold
On Hit:
* 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity)
While equipped:
Stats +1 Str
dps ----------
Dmg.mod +6% cold
Res.pen +15% cold +12% physical
Acc +12 (+4 eff.)
Apr +9
Sharp, long, and deadly.
This item has been sent to the Item's Vault.