

Requires:
- Level 35
Powered by arcane forces
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Damage (Melee): 10 mind / 10 lightning
Changes stats: +12 Cun / +5 Wil
Talent masteries: +0.20 Cursed / Crescendo +0.10 Cursed / Loss
Talents granted: +2 Surging Cadence +2 Resonating Cadence
Spellpower: +8 (+4 eff.)
Mindpower: +12 (+3 eff.)
It can be used to activate talent Lose Dreams (costing 36 power out of 40/40) :
Effective talent level: 3.0
Power cost: 36 out of 40/40.
Range: 7
Travel Speed: instantaneous
Is: a spell and a mind power
Description: Causes the target to lose up to 2 physical sustains.
At talent level 3 Magical sustains will also be effected.
At talent level 5 Mental sustains will also be effected.
From the outside, these gloves appear to be made of ordinary silk, but to the touch, they feel indefinitely more sturdy. As you put them on, a strange song starts to play in the back of your mind. Unconsciously, you hum along.
This item has been sent to the Item's Vault.


Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff
It is part of a set of items.
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Mag
Changes damage: +20% acid / +20% cold
Critical mult.: +20.00%
Mental save: +8 (+2 eff.)
Confusion immunity: +20%
Maximum mana: +50.00
Spell crit. chance: +8%
The bottom part of Telos' broken staff.
This item has been sent to the Item's Vault.


3.0
T5 longsword 1H weapon
[Unique]
Psionic
With the right boots, an astral duel can be fought in four dimensions.
Power 156% Range: 1.4x
Uses 150% Mag, 39% Str
Dmg Psychic
Mastery Eldritch Body
Acc+ +0.4% crit.pwr / acc
Apr +6
Crit +5.0%
Atk.spd 100%
Melee+ +100 Psychic
On Hit:
* 15% chance to stun or confuse the target depending on psychic damage done; this will change the psychic damage type if subject to change
While equipped:
Stats +10 Mag
dps ----------
Phys.crit +10.0%
Crit.mult +15.00%
Dmg.mod +20% mind +20% physical
Res.pen +20% mind +20% physical
----- def -----
Affinity +15% mind
Confus- +20%
A slender rapier with a blade composed of blue crystal, this was the weapon of Elria Eagleheart in the Age of Dusk. It was said to be able to strike at the mind directly, disorienting those hit by it. After Elria passed away, the rapier was wielded by other mind knights throughout the Age of Dusk, but like all of the enchanted weapons of the Eagleheart siblings, it was lost during the Cataclysm.
This item has been sent to the Item's Vault.


2.5
T5 staff 1H weapon
[Unique]
Arcane
A part of set.
Power 144% Range: 1.2x
Uses 150% Mag, 40% Wil
Dmg Physical
Mastery Eldritch Body
Acc+ +2.5% procs dam / acc
Apr +0
Crit +1.5%
Atk.spd 100%
While equipped:
Stats +5 Wil
dps ----------
Spell.crit +15%
Spell.pwr +30 (+5 eff.)
Dmg.mod +35% arcane
----- def -----
Mind.save +8 (+2 eff.)
---------- misc
Talents +1 Command Staff
The top part of Telos' broken staff.
This item has been sent to the Item's Vault.


3.0
T5 mace 1H weapon
[Unique]
Arcane
The tide always comes in eventually.
Power 160% Range: 1.4x
Uses 40% Wil, 150% Mag, 39% Str
Dmg Physical
Mastery Eldritch Body
Acc+ +0.1% dam / acc
Apr +6
Crit +3.0%
Atk.spd 100%
Melee+ +5 Eroding Water
On Hit:
* Increases your current Flow by 2 (if you do not know the Go With the Flow talent, you will gain one level in it while the mace is equipped)
While equipped:
Stats +5 Cun +5 Wil
dps ----------
Spell.crit +10%
Crit.mult +15.00%
Dmg.mod +20% nature +20% cold
Res.pen +20% nature +20% cold
----- def -----
Affinity +15% cold
Poison- +20%
Disease- +20%
A voratun mace with a hollow head, this was one of the weapons of Tasselia Eagleheart in the Age of Dusk. It was said to gradually fill with enchanted water with each blow it struck, which the wielder could tap into to reinforce her magical defenses. After Tasselia passed away, the mace was wielded by other sea knights throughout the Age of Dusk, but like all of the enchanted weapons of the Eagleheart siblings, it was lost during the Cataclysm.
This item has been sent to the Item's Vault.


2.0
T5 feet armor
[Unique]
Psionic
With the right weapon you could really pierce your foes' egos.
While equipped:
Stats +10 Wil
dps ----------
Mind.crit +10%
Crit.mult +15.00%
Mind.pwr +25 (+6 eff.)
Dmg.mod +20% mind +20% physical
Res.pen +20% mind +20% physical
----- def -----
Armour +5
Affinity +15% mind
Confus- +20%
Each time you move you produce a radius three burst of telekinetic and telepathic energy that has a chance to concuss all enemies within for one turn, preventing them from using talents and possibly causing cross-tier brainlock. The target can resist with mental save, physical save, confusion resistance, and stun resistance, and the chance is increased with your mindpower.
Astral Jaunt: (Instant)
Level 5.0
Pwr.cost 20 out of 40/40.
Range 10
Travel.spd instantaneous
Is a mind power
Description: You are able to teleport yourself up to 10 tiles within line of sight.
At raw talent level 2, you can teleport characters other than yourself.
At raw talent level 3, you may teleport up to 5 separate targets per use of this talent, allowing you to reshape the battlefield to your liking. You cannot teleport the same target multiple times.
At raw talent level 4, you no longer need line of sight to the destination when teleporting yourself.
At raw talent level 5, you no longer need line of sight to the destination when teleporting others.
This talent takes no time to use, unless you initiate more than one teleport.
This talent can be triggered by Eldritch Combat. In this case, you make a single immediate teleport to a random opponent in your teleport range, make a bonus attack against it for 160% damage, and teleport back to your old position. This sudden attack can catch foes off-guard, giving a 90% chance of causing cross-tier brainlock or off-balance status (depending on if you are currently using telepathic or telekinetic effects).
A pair of transparent gray boots that seem to pulse with every step, these boots were worn by Elria Eagleheart in the Age of Dusk. They were said to allow her to teleport far more rapidly, and to hammer the minds of her foes both telekinetically and telepathically with every step. After Elria passed away, the boots were worn by other mind knights throughout the Age of Dusk, but like all of the enchanted weapons of the Eagleheart siblings, it was lost during the Cataclysm.
This item has been sent to the Item's Vault.


2.0
T3 head armor
[Unique]
Arcane/Psionic
Needs something equally stylish and cool to go with it.
While equipped:
Stats +8 Cun +4 Wil
dps ----------
Spell.pwr +8 (+2 eff.)
Mind.pwr +8 (+2 eff.)
----- def -----
Defense +1 (+1 eff.)
Resists +10% temporal
+10% physical
Anom.red +5
---------- misc
Masteries
+0.20 Chronomancy/Timetravel
Wormhole:
Level 1.0
Pwr.cost 15 out of 15/15.
Range 10
Travel.spd instantaneous
Is a spell
Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy).
The wormholes will last 3 turns and must be placed at least two tiles apart.
The chance of teleporting enemies will scale with your Spellpower.
This fez once belonged to a traveler; it always seems to be found lying around in odd locations.
Fezzes are cool.
This item has been sent to the Item's Vault.


2.0
T2 lite
[Unique]
Unknown
While equipped:
dps ----------
Against +25% Horror
----- def -----
D.Red.from +25% Horror
---------- misc
Light +7
See.Stealth +35
See.Invis +35
Sometimes reveals the hidden truths you'd rather not see.
The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you.
This item has been sent to the Item's Vault.


5.0
T5 staff 2H weapon
[Unique]
Arcane
Power 137% Range: 1.2x
Uses 130% Mag
Dmg Arcane
Mastery Eldritch Body
Acc+ +2.5% proc dam (max 250%)
Apr +6
Crit +5.0%
Atk.spd 100%
Melee+ +80 arcane
While equipped:
Stats +10 Wil +10 Mag
dps ----------
Phys.crit +20.0%
Spell.crit +20%
Crit.mult +20.00%
Spell.pwr +30 (+6 eff.)
Dmg.mod +50% arcane +20% physical
Res.pen +20% arcane +20% physical
----- def -----
Silence- +25%
Your staff accuracy bonus (after the normal reduction for Eldritch Combat) also applies to the base power of talents triggered from Eldritch Combat.
A dragonbone staff topped with a flawless amethyst and vibrating with barely contained power, this was the weapon of Galland Eagleheart in the Age of Dusk. It was said to augment any spell he channeled through it in the midst of battle, the ultimate expression of synthesis between magical and physical combat. After Galland passed away, the staff was wielded by other mana knights throughout the Age of Dusk, but like all of the enchanted weapons of the Eagleheart siblings, it was lost during the Cataclysm.
This item has been sent to the Item's Vault.


2.0
T2 cloth armor
[Unique]
Arcane
While equipped:
Stats +6 Mag
dps ----------
Spell.crit +15%
Spell.pwr +15 (+3 eff.)
Dmg.mod +10% arcane
An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it.
It was made by Humans for Humans; only they can harness the true power of the robes.
This item has been sent to the Item's Vault.


0.1
T2 amulet jewelry
[Unique]
Arcane
While equipped:
----- def -----
Resists +15% darkness
Die.at -100.00 life
Blind- +100%
---------- misc
Infravis +6
Masteries
+0.20 Corruption/Black-magic
ShadowPwr +5
Grants spellpower equal to your Shadow Power.
"Lock your soul away, and death will never reach you."
This item has been sent to the Item's Vault.


3.0
T3 longsword 1H weapon
[Unique]
Disrupt
It is said perseverance comes hand in hand with dedication.
Power 138% Range: 1.4x
Uses 20% Wil, 90% Str
Dmg Physical
Acc+ +0.4% crit mult (max 40%)
Apr +9
Crit +12.0%
Atk.spd 100%
Melee+ +15 manaburn arcane
On Crit:
* restore 7 stamina and equilibrium
While equipped:
----- def -----
Spell.save +18 (+6 eff.)
Confus- +30%
Stun/Frz- +10%
It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end.
The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall.
This item has been sent to the Item's Vault.