Mace of stats (43.5-60.9 power, 6 apr)
Requires:
- Strength 48
Powered by arcane forces
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 5
Base power: 43.5 - 60.9
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 25% chance for lightning to strike from the target to a second target dealing 15 damage
Damage (radius 1) on hit: +20 fire
When wielded/worn:
Physical power: +15 (+7 eff.)
Effects on melee hit:
* 24% chance to reduce damage dealt by 15%
Damage when hit (Melee): 4 nature
Changes stats: +13 Str / +13 Dex / +13 Mag / +13 Wil / +9 Cun / +20 Con
Changes resistances: +9% blight / +6% darkness
Changes resistances penetration: +10% nature / +15% physical
Changes damage: +6% darkness
Disarm immunity: +35%
Blunt and deadly.
This item has been sent to the Item's Vault.
Mace of stats (43.5-60.9 power, 6 apr)Requires:
- Strength 48
Powered by arcane forces
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 5
Base power: 43.5 - 60.9
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 25% chance for lightning to strike from the target to a second target dealing 15 damage
Damage (radius 1) on hit: +20 fire
When wielded/worn:
Physical power: +15 (+7 eff.)
Effects on melee hit:
* 24% chance to reduce damage dealt by 15%
Damage when hit (Melee): 4 nature
Changes stats: +13 Str / +13 Dex / +13 Mag / +13 Wil / +9 Cun / +20 Con
Changes resistances: +9% blight / +6% darkness
Changes resistances penetration: +10% nature / +15% physical
Changes damage: +6% darkness
Disarm immunity: +35%
Blunt and deadly.
This item has been sent to the Item's Vault.
Quickling dagger (36.5-47.45 power, 9 apr)
Requires:
- Dexterity 48
Infused by nature
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Base power: 36.5 - 47.5
Uses stats: 40% Wil, 45% Cun, 45% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 30% chance to reduce all saves and defense by 25
Damage (Melee): +25 mind / +8 light
Damage (radius 2) on crit: +41 lightning / +45 cold / +12 light
When wielded/worn:
Accuracy: +45 (+9 eff.)
Armour penetration: +13
Changes stats: +10 Str / +6 Wil / +7 Cun
Changes resistances: +15% light
Changes resistances penetration: +20% lightning / +21% cold / +15% all
Changes damage: +6% lightning / +13% physical / +6% mind
Light radius: +1
Movement speed: +120%
Sharp, short and deadly.
This item has been sent to the Item's Vault.
Quickling dagger (36.5-47.45 power, 9 apr)Requires:
- Dexterity 48
Infused by nature
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Base power: 36.5 - 47.5
Uses stats: 40% Wil, 45% Cun, 45% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 30% chance to reduce all saves and defense by 25
Damage (Melee): +25 mind / +8 light
Damage (radius 2) on crit: +41 lightning / +45 cold / +12 light
When wielded/worn:
Accuracy: +45 (+9 eff.)
Armour penetration: +13
Changes stats: +10 Str / +6 Wil / +7 Cun
Changes resistances: +15% light
Changes resistances penetration: +20% lightning / +21% cold / +15% all
Changes damage: +6% lightning / +13% physical / +6% mind
Light radius: +1
Movement speed: +120%
Sharp, short and deadly.
This item has been sent to the Item's Vault.
Quickling dagger vol. 2 (38-49.4 power, 9 apr)
Requires:
- Dexterity 48
Infused by nature
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Base power: 38.0 - 49.4
Uses stats: 40% Wil, 45% Mag, 45% Dex
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
Damage (Melee): +20 darkness / +4 lightning
Damage (radius 2) on crit: +45 lightning / +38 cold
Damage against: +20% Living
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce damage dealt by 19%
* 24% chance to reduce all saves and defense by 23
Changes stats: +9 Str / +13 Dex / +13 Mag / +13 Wil / +11 Cun / +12 Con
Changes resistances: +9% lightning
Changes resistances penetration: +35% lightning / +21% cold / +20% mind
Changes damage: +6% lightning
Movement speed: +120%
Sharp, short and deadly.
This item has been sent to the Item's Vault.
Quickling dagger vol. 2 (38-49.4 power, 9 apr)Requires:
- Dexterity 48
Infused by nature
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Base power: 38.0 - 49.4
Uses stats: 40% Wil, 45% Mag, 45% Dex
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
Damage (Melee): +20 darkness / +4 lightning
Damage (radius 2) on crit: +45 lightning / +38 cold
Damage against: +20% Living
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce damage dealt by 19%
* 24% chance to reduce all saves and defense by 23
Changes stats: +9 Str / +13 Dex / +13 Mag / +13 Wil / +11 Cun / +12 Con
Changes resistances: +9% lightning
Changes resistances penetration: +35% lightning / +21% cold / +20% mind
Changes damage: +6% lightning
Movement speed: +120%
Sharp, short and deadly.
This item has been sent to the Item's Vault.
Laser Powered Giant Smasher (80-120 power, 0 apr)
Requires:
- Strength 40
Powered by unknown forces
Powered by steamtech
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 80.0 - 120.0
Uses stat: 130% Str
Damage type: Light
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +0
Crit. chance: +25.0%
Attack speed: 100%
Damage (Melee): +20 lightning / +20 fire
When wielded/worn:
Damage against: +10% Humanoid / +10% Giant
Talent granted: +1 Laser Powered Smash
Confusion immunity: +100%
Fear immunity: +100%
The Laser Powered Giant Smasher, nicknamed the Gloryhammer. You can feel it vibrating with untold power in your hands.
This item has been sent to the Item's Vault.
Laser Powered Giant Smasher (80-120 power, 0 apr)Requires:
- Strength 40
Powered by unknown forces
Powered by steamtech
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 80.0 - 120.0
Uses stat: 130% Str
Damage type: Light
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +0
Crit. chance: +25.0%
Attack speed: 100%
Damage (Melee): +20 lightning / +20 fire
When wielded/worn:
Damage against: +10% Humanoid / +10% Giant
Talent granted: +1 Laser Powered Smash
Confusion immunity: +100%
Fear immunity: +100%
The Laser Powered Giant Smasher, nicknamed the Gloryhammer. You can feel it vibrating with untold power in your hands.
This item has been sent to the Item's Vault.
Amulet of Combat Speed
Requires:
- Level 35
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Physical power: +18 (+9 eff.)
Changes stats: +1 Wil
Changes resistances penetration: +5% fire
Changes damage: +14% blight / +15% fire / +20% physical
Grants telepathy: Dragon Demon/Major Demon/Minor
Talent mastery: +0.35 Steamtech / Elusiveness
Critical mult.: +30.00%
Mental save: +10 (+3 eff.)
Psi when hit: +0.04
Spellpower: +14 (+4 eff.)
Mental crit. chance: +3%
Combat speed: +20%
Amulets can have magical properties.
This item has been sent to the Item's Vault.
Amulet of Combat SpeedRequires:
- Level 35
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Physical power: +18 (+9 eff.)
Changes stats: +1 Wil
Changes resistances penetration: +5% fire
Changes damage: +14% blight / +15% fire / +20% physical
Grants telepathy: Dragon Demon/Major Demon/Minor
Talent mastery: +0.35 Steamtech / Elusiveness
Critical mult.: +30.00%
Mental save: +10 (+3 eff.)
Psi when hit: +0.04
Spellpower: +14 (+4 eff.)
Mental crit. chance: +3%
Combat speed: +20%
Amulets can have magical properties.
This item has been sent to the Item's Vault.
The Long-Arm
Requires:
- Dexterity 30
- Talent Shoot
- Talent Steam Pool
Powered by steamtech
4.00 Encumbrance.
[Unique]
Type: weapon / steamgun ; tier 5
It must be held with both hands.
It can be used as a weapon and offhand.
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +25
Attack speed: 67%
Dam. multiplier: 250%
Firing range: +10
Travel speed: +600%
Shots beam through all targets.
Attacks use: 6.0 Steam
Activating this item is instant.
It can be used to Focus your aim on a target, marking them for death - reducing their ranged defense by 15 and their resistances by 10%
Activation costs 20 power out of 20/20.
This gun has an absurdly long barrel. You wonder for whom it may have been designed.
This item has been sent to the Item's Vault.
The Long-ArmRequires:
- Dexterity 30
- Talent Shoot
- Talent Steam Pool
Powered by steamtech
4.00 Encumbrance.
[Unique]
Type: weapon / steamgun ; tier 5
It must be held with both hands.
It can be used as a weapon and offhand.
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +25
Attack speed: 67%
Dam. multiplier: 250%
Firing range: +10
Travel speed: +600%
Shots beam through all targets.
Attacks use: 6.0 Steam
Activating this item is instant.
It can be used to Focus your aim on a target, marking them for death - reducing their ranged defense by 15 and their resistances by 10%
Activation costs 20 power out of 20/20.
This gun has an absurdly long barrel. You wonder for whom it may have been designed.
This item has been sent to the Item's Vault.
Eastern Wood Hat (15 def, 0 armour)
Requires:
- Level 35
Crafted by a master
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 5
When wielded/worn:
Accuracy: +40 (+20 eff.)
Armour penetration: +15
Physical crit. chance: +10.0%
Defense: +15 (+11 eff.)
Changes stats: +12 Cun / +18 Dex
Changes resistances penetration: +15% physical
Changes damage: +10% physical
Talent masteries: +0.20 Steamtech / Gunslinging +0.20 Steamtech / Bullets mastery
Blindness immunity: +100%
Steam crit. chance: +15%
This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers.
This item has been sent to the Item's Vault.
Eastern Wood Hat (15 def, 0 armour)Requires:
- Level 35
Crafted by a master
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 5
When wielded/worn:
Accuracy: +40 (+20 eff.)
Armour penetration: +15
Physical crit. chance: +10.0%
Defense: +15 (+11 eff.)
Changes stats: +12 Cun / +18 Dex
Changes resistances penetration: +15% physical
Changes damage: +10% physical
Talent masteries: +0.20 Steamtech / Gunslinging +0.20 Steamtech / Bullets mastery
Blindness immunity: +100%
Steam crit. chance: +15%
This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers.
This item has been sent to the Item's Vault.
Newly picked up
Glowbutcher
Requires:
- Dexterity 48
- Talent Shoot
- Talent Steam Pool
Infused by nature
Crafted by a master
Powered by steamtech
4.00 Encumbrance.
[Random Unique]
Type: weapon / steamgun ; tier 5
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +28
Attack speed: 100%
Firing range: +10
Travel speed: +600%
Damage (Ranged): +16 acid blind / +8 acid / +8 arcane / +20 ice
Damage (radius 1) on hit: +12 light
Attacks use: 2.0 Steam
When wielded/worn:
Armour: +14
Damage when hit (Melee): 6 acid
Changes stats: +7 Dex
Changes resistances: +3% light
Changes resistances penetration: +20% acid / +15% cold / +22% physical
Changes damage: +15% acid / +22% physical
Life regen: +2.10
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.
GlowbutcherGlowbutcher
Requires:
- Dexterity 48
- Talent Shoot
- Talent Steam Pool
Infused by nature
Crafted by a master
Powered by steamtech
4.00 Encumbrance.
[Random Unique]
Type: weapon / steamgun ; tier 5
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +28
Attack speed: 100%
Firing range: +10
Travel speed: +600%
Damage (Ranged): +16 acid blind / +8 acid / +8 arcane / +20 ice
Damage (radius 1) on hit: +12 light
Attacks use: 2.0 Steam
When wielded/worn:
Armour: +14
Damage when hit (Melee): 6 acid
Changes stats: +7 Dex
Changes resistances: +3% light
Changes resistances penetration: +20% acid / +15% cold / +22% physical
Changes damage: +15% acid / +22% physical
Life regen: +2.10
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.
Gauntlets of Quite Okay-ish (3 def, 13 armour)
Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
1.50 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Armour penetration: +2
Physical crit. chance: +18.0%
Physical power: +10 (+3 eff.)
Armour: +13
Defense: +3 (+1 eff.)
Fatigue: +5%
Damage (Melee): 13 blight
Changes stats: +6 Mag
Changes resistances: +9% blight
Changes resistances penetration: +5% physical
Changes damage: +11% blight / +11% arcane / +9% light
Critical mult.: +20.00%
Mental save: +15 (+5 eff.)
Maximum life: +80.00
Spell crit. chance: +20%
Mental crit. chance: +20%
When used to modify unarmed attacks:
Base power: 50.0 - 70.0
Uses stats: 40% Wil, 40% Str, 40% Cun, 40% Dex
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Accuracy: +13
Armour Penetration: +15
Crit. chance: +24.0%
Attack speed: 83%
When this weapon hits: Battle Shout (10% chance level 5).
When this weapon hits: Soul Rot (20% chance level 5).
When this weapon crits: Cripple (20% chance level 5).
Damage (Melee): +18 arcane
Damage (radius 2) on crit: +12 blight / +14 arcane
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.
Gauntlets of Quite Okay-ish (3 def, 13 armour)Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
1.50 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Armour penetration: +2
Physical crit. chance: +18.0%
Physical power: +10 (+3 eff.)
Armour: +13
Defense: +3 (+1 eff.)
Fatigue: +5%
Damage (Melee): 13 blight
Changes stats: +6 Mag
Changes resistances: +9% blight
Changes resistances penetration: +5% physical
Changes damage: +11% blight / +11% arcane / +9% light
Critical mult.: +20.00%
Mental save: +15 (+5 eff.)
Maximum life: +80.00
Spell crit. chance: +20%
Mental crit. chance: +20%
When used to modify unarmed attacks:
Base power: 50.0 - 70.0
Uses stats: 40% Wil, 40% Str, 40% Cun, 40% Dex
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Accuracy: +13
Armour Penetration: +15
Crit. chance: +24.0%
Attack speed: 83%
When this weapon hits: Battle Shout (10% chance level 5).
When this weapon hits: Soul Rot (20% chance level 5).
When this weapon crits: Cripple (20% chance level 5).
Damage (Melee): +18 arcane
Damage (radius 2) on crit: +12 blight / +14 arcane
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.
Helmet of confusing times (0 def, 5 armour)
Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Accuracy: +0 (+0 eff.)
Armour: +5
Fatigue: +5%
Changes stats: +24 Str / +10 Dex / +12 Wil
Changes resistances penetration: +20% arcane
Grants telepathy: Humanoid/Orc
Physical save: +25 (+9 eff.)
Mental save: +26 (+9 eff.)
Light radius: +6
It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 41.9 Physical damage.
If the attack hits, the target is confused (35% effect) for 5 turns.
Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses.
Confusion power increases with your Dexterity, and chance increases with Accuracy.
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.
Helmet of confusing times (0 def, 5 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Accuracy: +0 (+0 eff.)
Armour: +5
Fatigue: +5%
Changes stats: +24 Str / +10 Dex / +12 Wil
Changes resistances penetration: +20% arcane
Grants telepathy: Humanoid/Orc
Physical save: +25 (+9 eff.)
Mental save: +26 (+9 eff.)
Light radius: +6
It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 41.9 Physical damage.
If the attack hits, the target is confused (35% effect) for 5 turns.
Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses.
Confusion power increases with your Dexterity, and chance increases with Accuracy.
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.
Ring of protection
Requires:
- Level 35
Powered by arcane forces
Infused by nature
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Armour: +6
Changes stats: +2 Dex / +7 Mag / +3 Wil / +7 Cun / +2 Con
Changes resistances: +40% acid / +1% physical / +9% darkness / +3% blight / +6% fire
Changes damage: +20% acid
Mental save: +15 (+8 eff.)
Confusion immunity: +50%
Life regen: +2.00
Maximum life: +85.00
Spellpower: +15 (+10 eff.)
Healing mod.: +30%
Rings can have magical properties.
This item has been sent to the Item's Vault.
Ring of protectionRequires:
- Level 35
Powered by arcane forces
Infused by nature
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Armour: +6
Changes stats: +2 Dex / +7 Mag / +3 Wil / +7 Cun / +2 Con
Changes resistances: +40% acid / +1% physical / +9% darkness / +3% blight / +6% fire
Changes damage: +20% acid
Mental save: +15 (+8 eff.)
Confusion immunity: +50%
Life regen: +2.00
Maximum life: +85.00
Spellpower: +15 (+10 eff.)
Healing mod.: +30%
Rings can have magical properties.
This item has been sent to the Item's Vault.
Stunnimonot (0 def, 5 armour)
Requires:
- Level 35
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour penetration: +13
Physical crit. chance: +5.0%
Physical power: +5 (+2 eff.)
Armour: +5
Fatigue: +5%
Damage when hit (Melee): 4 blight
Changes stats: +1 Dex / +2 Mag / +2 Con
Changes resistances: +15% fire / +15% cold
Changes damage: +15% blight
Silence immunity: +99%
Confusion immunity: +96%
Stun/Freeze immunity: +83%
Spellpower on spell critical (stacks up to 3 times): +4
Spell crit. chance: +2%
Damage Shield penetration: +20%
A pair of boots made of leather.
This item has been sent to the Item's Vault.
Stunnimonot (0 def, 5 armour)Requires:
- Level 35
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour penetration: +13
Physical crit. chance: +5.0%
Physical power: +5 (+2 eff.)
Armour: +5
Fatigue: +5%
Damage when hit (Melee): 4 blight
Changes stats: +1 Dex / +2 Mag / +2 Con
Changes resistances: +15% fire / +15% cold
Changes damage: +15% blight
Silence immunity: +99%
Confusion immunity: +96%
Stun/Freeze immunity: +83%
Spellpower on spell critical (stacks up to 3 times): +4
Spell crit. chance: +2%
Damage Shield penetration: +20%
A pair of boots made of leather.
This item has been sent to the Item's Vault.
Critty Picky vol. 1 (dig speed 9 turns)
Requires:
- Level 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: tool / digger ; tier 5
When wielded/worn:
Physical crit. chance: +45.0%
Physical power: +9 (+3 eff.)
Armour: +4
Defense: +10 (+4 eff.)
Changes stats: +32 Str / +6 Dex / +26 Wil
Changes resistances: +3% acid / +6% temporal / +12% light / +6% arcane
Spell save: +12 (+6 eff.)
Mental save: +9 (+5 eff.)
Mental crit. chance: +45%
Movement speed: +10%
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.
Critty Picky vol. 1 (dig speed 9 turns)Requires:
- Level 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: tool / digger ; tier 5
When wielded/worn:
Physical crit. chance: +45.0%
Physical power: +9 (+3 eff.)
Armour: +4
Defense: +10 (+4 eff.)
Changes stats: +32 Str / +6 Dex / +26 Wil
Changes resistances: +3% acid / +6% temporal / +12% light / +6% arcane
Spell save: +12 (+6 eff.)
Mental save: +9 (+5 eff.)
Mental crit. chance: +45%
Movement speed: +10%
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.
Lantern of Seeing Clearly
Requires:
- Level 35
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: lite / lite ; tier 5
When wielded/worn:
Accuracy: +15 (+4 eff.)
Physical power: +5 (+2 eff.)
Changes stats: +3 Dex / +6 Con
Changes resistances: +15% blight / +6% cold / +9% nature / +12% acid
Physical save: +15 (+6 eff.)
Blindness immunity: +92%
Confusion immunity: +60%
Life regen: +14.00
Light radius: +17
See stealth: +50
See invisible: +44
Healing mod.: +30%
It can be used to activate talent Track, placing all other charms into a 40 cooldown :
Effective talent level: 3.6
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 26 for 6 turns.
The radius will increase with your Cunning.
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.
Lantern of Seeing ClearlyRequires:
- Level 35
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: lite / lite ; tier 5
When wielded/worn:
Accuracy: +15 (+4 eff.)
Physical power: +5 (+2 eff.)
Changes stats: +3 Dex / +6 Con
Changes resistances: +15% blight / +6% cold / +9% nature / +12% acid
Physical save: +15 (+6 eff.)
Blindness immunity: +92%
Confusion immunity: +60%
Life regen: +14.00
Light radius: +17
See stealth: +50
See invisible: +44
Healing mod.: +30%
It can be used to activate talent Track, placing all other charms into a 40 cooldown :
Effective talent level: 3.6
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 26 for 6 turns.
The radius will increase with your Cunning.
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.
Worm Nest (0 def, 0 armour)
Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Changes stats: +15 Mag
Changes resistances: +13% all
Reduce damage by fixed amount: +22 all
Changes damage: +22% blight
Spellpower: +15 (+10 eff.)
Spell crit. chance: +8%
Movement speed: +32%
It can be used to activate talent Carrion Feet (costing 15 power out of 20/20) :
Effective talent level: 3.0
Power cost: 15 out of 20/20.
Range: 7
Travel Speed: instantaneous
Is: a spell
Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%.
You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain.
Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn.
If at least 1 enemy is effected by the cone you gain an additional 20 insanity.
This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.
This item has been sent to the Item's Vault.
Worm Nest (0 def, 0 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Changes stats: +15 Mag
Changes resistances: +13% all
Reduce damage by fixed amount: +22 all
Changes damage: +22% blight
Spellpower: +15 (+10 eff.)
Spell crit. chance: +8%
Movement speed: +32%
It can be used to activate talent Carrion Feet (costing 15 power out of 20/20) :
Effective talent level: 3.0
Power cost: 15 out of 20/20.
Range: 7
Travel Speed: instantaneous
Is: a spell
Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%.
You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain.
Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn.
If at least 1 enemy is effected by the cone you gain an additional 20 insanity.
This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.
This item has been sent to the Item's Vault.
Hard Shots (51/51, 96-115 power, 18 apr)
Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 5
Base power: 95.5 - 114.6
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +18
Crit. chance: +21.0%
Capacity: 51
Turns elapse between self-loadings: 2
On weapon hit:
* 25% chance for lightning to strike from the target to a second target dealing 16 damage
On weapon crit:
* Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +24 lightning / +12 fire / +20 mind
Damage (radius 1) on hit: +8 lightning / +12 fire / +20 mind
When wielded/worn:
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
Hard Shots (51/51, 96-115 power, 18 apr)Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 5
Base power: 95.5 - 114.6
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +18
Crit. chance: +21.0%
Capacity: 51
Turns elapse between self-loadings: 2
On weapon hit:
* 25% chance for lightning to strike from the target to a second target dealing 16 damage
On weapon crit:
* Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +24 lightning / +12 fire / +20 mind
Damage (radius 1) on hit: +8 lightning / +12 fire / +20 mind
When wielded/worn:
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
Blastwilder the voratun steamgun
Requires:
- Dexterity 48
- Talent Shoot
- Talent Steam Pool
Powered by arcane forces
Crafted by a master
Powered by steamtech
4.00 Encumbrance.
[Random Unique]
Type: weapon / steamgun ; tier 5
Mastery: Steamgun Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Attack speed: 100%
Firing range: +10
Travel speed: +600%
Damage (Ranged): +15 cold
Attacks use: 2.0 Steam
When wielded/worn:
Accuracy: +37 (+9 eff.)
Armour penetration: +14
Physical crit. chance: +15.0%
Damage when hit (Melee): 2 acid
Changes stats: +7 Dex
Changes resistances: +3% lightning / +1% physical
Changes resistances penetration: +15% all
Changes damage: +9% lightning / +18% cold
Reduces incoming crit damage: 17.75%
Only die when reaching: -94.66 life
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.
Blastwilder the voratun steamgunRequires:
- Dexterity 48
- Talent Shoot
- Talent Steam Pool
Powered by arcane forces
Crafted by a master
Powered by steamtech
4.00 Encumbrance.
[Random Unique]
Type: weapon / steamgun ; tier 5
Mastery: Steamgun Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Attack speed: 100%
Firing range: +10
Travel speed: +600%
Damage (Ranged): +15 cold
Attacks use: 2.0 Steam
When wielded/worn:
Accuracy: +37 (+9 eff.)
Armour penetration: +14
Physical crit. chance: +15.0%
Damage when hit (Melee): 2 acid
Changes stats: +7 Dex
Changes resistances: +3% lightning / +1% physical
Changes resistances penetration: +15% all
Changes damage: +9% lightning / +18% cold
Reduces incoming crit damage: 17.75%
Only die when reaching: -94.66 life
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.
Healthy armor (34 def, 12 armour)
Requires:
- Strength 20
Infused by nature
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour penetration: +20
Physical crit. chance: +7.0%
Armour: +12
Defense: +34 (+17 eff.)
Fatigue: +8%
Changes stats: +3 Dex
Changes resistances: +30% cold / +6% nature / +15% light
Silence immunity: +10%
Life regen: +28.90
Stamina each turn: +1.50
Maximum life: +125.00
Healing mod.: +39%
Activating this item is instant.
It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown :
Effective talent level: 3.0
Power cost: 35 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Description: Take a deep breath to recover 105 stamina. The stamina recovery improves with your Strength and Willpower.
A suit of armour made of leather.
This item has been sent to the Item's Vault.
Healthy armor (34 def, 12 armour)Requires:
- Strength 20
Infused by nature
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour penetration: +20
Physical crit. chance: +7.0%
Armour: +12
Defense: +34 (+17 eff.)
Fatigue: +8%
Changes stats: +3 Dex
Changes resistances: +30% cold / +6% nature / +15% light
Silence immunity: +10%
Life regen: +28.90
Stamina each turn: +1.50
Maximum life: +125.00
Healing mod.: +39%
Activating this item is instant.
It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown :
Effective talent level: 3.0
Power cost: 35 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Description: Take a deep breath to recover 105 stamina. The stamina recovery improves with your Strength and Willpower.
A suit of armour made of leather.
This item has been sent to the Item's Vault.