Silk Current (12 def, 0 armour)
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloth ; tier 1
When wielded/worn:
Defense: +12
Damage when the wearer is hit: 10 cold
Changes resistances: +15% cold
Changes resistances penetration: +8% cold
Changes damage: +10% cold
Talent mastery: +0.10 Spell / Water
Spellpower: +4
Movement speed: +15%
This deep blue robe flows and ripples as if pushed by an invisible tide.
This item has been sent to the Item's Vault.
Silk Current (12 def, 0 armour)Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloth ; tier 1
When wielded/worn:
Defense: +12
Damage when the wearer is hit: 10 cold
Changes resistances: +15% cold
Changes resistances penetration: +8% cold
Changes damage: +10% cold
Talent mastery: +0.10 Spell / Water
Spellpower: +4
Movement speed: +15%
This deep blue robe flows and ripples as if pushed by an invisible tide.
This item has been sent to the Item's Vault.
Skeletal Claw (13-14.3 power, 8 apr)
Requires:
- Dexterity 14
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / whip ; tier 1
Base power: 13.0 - 14.3
Uses stat: 100% Dex
Damage type: Physical
Armour Penetration: +8
Physical crit. chance: +5.0%
Damage when this weapon hits: +15 bleed
Burst (radius 2) on crit: +20 bleed
Talent on hit(spell): Bone Grab (10% chance level 1).
It can be used to activate talent Bone Grab (costing 24 power out of 24/24) :
Effective talent level: 2.0
Power cost: 24 out of 24/24.
Range: 7.00
Travel Speed: instantaneous
Is: a spell
Description: Grab a target and teleport it to your side, pinning it there with a bone rising from the ground for 5 turns.
The bone will also deal 29.48 physical damage.
The damage will increase with your Spellpower.
This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other.
This item has been sent to the Item's Vault.
Skeletal Claw (13-14.3 power, 8 apr)Requires:
- Dexterity 14
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / whip ; tier 1
Base power: 13.0 - 14.3
Uses stat: 100% Dex
Damage type: Physical
Armour Penetration: +8
Physical crit. chance: +5.0%
Damage when this weapon hits: +15 bleed
Burst (radius 2) on crit: +20 bleed
Talent on hit(spell): Bone Grab (10% chance level 1).
It can be used to activate talent Bone Grab (costing 24 power out of 24/24) :
Effective talent level: 2.0
Power cost: 24 out of 24/24.
Range: 7.00
Travel Speed: instantaneous
Is: a spell
Description: Grab a target and teleport it to your side, pinning it there with a bone rising from the ground for 5 turns.
The bone will also deal 29.48 physical damage.
The damage will increase with your Spellpower.
This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other.
This item has been sent to the Item's Vault.