

Requires:
- Strength 35
- Talent Armour Training (level 2)
Infused by nature
Crafted by a master
7.00 Encumbrance.
Type: armor / shield ; tier 4
When used to attack (with talents):
Base power: 44.5 - 53.4
Uses stat: 100% Str
Damage type: Physical
Physical crit. chance: +4.5%
Block value: +199
Burst (radius 1) on hit: +16 fire
When wielded/worn:
Armour: +6
Defense: +10
Ranged Defense: +10
Fatigue: +14%
Changes stats: +9 Con
Damage when the wearer hits(melee): 2 temporal
Damage when the wearer is hit: 14 fire / 4 light
Changes damage: +6% light / +9% temporal
Talent granted: +4 Block
Physical save: +7
Life regen: +0.90
Healing mod.: +21%
Handheld deflection devices
This item has been sent to the Item's Vault.


Requires:
- Strength 22
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +4
Ranged Defense: +8
Fatigue: +10%
Changes stats: +2 Str / +2 Con
Maximum encumbrance: +20
Knockback immunity: +10%
Life regen: +0.70
Stamina each turn: +0.70
Maximum life: +45.00
Maximum stamina: +43.00
Size category: +1
A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special...
This item has been sent to the Item's Vault.


Requires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
Infused by nature
4.00 Encumbrance.
Type: weapon / longbow ; tier 2
It must be held with both hands.
Attack speed: 80%
Firing range: +7
When wielded/worn:
Damage when the wearer hits(ranged): 15 corrupted blood
Changes damage: +10% blight
Talent cooldown: Cyst Burst (-2 turns)
Disease immunity: +50%
A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness.
This item has been sent to the Item's Vault.


Requires:
- Strength 25
Crafted by a master
5.00 Encumbrance.
1.20 Ego Multiplier.
Type: weapon / greatmaul ; tier 1
It must be held with both hands.
Base power: 30.0 - 51.0
Uses stat: 130% Str
Damage type: Physical
Armour Penetration: +7
Physical crit. chance: +1.5%
Attack speed: 100%
Special effect when this weapon hits: 20% chance to check off-guard crosstier(physical power vs physical resist)
When wielded/worn:
This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it!
This item has been sent to the Item's Vault.


Coral Spray (8 def, 8 armour, 48 block)
Requires:
- Strength 16
- Talent Armour Training (level 2)
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 1
When wielded/worn:
Armour: +8
Defense: +8 (+8 eff.)
Fatigue: +12%
Changes resistances: +15% cold / +10% fire
Talent granted: +2 Block
Maximum air capacity: +20.00
Special effect on block: Chance that a blast of icy cold water will spray at the target.
A chunk of jagged coral, dredged from the ocean.
This item has been sent to the Item's Vault.