
Spider-Silk Robe of Spydrë (10 def, 15 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +15
Armour Hardiness: +40%
Defense: +10
Changes stats: +4 Wil / +5 Con
Damage when the wearer is hit: 20 slime / 20 poison
Changes resistances: +30% nature
Changes damage: +10% nature / +10% mind / +10% acid
Physical save: +10
Spell save: +10
Mindpower: +10
Mental crit. chance: +5%
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.

dragonbone starstaff 'Glimmerriver' (36-43.2 power, 6 apr, temporal element)Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 36.0 - 43.2
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
Burst (radius 1) on hit: +8 light
When wielded/worn:
Physical crit. chance: +14.0%
Changes resistances: +6% light
Changes resistances penetration: +5% light
Changes damage: +36% temporal
Talent granted: +1 Command Staff
Critical mult.: +18.00%
Spellpower on spell critical (stacks up to 3 times): +3
Spellpower: +18 (+5 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

The Black Crown (0 def, 15 armour)Requires:
- Talent Armour Training
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Armour: +15
Fatigue: +5%
Changes stats: +10 Wil / +10 Con
Changes resistances: +20% darkness / +20% blight
Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds
Shadow Power: +5
Increases all saves by your Shadow Power.
"For the demon who has everything."
This item has been sent to the Item's Vault.

Mayuretira the FurnacebearerRequires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +10
Damage (Ranged): +35 lightning
When wielded/worn:
Changes stats: +2 Wil
Changes damage: +35% lightning / +18% physical / +3% fire
Talents cooldown: Volley of Arrows (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn)
Spell save: +9 (+2 eff.)
New effects duration reduction after a teleport: +30%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Isliwyn the Galeonslaught [power 895] (17 cooldown)Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Random Unique]
Type: charm / wand ; tier 5
When wielded/worn:
Changes stats: +2 Dex
Changes damage: +6% lightning / +6% physical
Talent granted: +3 Volcano
Maximum encumbrance: +20
Life regen: +0.20
Maximum vim: +12.00
Healing mod.: +15%
It can be used to fire a bolt of a random element with (base) damage 448 to 895, putting all charms on cooldown for 17 turns.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.

Gravitational Staff (30-36 power, 8 apr, physical element)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 130% Mag
Damage type: Gravity pin
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +8
Attack speed: 100%
When wielded/worn:
Changes resistances: +15% physical
Changes damage: +20% physical / +10% temporal
Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth
Spellpower: +25 (+3 eff.)
Spell crit. chance: +7%
It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) :
Effective talent level: 3.0
Power cost: 14 out of 14/14.
Range: 6
Travel Speed: instantaneous
Is: a spell
Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 66.72 physical (gravity) damage.
Each target moved beyond the first increases the damage by 8.34 (up to a maximum of 33.36 bonus damage).
Targets take reduced damage the further they are from the epicenter (20% less per tile).
The damage dealt will scale with your Spellpower.
Time and Space seem to warp and bend around the massive tip of this stave.
This item has been sent to the Item's Vault.

Crown of Eternal Night (0 def, 3 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
It is part of a set of items.
You need to find something to bind its powers.
When wielded/worn:
Armour: +3
Fatigue: +3%
Reduce damage by fixed amount: +10 all
This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use.
This item has been sent to the Item's Vault.

The Black RingRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Talent mastery: +0.20 Corruption / Fearfire
Spell save: +7 (+3 eff.)
Shadow Power: +5
Grants spell-crit equal to half of your Shadow Power.
Talent on hit(spell): Darkfire (10% chance level 3).
"An innocuous bauble. Until you look through the hole."
This item has been sent to the Item's Vault.

Xeraldata the steel greatsword (30-48 power, 2 apr)Requires:
- Strength 16
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Base power: 30.0 - 48.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +2
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target)
On weapon crit:
* splashes the target with acid
Damage (Melee): +9 acid
When wielded/worn:
Changes stats: +1 Cun
Grants telepathy: Dragon
Massive two-handed swords.
This item has been sent to the Item's Vault.

Mirestreaker the steel ringRequires:
- Level 15
Powered by arcane forces
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Defense: +15 (+5 eff.)
Ranged Defense: +9 (+3 eff.)
Effects on melee hit:
* Slows global speed by 30%
Changes stats: +1 Str / +3 Mag / +5 Cun
Mental save: +6 (+2 eff.)
Confusion immunity: +20%
Maximum life: +20.00
Spellpower: +7 (+6 eff.)
Rings can have magical properties.
This item has been sent to the Item's Vault.

Titanic (20 def, 18 armour, 320 block)Requires:
- Strength 37
- Talent Heavy Armour Training (level 2)
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 3
When wielded/worn:
Armour: +18
Armour Hardiness: +20%
Defense: +20 (+5 eff.)
Ranged Defense: +10 (+2 eff.)
Fatigue: +30%
Talent granted: +4 Block
This shield made of the darkest stralite is huge, heavy and very solid.
This item has been sent to the Item's Vault.

The Black Maul (70-105 power, 15 apr)Requires:
- Strength 40
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 70.0 - 105.0
Uses stat: 130% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +15
Crit. chance: +2.0%
Attack speed: 100%
When this weapon hits: Obliterating Smash (10% chance level 3).
When wielded/worn:
Accuracy: +20 (+5 eff.)
Physical power: +12 (+4 eff.)
Talent masteries: +0.20 Corruption / Brutality +0.20 Technique / Two-handed assault
Shadow Power: +10
Increases all damage by 1% for each point of your Shadow Power.
It can be used to activate talent Reckless Strike (costing 25 power out of 25/25) :
Effective talent level: 3.0
Power cost: 25 out of 25/25.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Hits the target doing 255% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower.
"A fitting weapon for the Champion."
This item has been sent to the Item's Vault.

The Black Boots (2 def, 1 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 2
When wielded/worn:
Armour: +1
Defense: +2 (+1 eff.)
Fatigue: +2%
Changes stats: +4 Cun
Stealth bonus: +10
Movement speed: +12%
Shadow Power: +5
Grants 2.5% movement speed for each point of Shadow Power.
"It's a treacherous road to the top of the world."
This item has been sent to the Item's Vault.

Rhigas the voratun greatmaul (69.5-104.25 power, 4 apr)Requires:
- Strength 48
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 69.5 - 104.3
Uses stat: 120% Str
Damage type: Mind
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
Damage (Melee): +49 insidious poison / +10 temporal / +28 nature
Burst (radius 2) on crit: +8 physical
When wielded/worn:
Accuracy: +11 (+5 eff.)
Defense: +19 (+10 eff.)
Changes stats: +1 Str
Changes resistances: +6% mind
Disarm immunity: +62%
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Hanekalthogund the elven-silk cloak (17 def, 8 armour)Requires:
- Level 35
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Armour: +8
Defense: +17 (+9 eff.)
Fatigue: -6%
Changes stats: +7 Str / +4 Dex / +4 Mag / +4 Wil / +4 Con
Changes resistances: +3% mind
Talent mastery: +0.40 Technique / Combat training
Physical save: +16 (+5 eff.)
Spell save: +1 (+1 eff.)
Mental save: +17 (+6 eff.)
Stamina each turn: +1.00
Mana each turn: -0.50
Spell crit. chance: +7%
See invisible: +9
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Emetha (79-126 power, 4 apr)3.0
T5 greatsword 2H weapon
Reqs Str 48
[Random Unique]
Nature/Master
Power 79.0 - 126.4 Physical
Uses 120% Str
Acc+ +0.4% crit mult (max 40%)
Apr +4
Crit +5.0%
Atk.spd 100%
While equipped:
Stats +14 Str +10 Dex +6 Mag
+12 Wil +6 Cun +12 Con
dps ----------
Phys.pwr +13 (+4 eff.)
Res.pen +13% physical
----- def -----
Defense +5 (+2 eff.)
Resists +6% mind +9% darkness
+3% light
Silence- +10%
Disarm- +25%
Massive two-handed swords.
This item has been sent to the Item's Vault.

Gloves of the Firm Hand (0 def, 8 armour)1.0
T3 hands armor
[Unique]
Master
While equipped:
Stats +4 Con
----- def -----
Armour +8
Disarm- +40%
Stun/Frz- +30%
Knockbk- +30%
---------- misc
Cooldown Clinch -2
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability.
This item has been sent to the Item's Vault.
