

Requires:
- Strength 24
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 3
It must be held with both hands.
Power: 155% Range: 1.5x
Uses stat: 120% Str
Damage type: Fire
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +2
Crit. chance: +6.5%
Attack speed: 111%
Damage (Melee): +16 temporal / +9 nature / +12 fire
When wielded/worn:
Accuracy: +10 (+5 eff.)
Changes stats: +5 Dex
Changes resistances: +3% acid
Changes resistances penetration: +5% acid / +15% fire
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


Rogue Plight (6 def, 7 armour)
Requires:
- Strength 22
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour: +7
Defense: +6 (+2 eff.)
Fatigue: +7%
Changes stats: +5 Wil / +4 Con
Changes resistances: +35% nature
Reduces incoming crit damage: 30.00%
Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns.
No rogue blades shall incapacitate the wearer of this armour.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 35
- Talent Shoot
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 4
It must be held with both hands.
Mastery: Master Marksman
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +9
On weapon hit:
* 24% chance to corrode armour by 30%
On weapon crit:
* silences the target
Damage (Ranged): +9 nature
When wielded/worn:
Ranged Defense: +2 (+1 eff.)
Changes resistances: +6% mind / +5% arcane
Changes resistances penetration: +12% acid / +17% physical / +11% nature
Changes damage: +26% physical
Poison immunity: +15%
Confusion immunity: +5%
Life regen: +2.00
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Strength 16
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour penetration: +10
Armour: +12
Defense: +14 (+5 eff.)
Changes stats: +8 Cun
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 4
When wielded/worn:
Armour: +0
Defense: +0 (+0 eff.)
Fatigue: +3%
Changes stats: +8 Mag / +8 Wil
Knockback immunity: +100%
Spellpower: +5 (+5 eff.)
Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times.
It can be used to combine it with the Shoes of Moving Quickly.
Fast does not always win.
Rumoured to be able to combine with the Shoes of Moving Quickly.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Defense: +2 (+1 eff.)
Damage (Melee): 30 % chance of gloom effects
Changes resistances: +20% fire
Changes damage: +10% darkness / +10% physical
Talent mastery: +0.20 Cursed / Punishments
Mental save: -10 (-3 eff.)
Hate when firing a critical mind attack: +2.00
Hate per kill: +2.00
Maximum hate: +20.00
Spellpower: +10 (+10 eff.)
Mindpower: +15 (+4 eff.)
Mental crit. chance: +10%
Healing mod.: -10%
Talent on hit(spell): Agony (10% chance level 2).
Talent on hit(mindpower): Hateful Whisper (10% chance level 2).
This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by unknown forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes stats: +10 Cun / -5 Wil
Changes resistances: +15% blight / +15% darkness / +15% acid
Physical save: +15 (+6 eff.)
Spell save: +15 (+7 eff.)
Mental save: -7 (-2 eff.)
Maximum life: +20.00
Try to not die...
This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +14 (+7 eff.)
Damage when hit (Melee): 30 fire
Changes resistances: +10% fire / +10% darkness / +10% cold
Talent mastery: +0.20 Corruption / Fearfire
All nearby enemies take 20 fire damage each turn and healing you for 10% of the damage dealt.
Black fires born of a blackened heart.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 32
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 5
Power: 180% Range: 1.4x
Uses stats: 94% Wil, 10% Mag, 75% Cun
Damage type: Temporal darkness
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +30
Crit. chance: +6.0%
Capacity: 0
When this weapon hits: Spatial Tether (10% chance level 1).
When this weapon hits: Dimensional Anchor (5% chance level 1).
An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface.
This item has been sent to the Item's Vault.


Requires:
- Magic 30
- Dexterity 30
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Power: 127% Range: 1.1x
Uses stat: 40% Wil
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Attack speed: 143%
Firing range: +10
When wielded/worn:
Ranged Defense: +15 (+5 eff.)
Damage (Ranged): 75 lightning
Changes stats: +5 Dex / +7 Mag
Changes resistances: +20% lightning
Changes damage: +20% lightning
Talent masteries: +0.10 Spell / Storm +0.20 Spell / Air
Spellpower: +20 (+4 eff.)
Movement speed: +10%
Automatically fires lightning bolts at nearby enemies, with a chance to inflict Daze.
This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
- Talent Heavy Armour Training (level 3)
Powered by arcane forces
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +35
Defense: +25 (+8 eff.)
Fatigue: +15%
Changes stats: +6 Wil / +4 Cun / +3 Con
Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold
Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Oppression +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat
Physical save: +15 (+4 eff.)
Spell save: +25 (+5 eff.)
Confusion immunity: +100%
Fear immunity: +100%
Light radius: -2
Infravision radius: +3
Shadow Power: +10
Grants physical power equal to your Shadow Power.
Activating this item is instant.
It can be used to activate talent Link of Pain (costing 8 power out of 15/15) :
Effective talent level: 3.0
Power cost: 8 out of 15/15.
Range: 7
Travel Speed: instantaneous
Is: a spell
Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns.
Each time the source creature takes damage the victim takes 70% of the damage.
If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1.
"Wreckage all about you. Is there anything left inside?"
This item has been sent to the Item's Vault.


Requires:
- Strength 28
- Talent Heavy Armour Training (level 2)
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
When wielded/worn:
Armour: +9
Defense: +12 (+4 eff.)
Ranged Defense: +15 (+5 eff.)
Fatigue: +28%
Damage when hit (Melee): 10 darkness
Talent masteries: +0.20 Technique / Shield defense +0.20 Technique / Shield offense +0.20 Corruption / Doom shield
Talent granted: +5 Block
Shadow Power: +5
Increases all resists by 0.4% for each point of your Shadow Power.
"With this, no one will ever harm you again."
This item has been sent to the Item's Vault.