

2.0 Encumbrance
T4 forbidden tome
[Unique]
Unknown
Read the book.
A gross tome of lost knowledge. Even touching it makes you feel sick.
This item has been sent to the Item's Vault.


5.0 Encumbrance
T5 greatmaul 2H weapon
[Unique]
Arcane
Weapon Damage 70.0 - 105.0 Physical
Uses 130% Mag
Mastery Strength of Purpose
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +15
Critical Rate +2.0%
Attack Speed 100%
On Hit: 10% Obliterating Smash level 3
While equipped:
offense ------
Physical Power +12 (+3 eff.)
Damage +30% all
Accuracy +20 (+4 eff.)
other -------
Masteries
+0.20 Corruption/Brutality
+0.20 Technique/Two-handed assault
Shadow Power +10
Increases all damage by 1% for each point of your Shadow Power.
Reckless Strike:
Effective talent level: 8.5
Power cost 25 out of 25/25.
Range melee/personal
Cooldown: 10
Travel.spd instantaneous
Is: a spell
Description: Hits the target doing 362% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower.
"A fitting weapon for the Champion."
This item has been sent to the Item's Vault.


17.0 Encumbrance
T5 massive armor
Reqs - Massive armour training
Str 48
[Unique]
Arcane
While equipped:
Stats +6 Wil +4 Cun +3 Con
offense ------
Physical Power +30 (+8 eff.)
defense ------
Armor +35
Defense +25 (+12 eff.)
Fatigue +15%
Resistance +15% acid +20% darkness
+15% blight +25% fire +20% cold
Physical save +15 (+3 eff.)
Spell save +25 (+6 eff.)
Confus Resist +100%
Fear Resist +100%
other -------
Light -2
Infravision +3
Masteries
+0.20 Corruption/Doom covenant
+0.20 Corruption/Oppression
+0.20 Corruption/Wrath
+0.20 Corruption/Infernal combat
Shadow Power +10
Grants physical power equal to your Shadow Power.
"Wreckage all about you. Is there anything left inside?"
This item has been sent to the Item's Vault.


12.0 Encumbrance
T5 greatmaul 2H weapon
Reqs Str 60
[Unique]
Arcane
Weapon Damage 96.0 - 144.0 Physical
Uses 84% Wil
Mastery Weapons Mastery
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +22
Critical Rate +10.0%
Attack Speed 83%
Damage Conversion 20% blight
On Hit:
* 50% chance to reduce strength, dexterity, and constitution by 6
* Blasts creatures in a radius 1 shockwave around your target for 203.30 to 609.90 physical damage (based on Strength).
While equipped:
offense ------
Critical power +40.00%
Damage +12% physical
defense ------
Knockbk Resist +30%
Knock away other craatures within radius 4), dealing 448.40 to 896.80 physical damage (based on Strength) to each.
Uses 50 power out of 9/50
The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy.
This item has been sent to the Item's Vault.


0.1 Encumbrance
T3 ring jewelry
[Unique]
Arcane
While equipped:
Stats +6 Cun +6 Mag
offense ------
Damage +25% lightning +25% fire
+25% arcane +25% cold
Ignore resists +25% lightning +25% fire
+25% arcane +25% cold
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.


1.5 Encumbrance
T5 hands armor
[Unique]
Arcane/Master
While equipped:
Stats +5 Str +5 Mag
offense ------
Damage +15% all
Ignore resists +10% all
defense ------
Armor +15
other -------
Masteries
+0.10 Corruption/Wrath
+0.10 Corruption/Brutality
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Your Obliterating Smash can destroy walls.
Obliterating Smash:
Effective talent level: 3.9
Power cost 25 out of 25/25.
Range 3
Cooldown: 18
Travel.spd instantaneous
Is: a spell
Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 162% weapon damage to all targets.
Starting from talent level 5, all targets hit will have their armour and saves reduced by 18.
This attack can not miss.
These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 longsword 1H weapon
Reqs Mag 20
[Unique]
Arcane
Weapon Damage 46.0 - 64.4 Physical
Uses 60% Wil, 10% Mag
Mastery Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +7
Critical Rate +6.0%
Attack Speed 100%
Lifesteal +5%
Damage Conversion 50% blight
On Hit:
* 15% chance to animate a bleeding foe's blood
While equipped:
offense ------
Spell Crit +8%
Spellpower +21 (+15 eff.)
Damage +15% blight +15% physical
other -------
Max vim +25.00
Telepathy Undead/Blood
Bleeding Edge:
Effective talent level: 5.2
Power cost 20 out of 6/20.
Range melee/personal
Cooldown: 12
Travel.spd instantaneous
Description: Lashes at the target, doing 171% weapon damage.
If the attack hits, the target will bleed for 322% weapon damage over 7 turns, and all healing will be reduced by 69%.
This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one.
Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living.
This item has been sent to the Item's Vault.


5.0 Encumbrance
T5 greatmaul 2H weapon
Reqs Str 40
[Unique]
Arcane
Weapon Damage 70.0 - 105.0 Physical
Uses 78% Wil
Mastery Weapons Mastery
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +15
Critical Rate +2.0%
Attack Speed 100%
On Hit: 10% Obliterating Smash level 3
While equipped:
offense ------
Physical Power +12 (+4 eff.)
Damage +30% all
Accuracy +20 (+5 eff.)
other -------
Masteries
+0.20 Technique/Two-handed assault
+0.20 Corruption/Brutality
Shadow Power +10
Increases all damage by 1% for each point of your Shadow Power.
Reckless Strike:
Effective talent level: 5.7
Power cost 25 out of 25/25.
Range melee/personal
Cooldown: 10
Travel.spd instantaneous
Is: a spell
Description: Hits the target doing 314% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower.
"A fitting weapon for the Champion."
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 steamsaw 1H weapon
[Unique]
Arcane/Steamtech
Weapon Damage 40.0 - 60.0 Fire
Uses 110% Mag
Mastery Steamsaw Mastery
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +27
Critical Rate +6.0%
Attack Speed 100%
Block +80
On Critical:
* deal a melee attack against all other enemies in a circle around you
Uses 1.0 Steam
While equipped:
Stats +8 Cun +10 Str
defense ------
Armor +15
Defense +12 (+4 eff.)
Fatigue +9%
other -------
Talents +3 Block
Masteries
+0.30 Steamtech/Sawmaiming
Grushgore the Destroyer was absolutely enthralled when he discovered steamsaws. He immediately kidnapped several tinkerers and forced them to create this for him.
His naming skills have not improved.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 whip 1H weapon
[Unique]
Arcane
A part of set.
Weapon Damage 55.0 - 60.5 Physical
Uses 0% Mag, 100% Dex
Mastery Exotic Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +8
Critical Rate +9.0%
Attack Speed 125%
On-hit +30 bleed
On-crit, radius 2 +50 bleed
On Hit: 10% Bone Grab level 3
On Hit: 20% Bone Spear level 4
While equipped:
offense ------
Spellpower +4 (+0 eff.)
Combat Speed +10%
defense ------
Defense +12 (+4 eff.)
other -------
Masteries
+0.25 Corruption/Bone
On Spell Hit: 10% Bone Spear level 4
Bone Nova:
Effective talent level: 5.5
Power cost 20 out of 20/20.
Range melee/personal
Cooldown: 12
Travel.spd instantaneous
Is: a spell
Description: Fire bone spears in all directions, hitting all foes within radius 5 for 372.59 physical damage, and inflicting bleeding for another 186.30 damage over 5 turns.
The damage will increase with your Spellpower.
This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T5 cloak armor
[Unique]
Psionic
While equipped:
Stats +4 Dex +8 Wil +6 Cun
offense ------
Physical Crit +10.0%
Mind Crit +10%
Mindpower +20 (+4 eff.)
On-Hit 30 mind 30 darkness
Damage +4% all
When Hit 30 mind 30 darkness
defense ------
Defense +14 (+5 eff.)
Resistance +10% darkness +10% mind
Mind save +10 (+3 eff.)
Stealth +12
other -------
Hate/kill +5.00
Talents +5 Dark Vision
Masteries
+0.30 Cursed/Gloom
+0.30 Cursed/Darkness
On Mind Hit: 10% Creeping Darkness level 3
Forget the moons, the starry sky,
The warm and greeting sheen of sun,
The rays of light will never reach inside,
The heart which wishes that it be unseen.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 longsword 1H weapon
[Unique]
Arcane
Weapon Damage 50.0 - 70.0 Physical
Uses 110% Mag
Mastery Strength of Purpose
Accuracy Bonus +0.4% critical power (max 40%)
Critical Rate +5.0%
Attack Speed 100%
While equipped:
Stats +4 Str +8 Mag
offense ------
Spell Crit +9%
Spellpower +25 (+3 eff.)
Damage +30% lightning +30% fire
+30% arcane
other -------
Light +1
On Spell Hit: 12% Lightning level 5
On Spell Hit: 12% Flame level 5
On Spell Hit: 12% Manathrust level 5
Mages sometimes have funny ideas. Archmage Varil once learned how to handle a sword and found he preferred wielding it instead of his staff.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 longsword 1H weapon
[Unique]
Arcane
Weapon Damage 50.0 - 70.0 Physical
Uses 54% Wil, 20% Mag
Accuracy Bonus +0.4% critical power (max 40%)
Critical Rate +5.0%
Attack Speed 100%
While equipped:
Stats +4 Str +8 Mag
offense ------
Spell Crit +9%
Spellpower +25 (+4 eff.)
Damage +30% lightning +30% fire
+30% arcane
other -------
Light +1
On Spell Hit: 12% Lightning level 5
On Spell Hit: 12% Flame level 5
On Spell Hit: 12% Manathrust level 5
Mages sometimes have funny ideas. Archmage Varil once learned how to handle a sword and found he preferred wielding it instead of his staff.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 longsword 1H weapon
[Unique]
Arcane
Weapon Damage 50.0 - 70.0 Physical
Uses 54% Wil, 20% Mag
Accuracy Bonus +0.4% critical power (max 40%)
Critical Rate +5.0%
Attack Speed 100%
While equipped:
Stats +4 Str +8 Mag
offense ------
Spell Crit +9%
Spellpower +25 (+4 eff.)
Damage +30% lightning +30% fire
+30% arcane
other -------
Light +1
On Spell Hit: 12% Lightning level 5
On Spell Hit: 12% Flame level 5
On Spell Hit: 12% Manathrust level 5
Mages sometimes have funny ideas. Archmage Varil once learned how to handle a sword and found he preferred wielding it instead of his staff.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T5 cloth armor
[Unique]
Arcane
While equipped:
Stats +7 Mag +7 Wil +7 Cun
offense ------
Spell Crit +12%
Spellpower +35 (+6 eff.)
Damage +37% lightning +37% temporal
+37% physical +37% fire
+37% arcane +37% cold
defense ------
Resistance +15% all
other -------
Mana/turn +2.00
Max mana +77.00
Masteries
+0.10 Spell/Occult technomancy
+0.10 Spell/Galvanic technomancy
+0.10 Spell/Terrene technomancy
20% chance when casting a technomancy spell (or 10% chance when casting a normal spell) to power-up the internal defense circuits of the robe.
The circuit will do one of:
if more than one foe is in melee range: teleport away all foes
if below 50% life: increase all resistances by 20% for 5 turns
if below 20 steam: supercharge the arcane dynamo to produce 4 more steam per 10 mana spent for 5 turns
otherwise: reset the cooldown of the spell with the highest remaining cooldown
This robe was worn by the Technomancer Galen, infused with technomancy enchantments it is said to react to techno-spells!
This item has been sent to the Item's Vault.


2.0 Encumbrance
T4 head armor
[Unique]
Psionic
While equipped:
offense ------
Mind Crit +10%
Spellpower +10 (+2 eff.)
Mindpower +15 (+4 eff.)
On-Hit 30% gloom effects
Damage +10% darkness +10% physical
defense ------
Defense +2 (+2 eff.)
Resistance +20% fire
Mind save -10 (-2 eff.)
Healmod -10%
other -------
Hate-on-crit +2.00
Hate/kill +2.00
Max hate +20.00
Masteries
+0.20 Cursed/Punishments
On Spell Hit: 10% Agony level 2
On Mind Hit: 10% Hateful Whisper level 2
This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T5 cloak armor
[Unique]
Psionic
While equipped:
Stats +4 Dex +8 Wil +6 Cun
offense ------
Physical Crit +10.0%
Mind Crit +10%
Mindpower +20 (+6 eff.)
On-Hit 30 mind 30 darkness
Damage +4% all
When Hit 30 mind 30 darkness
defense ------
Defense +14 (+14 eff.)
Resistance +10% darkness +10% mind
Mind save +10 (+3 eff.)
Stealth +12
other -------
Hate/kill +5.00
Talents +5 Dark Vision
Masteries
+0.30 Cursed/Gloom
+0.30 Cursed/Darkness
On Mind Hit: 10% Creeping Darkness level 3
Forget the moons, the starry sky,
The warm and greeting sheen of sun,
The rays of light will never reach inside,
The heart which wishes that it be unseen.
This item has been sent to the Item's Vault.


0.1 Encumbrance
T3 ring jewelry
[Unique]
Arcane
While equipped:
Stats +6 Cun +6 Mag
offense ------
Damage +25% lightning +25% fire
+25% arcane +25% cold
Ignore resists +25% lightning +25% fire
+25% arcane +25% cold
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.


0.1 Encumbrance
T3 ring jewelry
[Unique]
Arcane
While equipped:
Stats +6 Cun +6 Mag
offense ------
Damage +25% lightning +25% fire
+25% arcane +25% cold
Ignore resists +25% lightning +25% fire
+25% arcane +25% cold
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.


0.1 Encumbrance
T4 amulet jewelry
[Unique]
Arcane
While equipped:
Stats +4 Wil
offense ------
Damage +10% temporal
defense ------
Resistance +20% temporal
Max Resistance +5% temporal
other -------
Spell cooldown 10%
Time Stop:
Effective talent level: 3.2
Power cost 50 out of 80/80.
Range melee/personal
Cooldown: 34
Travel.spd instantaneous
Is: a spell
Description: Gain 1 turns. During this time your damage will be reduced by 100%.
This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped.
This item has been sent to the Item's Vault.


0.0 Encumbrance
T3 multi-hued gem
[Unique]
Arcane
While equipped:
Stats +5 Con +5 Mag
Damage +10% lightning +10% fire
+10% cold
Masteries
+0.20 Golem/Arcane
Item imbue powers:
Stats +5 Con +5 Mag
Damage +10% lightning +10% fire
+10% cold
Masteries
+0.20 Golem/Arcane
Latent Damage Type: Lightning
When used as a pommel gem:
Talent on hit: 10% chance to cast Golem Eye Beam level 3.
This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
This item has been sent to the Item's Vault.


17.0 Encumbrance
T5 massive armor
Reqs - Massive armour training
Str 48
[Unique]
Psionic
While equipped:
Stats +6 Wil +4 Cun +3 Con
offense ------
Mindpower +10 (+5 eff.)
When Hit:
* 20% chance to cause random gloom
defense ------
Armor +40
Defense +15 (+5 eff.)
Fatigue +17%
Resistance +15% acid +15% light +20% blight
+25% mind +20% darkness
Physical save +15 (+5 eff.)
Mind save +25 (+8 eff.)
Confus Resist +100%
Fear Resist +100%
other -------
Light -2
Infravision +4
Masteries
+0.20 Cursed/Gloom
Dominate:
Effective talent level: 2.6
Power cost 15 out of 25/25.
Range 2
Cooldown: 8
Travel.spd instantaneous
Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 9 Armour, 13 Defense and your attacks will gain 19% resistance penetration. If the target is adjacent to you, your domination will include a melee attack.
Effects will improve with your Willpower.
This talent will also attack with your shield, if you have one equipped.
This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T5 cloak armor
[Unique]
Arcane
While equipped:
Stats +10 Cun +10 Mag
offense ------
Spellpower +20 (+6 eff.)
Damage +25% light
When Hit 30 blinding light
defense ------
Defense +15 (+5 eff.)
Resistance +30% light +30% darkness
Max Resistance +10% light
Category Bonus +0.20 Celestial
This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T4 feet armor
[Unique]
Arcane
While equipped:
Stats +8 Cun +8 Mag
offense ------
Spellpower +15 (+5 eff.)
Damage +25% arcane
defense ------
Defense +6 (+2 eff.)
Fatigue +1%
Resistance +25% arcane
Out-of-Phase Defense +20
Out-of-Phase Resistance +20%
Out-of-Phase Resilience +20%
Creates an arcane explosion dealing 178 arcane damage based on magic in a radius of 3 around the user after any teleport.
Phase door up to range 6, within radius 2 of the target location.
Uses 24 power out of 24/24
A wispy purple aura surrounds these translucent black boots.
This item has been sent to the Item's Vault.


1.5 Encumbrance
T5 hands armor
[Unique]
Arcane/Master
While equipped:
Stats +6 Str +6 Mag
offense ------
Physical Crit +10.0%
Spell Crit +10%
Critical power +50.00%
Damage +10% physical
defense ------
Armor +6
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might.
This item has been sent to the Item's Vault.


1.5 Encumbrance
T3 hands armor
[Unique]
Master/Psionic
While equipped:
Stats +3 Str +3 Wil +3 Cun
offense ------
Mindpower +3 (+0 eff.)
Damage +8% physical
defense ------
Armor +4
Defense +8 (+2 eff.)
Disarm Resist +40%
other -------
Masteries
+0.20 Technique/Grappling
Unarmed combat:
Weapon Damage 25.0 - 35.0 Physical
Uses 87% Wil, 87% Cun
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +10
Critical Rate +10.0%
Attack Speed 105%
On Hit: 20% Poisonous Bite level 3
On Hit: 10% Quick as Thought level 3
On Hit: 5% Implode level 1
Mindhook:
Effective talent level: 7.2
Power cost 16 out of 24/24.
Range 7
Cooldown: 7
Travel.spd instantaneous
Is: a mind power
Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn.
Works on enemies up to 7 squares away.
The cooldown decreases, and the range increases, with additional talent points spent.
These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them.
Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T4 head armor
[Unique]
Master
While equipped:
Stats +20 Cun
offense ------
Steam Crit +5%
Steampower +5 (+1 eff.)
Accuracy +20 (+3 eff.)
Ignore Armor +15
defense ------
Defense +10 (+2 eff.)
Resistance +20% fire
Blind Resist +100%
other -------
Infravision +3
Sight +1
Masteries
+0.20 Steamtech/Physics
+0.20 Steamtech/Chemistry
No self respecting craftsman would be caught without them!
This item has been sent to the Item's Vault.


0.1 Encumbrance
T5 ring jewelry
[Unique]
Master
While equipped:
Stats +3 Str +3 Dex +3 Con
offense ------
Physical Crit +5.0%
Physical Power +10 (+0 eff.)
Ignore Armor +15
defense ------
Category Bonus +0.30 Technique
A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind.
This item has been sent to the Item's Vault.