Temporal Rift (8 def, 4 armour, 50-60 power, 325 block)
Requires:
- Talent Heavy Armour Training (level 2)
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
When used to attack (with talents):
Base power: 50.0 - 60.0
Uses stats: 40% Wil, 170% Mag, 39% Str
Damage type: Temporal
Mastery: Eldritch Body
Accuracy bonus: +2.5% procs dam / acc
Physical crit. chance: +4.5%
Block value: +325
When this weapon hits: Turn Back the Clock (25% chance level 3).
When wielded/worn:
Armour: +4
Defense: +8 (+2 eff.)
Ranged Defense: +10 (+2 eff.)
Fatigue: +0%
Changes resistances: +30% temporal
Reduce damage by fixed amount: +20 all
Talent granted: +5 Block
Spell save: +20 (+3 eff.)
Spellpower: +12 (+2 eff.)
Slows Projectiles: +50%
Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way.
This item has been sent to the Item's Vault.
Temporal Rift (8 def, 4 armour, 50-60 power, 325 block)Requires:
- Talent Heavy Armour Training (level 2)
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
When used to attack (with talents):
Base power: 50.0 - 60.0
Uses stats: 40% Wil, 170% Mag, 39% Str
Damage type: Temporal
Mastery: Eldritch Body
Accuracy bonus: +2.5% procs dam / acc
Physical crit. chance: +4.5%
Block value: +325
When this weapon hits: Turn Back the Clock (25% chance level 3).
When wielded/worn:
Armour: +4
Defense: +8 (+2 eff.)
Ranged Defense: +10 (+2 eff.)
Fatigue: +0%
Changes resistances: +30% temporal
Reduce damage by fixed amount: +20 all
Talent granted: +5 Block
Spell save: +20 (+3 eff.)
Spellpower: +12 (+2 eff.)
Slows Projectiles: +50%
Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way.
This item has been sent to the Item's Vault.
Tinkerer's Twinblaster
4.0 Encumbrance
T1 steamgun 1H weapon
Reqs Shoot
[Unique]
Steamtech
Weapon Damage 0.0 - 0.0 Physical
Uses 40% Wil, 50% Mag
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +4
Attack Speed 100%
Damage Multiplier 50%
Range +4
Projectile Speed +600%
On-ranged-hit +5 physical
Recursive +2
Uses 3.0 Steam
This gun seems to be some experiment in firing multiple shots simultaneously.
The design is somewhat rudimentary, but it seems to work.
This item has been sent to the Item's Vault.
Tinkerer's Twinblaster4.0 Encumbrance
T1 steamgun 1H weapon
Reqs Shoot
[Unique]
Steamtech
Weapon Damage 0.0 - 0.0 Physical
Uses 40% Wil, 50% Mag
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +4
Attack Speed 100%
Damage Multiplier 50%
Range +4
Projectile Speed +600%
On-ranged-hit +5 physical
Recursive +2
Uses 3.0 Steam
This gun seems to be some experiment in firing multiple shots simultaneously.
The design is somewhat rudimentary, but it seems to work.
This item has been sent to the Item's Vault.
Spellhunt Remnants (2 def, 3 armour)
1.5 Encumbrance
T2 hands armor
[Unique]
Disrupt/Master
While equipped:
Stats +4 Cun +4 Wil
offense ------
Mind Crit +6%
Mindpower +6 (+2 eff.)
Damage +10% nature
Ignore resists +10% nature
defense ------
Armor +3
Defense +2 (+1 eff.)
Spell save +6 (+1 eff.)
Life +40.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Can't be worn by those with arcane powers.
Destroy an arcane item (of a higher tier than the gauntlets).
Uses 1 power out of 150/150
These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence.
This item has been sent to the Item's Vault.
Spellhunt Remnants (2 def, 3 armour)1.5 Encumbrance
T2 hands armor
[Unique]
Disrupt/Master
While equipped:
Stats +4 Cun +4 Wil
offense ------
Mind Crit +6%
Mindpower +6 (+2 eff.)
Damage +10% nature
Ignore resists +10% nature
defense ------
Armor +3
Defense +2 (+1 eff.)
Spell save +6 (+1 eff.)
Life +40.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Can't be worn by those with arcane powers.
Destroy an arcane item (of a higher tier than the gauntlets).
Uses 1 power out of 150/150
These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence.
This item has been sent to the Item's Vault.
Seeds of the Black Tree (17-19 power, 27 apr, darkness damage)
3.0 Encumbrance
T4 mindstar 1H weapon
[Unique]
Nature/Psionic/Unknown
Weapon Damage 17.0 - 18.7 Darkness
Uses 80% Wil, 80% Mag
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +27
Critical Rate +5.0%
Attack Speed 100%
On Hit:
* 15% chance to cast Tendrils Eruption level 3 on your target
While equipped:
Stats +6 Mag +6 Wil
offense ------
Spell Crit +12%
Mind Crit +12%
Spellpower +12 (+3 eff.)
Mindpower +12 (+3 eff.)
Damage +10% blight +10% mind
+10% darkness
This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself.
This item has been sent to the Item's Vault.
Seeds of the Black Tree (17-19 power, 27 apr, darkness damage)3.0 Encumbrance
T4 mindstar 1H weapon
[Unique]
Nature/Psionic/Unknown
Weapon Damage 17.0 - 18.7 Darkness
Uses 80% Wil, 80% Mag
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +27
Critical Rate +5.0%
Attack Speed 100%
On Hit:
* 15% chance to cast Tendrils Eruption level 3 on your target
While equipped:
Stats +6 Mag +6 Wil
offense ------
Spell Crit +12%
Mind Crit +12%
Spellpower +12 (+3 eff.)
Mindpower +12 (+3 eff.)
Damage +10% blight +10% mind
+10% darkness
This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself.
This item has been sent to the Item's Vault.
The Black Maul (70-105 power, 15 apr)
5.0 Encumbrance
T5 greatmaul 2H weapon
[Unique]
Arcane
Weapon Damage 70.0 - 105.0 Physical
Uses 118% Wil, 50% Mag
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +15
Critical Rate +2.0%
Attack Speed 100%
On Hit: 10% Obliterating Smash level 3
While equipped:
offense ------
Physical Power +12 (+2 eff.)
Accuracy +20 (+5 eff.)
other -------
Masteries
+0.20 Corruption/Brutality
+0.20 Technique/Two-handed assault
Shadow Power +10
Increases all damage by 1% for each point of your Shadow Power.
Reckless Strike:
Effective talent level: 4.5
Power cost 25 out of 25/25.
Range melee/personal
Cooldown: 9
Travel.spd instantaneous
Is: a spell
Description: Hits the target doing 290% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower.
"A fitting weapon for the Champion."
This item has been sent to the Item's Vault.
The Black Maul (70-105 power, 15 apr)5.0 Encumbrance
T5 greatmaul 2H weapon
[Unique]
Arcane
Weapon Damage 70.0 - 105.0 Physical
Uses 118% Wil, 50% Mag
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +15
Critical Rate +2.0%
Attack Speed 100%
On Hit: 10% Obliterating Smash level 3
While equipped:
offense ------
Physical Power +12 (+2 eff.)
Accuracy +20 (+5 eff.)
other -------
Masteries
+0.20 Corruption/Brutality
+0.20 Technique/Two-handed assault
Shadow Power +10
Increases all damage by 1% for each point of your Shadow Power.
Reckless Strike:
Effective talent level: 4.5
Power cost 25 out of 25/25.
Range melee/personal
Cooldown: 9
Travel.spd instantaneous
Is: a spell
Description: Hits the target doing 290% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower.
"A fitting weapon for the Champion."
This item has been sent to the Item's Vault.
The Long-Arm
4.0 Encumbrance
T5 steamgun 2H weapon
[Unique]
Steamtech
Weapon Damage 0.0 - 0.0 Physical
Uses 40% Wil, 50% Mag
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +25
Attack Speed 67%
Damage Multiplier 250%
Range +10
Projectile Speed +600%
Shoots beams through all targets.
Uses 6.0 Steam
Focus your aim on a target, marking them for death - reducing their ranged defense by 15 and their resistances by 10%.
Uses 20 power out of 20/20
Activation is instant.
This gun has an absurdly long barrel. You wonder for whom it may have been designed.
This item has been sent to the Item's Vault.
The Long-Arm4.0 Encumbrance
T5 steamgun 2H weapon
[Unique]
Steamtech
Weapon Damage 0.0 - 0.0 Physical
Uses 40% Wil, 50% Mag
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +25
Attack Speed 67%
Damage Multiplier 250%
Range +10
Projectile Speed +600%
Shoots beams through all targets.
Uses 6.0 Steam
Focus your aim on a target, marking them for death - reducing their ranged defense by 15 and their resistances by 10%.
Uses 20 power out of 20/20
Activation is instant.
This gun has an absurdly long barrel. You wonder for whom it may have been designed.
This item has been sent to the Item's Vault.
The Shotgonne
9.0 Encumbrance
T5 steamgun 2H weapon
[Unique]
Steamtech
Weapon Damage 0.0 - 0.0 Physical
Uses 40% Wil, 50% Mag
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +10
Attack Speed 100%
Damage Multiplier 125%
Range +6
Projectile Speed +600%
Uses 4.0 Steam
When fired, shoots up to 4 extra shots at random foes with a radius 4 cone centered on the target.
This huge steamgun can be loaded with more than one bullet so that multiple shots can be fired in a nasty cone of death.
It also seems to have been carefully balanced to work like a dual gun set.
This item has been sent to the Item's Vault.
The Shotgonne9.0 Encumbrance
T5 steamgun 2H weapon
[Unique]
Steamtech
Weapon Damage 0.0 - 0.0 Physical
Uses 40% Wil, 50% Mag
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +10
Attack Speed 100%
Damage Multiplier 125%
Range +6
Projectile Speed +600%
Uses 4.0 Steam
When fired, shoots up to 4 extra shots at random foes with a radius 4 cone centered on the target.
This huge steamgun can be loaded with more than one bullet so that multiple shots can be fired in a nasty cone of death.
It also seems to have been carefully balanced to work like a dual gun set.
This item has been sent to the Item's Vault.
Thoughtcaster
4.0 Encumbrance
T5 steamgun 1H weapon
[Unique]
Psionic/Steamtech
Weapon Damage 0.0 - 0.0 Physical
Uses 40% Wil, 50% Mag
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +5
Attack Speed 100%
Damage Multiplier 110%
Range +10
Projectile Speed +600%
On Hit:
* deal 118.00 mind damage (based on Mindpower) in a radius 1 around the target
Uses 2.0 Steam
While equipped:
offense ------
Steam Crit +5%
Mind Crit +5%
Steampower +15 (+4 eff.)
Mindpower +15 (+3 eff.)
other -------
Cooldown Vacuum Shot -2
Blunt Shot -3
On hitting with a mindstar, deal physical damage equal to your steampower in radius 1 around the target.
From body, mind. From mind, body.
This item has been sent to the Item's Vault.
Thoughtcaster4.0 Encumbrance
T5 steamgun 1H weapon
[Unique]
Psionic/Steamtech
Weapon Damage 0.0 - 0.0 Physical
Uses 40% Wil, 50% Mag
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +5
Attack Speed 100%
Damage Multiplier 110%
Range +10
Projectile Speed +600%
On Hit:
* deal 118.00 mind damage (based on Mindpower) in a radius 1 around the target
Uses 2.0 Steam
While equipped:
offense ------
Steam Crit +5%
Mind Crit +5%
Steampower +15 (+4 eff.)
Mindpower +15 (+3 eff.)
other -------
Cooldown Vacuum Shot -2
Blunt Shot -3
On hitting with a mindstar, deal physical damage equal to your steampower in radius 1 around the target.
From body, mind. From mind, body.
This item has been sent to the Item's Vault.
Blade of Distorted Time (40-56 power, 40 apr)
3.0 Encumbrance
T4 longsword 1H weapon
[Unique]
Arcane
Weapon Damage 40.0 - 56.0 Physical
Uses 94% Wil, 70% Mag
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +40
Critical Rate +8.0%
Attack Speed 100%
Damage Conversion 20% temporal
On Hit:
* deals 164 temporal damage and slows enemies in radius 6 of the target by 174% based on Magic
While equipped:
offense ------
Damage +30% temporal +30% physical
defense ------
Out-of-Phase Defense +20
Out-of-Phase Resistance +20%
Out-of-Phase Resilience +20%
Blink Blade:
Effective talent level: 5.5
Power cost 10 out of 10/10.
Range 9
Cooldown: 7
Travel.spd instantaneous
Is: a spell
Description: Teleport to the target and attack with your melee weapons for 103% damage. Then teleport next to a second random enemy, attacking for 103% damage.
Blink Blade can hit the same target multiple times.
The remnants of a damaged timeline, this blade shifts and fades at random.
This item has been sent to the Item's Vault.
Blade of Distorted Time (40-56 power, 40 apr)3.0 Encumbrance
T4 longsword 1H weapon
[Unique]
Arcane
Weapon Damage 40.0 - 56.0 Physical
Uses 94% Wil, 70% Mag
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +40
Critical Rate +8.0%
Attack Speed 100%
Damage Conversion 20% temporal
On Hit:
* deals 164 temporal damage and slows enemies in radius 6 of the target by 174% based on Magic
While equipped:
offense ------
Damage +30% temporal +30% physical
defense ------
Out-of-Phase Defense +20
Out-of-Phase Resistance +20%
Out-of-Phase Resilience +20%
Blink Blade:
Effective talent level: 5.5
Power cost 10 out of 10/10.
Range 9
Cooldown: 7
Travel.spd instantaneous
Is: a spell
Description: Teleport to the target and attack with your melee weapons for 103% damage. Then teleport next to a second random enemy, attacking for 103% damage.
Blink Blade can hit the same target multiple times.
The remnants of a damaged timeline, this blade shifts and fades at random.
This item has been sent to the Item's Vault.
Manyntir the Blastfear (38-58 power, 0 apr)
3.0 Encumbrance
T5 steamsaw 1H weapon
[Random Unique]
Arcane/Master/Steamtech
Weapon Damage 38.5 - 57.8 Phys.bleed
Uses 100% Wil, 50% Mag
Accuracy Bonus +0.2% critical chance (max 25%)
Critical Rate +5.0%
Attack Speed 100%
Block +96
On-Hit, radius 1 +16 lightning
On-crit, radius 2 +20 lightning
On Hit:
* Create an explosion dealing 159 fire damage (1/turn)
Uses 1.0 Steam
While equipped:
Stats +4 Con
offense ------
Physical Crit +11.0%
Critical power +33.00%
Damage +30% fire
Ignore resists +7% fire
Accuracy +13 (+3 eff.)
Ignore Armor +15
defense ------
Armor +38
Defense +25 (+5 eff.)
Fatigue +12%
Resistance +7% arcane
Disarm Resist +50%
Pinning Resist +27%
Out-of-Phase Defense +20
Out-of-Phase Resistance +20%
Out-of-Phase Resilience +20%
other -------
Talents +3 Block
Steamsaws use steam pressure to rotate a serrated metal blade at high speed.
Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking).
They can be wielded in the main or off hand.
Vrmmmmm!
This item has been sent to the Item's Vault.
Manyntir the Blastfear (38-58 power, 0 apr)3.0 Encumbrance
T5 steamsaw 1H weapon
[Random Unique]
Arcane/Master/Steamtech
Weapon Damage 38.5 - 57.8 Phys.bleed
Uses 100% Wil, 50% Mag
Accuracy Bonus +0.2% critical chance (max 25%)
Critical Rate +5.0%
Attack Speed 100%
Block +96
On-Hit, radius 1 +16 lightning
On-crit, radius 2 +20 lightning
On Hit:
* Create an explosion dealing 159 fire damage (1/turn)
Uses 1.0 Steam
While equipped:
Stats +4 Con
offense ------
Physical Crit +11.0%
Critical power +33.00%
Damage +30% fire
Ignore resists +7% fire
Accuracy +13 (+3 eff.)
Ignore Armor +15
defense ------
Armor +38
Defense +25 (+5 eff.)
Fatigue +12%
Resistance +7% arcane
Disarm Resist +50%
Pinning Resist +27%
Out-of-Phase Defense +20
Out-of-Phase Resistance +20%
Out-of-Phase Resilience +20%
other -------
Talents +3 Block
Steamsaws use steam pressure to rotate a serrated metal blade at high speed.
Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking).
They can be wielded in the main or off hand.
Vrmmmmm!
This item has been sent to the Item's Vault.
Steam Powered Boots (8 def, 15 armour)
3.0 Encumbrance
T5 feet armor
[Unique]
Steamtech
The more steam the better!
While equipped:
Stats +8 Str +10 Dex
offense ------
Damage +10% fire
defense ------
Armor +15
Defense +8 (+2 eff.)
Fatigue +8%
Pinning Resist +50%
Generate 3 steam each time you walk.
Boots. But with steam power!
This item has been sent to the Item's Vault.
Steam Powered Boots (8 def, 15 armour)3.0 Encumbrance
T5 feet armor
[Unique]
Steamtech
The more steam the better!
While equipped:
Stats +8 Str +10 Dex
offense ------
Damage +10% fire
defense ------
Armor +15
Defense +8 (+2 eff.)
Fatigue +8%
Pinning Resist +50%
Generate 3 steam each time you walk.
Boots. But with steam power!
This item has been sent to the Item's Vault.
Steam Powered Gauntlets (0 def, 12 armour)
1.5 Encumbrance
T5 hands armor
[Unique]
Steamtech
The more steam the better!
While equipped:
Stats +6 Str +6 Dex
offense ------
Physical Crit +10.0%
Steam Crit +10%
Critical power +30.00%
Damage +8% all
defense ------
Armor +12
Disarm Resist +50%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Gauntlets. But with steam power!
This item has been sent to the Item's Vault.
Steam Powered Gauntlets (0 def, 12 armour)1.5 Encumbrance
T5 hands armor
[Unique]
Steamtech
The more steam the better!
While equipped:
Stats +6 Str +6 Dex
offense ------
Physical Crit +10.0%
Steam Crit +10%
Critical power +30.00%
Damage +8% all
defense ------
Armor +12
Disarm Resist +50%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Gauntlets. But with steam power!
This item has been sent to the Item's Vault.
Steam Powered Helm (3 def, 12 armour)
3.0 Encumbrance
T5 head armor
[Unique]
Steamtech
The more steam the better!
While equipped:
Stats +5 Str +5 Con
defense ------
Armor +12
Defense +3 (+1 eff.)
Fatigue +10%
Resistance +10% all
Blind Resist +50%
A Helmet. But with steam power!
This item has been sent to the Item's Vault.
Steam Powered Helm (3 def, 12 armour)3.0 Encumbrance
T5 head armor
[Unique]
Steamtech
The more steam the better!
While equipped:
Stats +5 Str +5 Con
defense ------
Armor +12
Defense +3 (+1 eff.)
Fatigue +10%
Resistance +10% all
Blind Resist +50%
A Helmet. But with steam power!
This item has been sent to the Item's Vault.
Brass Goggles (10 def, 0 armour)
2.0 Encumbrance
T4 head armor
[Unique]
Master
While equipped:
Stats +20 Cun
offense ------
Steam Crit +5%
Steampower +5 (+2 eff.)
Accuracy +20 (+5 eff.)
Ignore Armor +15
defense ------
Defense +10 (+2 eff.)
Resistance +20% fire
Blind Resist +100%
other -------
Infravision +3
Sight +1
Masteries
+0.20 Steamtech/Physics
+0.20 Steamtech/Chemistry
No self respecting craftsman would be caught without them!
This item has been sent to the Item's Vault.
Brass Goggles (10 def, 0 armour)2.0 Encumbrance
T4 head armor
[Unique]
Master
While equipped:
Stats +20 Cun
offense ------
Steam Crit +5%
Steampower +5 (+2 eff.)
Accuracy +20 (+5 eff.)
Ignore Armor +15
defense ------
Defense +10 (+2 eff.)
Resistance +20% fire
Blind Resist +100%
other -------
Infravision +3
Sight +1
Masteries
+0.20 Steamtech/Physics
+0.20 Steamtech/Chemistry
No self respecting craftsman would be caught without them!
This item has been sent to the Item's Vault.
Masochism (0 def, 0 armour)
9.0 Encumbrance
T5 light armor
[Unique]
Arcane/Master
With a better grip it would be the destroyer of your enemies.
While equipped:
Stats +3 Cun +9 Mag
offense ------
Spellpower +10 (+2 eff.)
On-Hit 25 vim draining blight
When Hit 25 vim draining blight
defense ------
Physical save +10 (+3 eff.)
Spell save +10 (+2 eff.)
Mind save +10 (+4 eff.)
Disease Resist +100%
other -------
Max vim +25.00
Masteries
+0.20 Corruption/Sanguisuge
+0.20 Corruption/Blood
Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked.
Current Bonus: 13
Blood Grasp:
Effective talent level: 6.5
Power cost 12 out of 12/12.
Range 10
Cooldown: 4
Travel.spd 2000% of base
Is: a spell
Description: Project a bolt of corrupted blood, doing 388.50 blight damage and healing you for 20% the damage dealt.
50% of the damage dealt will be gained as maximum life for 7 turns (before the healing).
The damage will increase with your Spellpower.
Stolen flesh,
Stolen pain,
To give it up,
Is to live again.
This item has been sent to the Item's Vault.
Masochism (0 def, 0 armour)9.0 Encumbrance
T5 light armor
[Unique]
Arcane/Master
With a better grip it would be the destroyer of your enemies.
While equipped:
Stats +3 Cun +9 Mag
offense ------
Spellpower +10 (+2 eff.)
On-Hit 25 vim draining blight
When Hit 25 vim draining blight
defense ------
Physical save +10 (+3 eff.)
Spell save +10 (+2 eff.)
Mind save +10 (+4 eff.)
Disease Resist +100%
other -------
Max vim +25.00
Masteries
+0.20 Corruption/Sanguisuge
+0.20 Corruption/Blood
Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked.
Current Bonus: 13
Blood Grasp:
Effective talent level: 6.5
Power cost 12 out of 12/12.
Range 10
Cooldown: 4
Travel.spd 2000% of base
Is: a spell
Description: Project a bolt of corrupted blood, doing 388.50 blight damage and healing you for 20% the damage dealt.
50% of the damage dealt will be gained as maximum life for 7 turns (before the healing).
The damage will increase with your Spellpower.
Stolen flesh,
Stolen pain,
To give it up,
Is to live again.
This item has been sent to the Item's Vault.
Fist of the Destroyer (8 def, 0 armour)
1.0 Encumbrance
T5 hands armor
[Unique]
Arcane/Master
Only the masochistic can unlock its full power.
While equipped:
Stats +9 Str +3 Cun +9 Mag
defense ------
Defense +8 (+2 eff.)
Stun Resist +20%
other -------
Max vim +25.00
Masteries
+0.20 Corruption/Shadowflame
+0.20 Corruption/Vim
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Increases all damage by 4% of current vim
Current Bonus: 8%
Darkfire:
Effective talent level: 6.5
Power cost 12 out of 12/12.
Range 6
Cooldown: 7
Travel.spd 400% of base
Is: a spell
Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 624.54 fire damage and 240.31 darkness damage in a radius of 7.
The damage will increase with your Spellpower.
These fell looking gloves glow with untold power.
This item has been sent to the Item's Vault.
Fist of the Destroyer (8 def, 0 armour)1.0 Encumbrance
T5 hands armor
[Unique]
Arcane/Master
Only the masochistic can unlock its full power.
While equipped:
Stats +9 Str +3 Cun +9 Mag
defense ------
Defense +8 (+2 eff.)
Stun Resist +20%
other -------
Max vim +25.00
Masteries
+0.20 Corruption/Shadowflame
+0.20 Corruption/Vim
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Increases all damage by 4% of current vim
Current Bonus: 8%
Darkfire:
Effective talent level: 6.5
Power cost 12 out of 12/12.
Range 6
Cooldown: 7
Travel.spd 400% of base
Is: a spell
Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 624.54 fire damage and 240.31 darkness damage in a radius of 7.
The damage will increase with your Spellpower.
These fell looking gloves glow with untold power.
This item has been sent to the Item's Vault.
Crown of the Elements (0 def, 10 armour)
2.0 Encumbrance
T5 head armor
[Unique]
Arcane
While equipped:
Stats +10 Mag +10 Wil
offense ------
Spellpower +15 (+3 eff.)
Mindpower +15 (+3 eff.)
On-Hit 10 acid 10 fire 10 lightning
10 cold
Damage +25% acid +25% fire +25% cold
+25% lightning
defense ------
Armor +10
Fatigue +5%
Resistance +25% acid +25% fire +25% cold
+25% lightning
This jeweled crown shimmers with colors.
This item has been sent to the Item's Vault.
Crown of the Elements (0 def, 10 armour)2.0 Encumbrance
T5 head armor
[Unique]
Arcane
While equipped:
Stats +10 Mag +10 Wil
offense ------
Spellpower +15 (+3 eff.)
Mindpower +15 (+3 eff.)
On-Hit 10 acid 10 fire 10 lightning
10 cold
Damage +25% acid +25% fire +25% cold
+25% lightning
defense ------
Armor +10
Fatigue +5%
Resistance +25% acid +25% fire +25% cold
+25% lightning
This jeweled crown shimmers with colors.
This item has been sent to the Item's Vault.
Ethereal Embrace (10 def, 0 armour)
2.0 Encumbrance
T4 cloak armor
[Unique]
Arcane
While equipped:
Stats +8 Mag
offense ------
Spell Crit +6%
Spellpower/crit +5
Damage +15% arcane +15% darkness
defense ------
Defense +10 (+2 eff.)
Resistance +12% arcane +12% darkness
Shield Duration +1
Shield Power +15%
other -------
Masteries
+0.10 Spell/Aether
+0.20 Spell/Arcane
+0.20 Spell/Nightfall
Damage shields have +1 duration and +15% power
Aether Breach:
Effective talent level: 3.5
Power cost 28 out of 28/28.
Range 7
Cooldown: 7
Travel.spd instantaneous
Is: a spell and usable during Aether Avatar
Description: Rupture reality to temporarily open a passage to the aether, triggering 4 random arcane explosions in the target area.
Each explosion does 232.85 arcane damage in radius 2, and will each trigger at one turn intervals.
Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted.
The damage will increase with your Spellpower.
This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether.
This item has been sent to the Item's Vault.
Ethereal Embrace (10 def, 0 armour)2.0 Encumbrance
T4 cloak armor
[Unique]
Arcane
While equipped:
Stats +8 Mag
offense ------
Spell Crit +6%
Spellpower/crit +5
Damage +15% arcane +15% darkness
defense ------
Defense +10 (+2 eff.)
Resistance +12% arcane +12% darkness
Shield Duration +1
Shield Power +15%
other -------
Masteries
+0.10 Spell/Aether
+0.20 Spell/Arcane
+0.20 Spell/Nightfall
Damage shields have +1 duration and +15% power
Aether Breach:
Effective talent level: 3.5
Power cost 28 out of 28/28.
Range 7
Cooldown: 7
Travel.spd instantaneous
Is: a spell and usable during Aether Avatar
Description: Rupture reality to temporarily open a passage to the aether, triggering 4 random arcane explosions in the target area.
Each explosion does 232.85 arcane damage in radius 2, and will each trigger at one turn intervals.
Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted.
The damage will increase with your Spellpower.
This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether.
This item has been sent to the Item's Vault.
Exiler
0.1 Encumbrance
T5 ring jewelry
[Unique]
Arcane
While equipped:
offense ------
Spellpower +10 (+2 eff.)
On-Hit 15 temporal
Damage +15% temporal +10% physical
defense ------
Resistance +15% temporal
Anomaly Control +10
other -------
Cooldown Time Skip -1
Masteries
+0.20 Chronomancy/Timetravel
On Spell Hit: 10% Rethread level 2
Attempt to inflict 284.11 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 4 turn(s).
Uses 32 power out of 32/32
The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone.
In the case of opponents who weren't alone, he had to improvise.
This item has been sent to the Item's Vault.
Exiler0.1 Encumbrance
T5 ring jewelry
[Unique]
Arcane
While equipped:
offense ------
Spellpower +10 (+2 eff.)
On-Hit 15 temporal
Damage +15% temporal +10% physical
defense ------
Resistance +15% temporal
Anomaly Control +10
other -------
Cooldown Time Skip -1
Masteries
+0.20 Chronomancy/Timetravel
On Spell Hit: 10% Rethread level 2
Attempt to inflict 284.11 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 4 turn(s).
Uses 32 power out of 32/32
The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone.
In the case of opponents who weren't alone, he had to improvise.
This item has been sent to the Item's Vault.
Void Orb
0.1 Encumbrance
T5 ring jewelry
[Unique]
Arcane
While equipped:
offense ------
Spell Crit +5%
Spellpower +10 (+2 eff.)
On-Hit 15 arcane
Damage +4% lightning +4% physical
+4% cold +4% fire +15% arcane
+5% all
Ignore resists +10% arcane
defense ------
Resistance +15% arcane
Spell save +10 (+2 eff.)
Silence Resist +30%
other -------
Max mana +35.00
Cooldown Aether Avatar -4
Masteries
+0.10 Spell/Arcane
+0.10 Spell/Aether
On Spell Hit: 10% Arcane Vortex level 2
Manathrust:
Effective talent level: 5.5
Power cost 6 out of 6/6.
Range 10
Cooldown: 2
Travel.spd 2000% of base
Is: a spell and usable during Aether Avatar
Description: Conjures up mana into a powerful bolt doing 370.65 arcane damage.
At level 3, it becomes a beam.
The damage will increase with your Spellpower.
This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core.
This item has been sent to the Item's Vault.
Void Orb0.1 Encumbrance
T5 ring jewelry
[Unique]
Arcane
While equipped:
offense ------
Spell Crit +5%
Spellpower +10 (+2 eff.)
On-Hit 15 arcane
Damage +4% lightning +4% physical
+4% cold +4% fire +15% arcane
+5% all
Ignore resists +10% arcane
defense ------
Resistance +15% arcane
Spell save +10 (+2 eff.)
Silence Resist +30%
other -------
Max mana +35.00
Cooldown Aether Avatar -4
Masteries
+0.10 Spell/Arcane
+0.10 Spell/Aether
On Spell Hit: 10% Arcane Vortex level 2
Manathrust:
Effective talent level: 5.5
Power cost 6 out of 6/6.
Range 10
Cooldown: 2
Travel.spd 2000% of base
Is: a spell and usable during Aether Avatar
Description: Conjures up mana into a powerful bolt doing 370.65 arcane damage.
At level 3, it becomes a beam.
The damage will increase with your Spellpower.
This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core.
This item has been sent to the Item's Vault.
Burning Star
1.0 Encumbrance
T3 white gem
[Unique]
Arcane
While carried:
Light +1
Latent Damage Type: Light
Map surroundings within range 20.
Uses 30 power out of 30/30
The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it.
This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface.
This item has been sent to the Item's Vault.
Burning Star1.0 Encumbrance
T3 white gem
[Unique]
Arcane
While carried:
Light +1
Latent Damage Type: Light
Map surroundings within range 20.
Uses 30 power out of 30/30
The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it.
This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface.
This item has been sent to the Item's Vault.
Tinkerer's Twinblaster
4.0 Encumbrance
T1 steamgun 1H weapon
Reqs Steam Pool
[Unique]
Steamtech
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +4
Attack Speed 100%
Damage Multiplier 50%
Range +4
Projectile Speed +600%
On-ranged-hit +5 physical
Recursive +2
Uses 3.0 Steam
This gun seems to be some experiment in firing multiple shots simultaneously.
The design is somewhat rudimentary, but it seems to work.
This item has been sent to the Item's Vault.
Tinkerer's Twinblaster4.0 Encumbrance
T1 steamgun 1H weapon
Reqs Steam Pool
[Unique]
Steamtech
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +4
Attack Speed 100%
Damage Multiplier 50%
Range +4
Projectile Speed +600%
On-ranged-hit +5 physical
Recursive +2
Uses 3.0 Steam
This gun seems to be some experiment in firing multiple shots simultaneously.
The design is somewhat rudimentary, but it seems to work.
This item has been sent to the Item's Vault.
Drops of Blood (0/0, 50-60 power, 15 apr)
3.0 Encumbrance
T5 shot ammo
[Unique]
Arcane
Weapon Damage 50.0 - 60.0 Hindering blight
Uses 50% Cun, 70% Dex
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +15
Critical Rate +10.0%
While equipped:
defense ------
Life Regen -1.00
(These shots do blight damage and slow.)
You feel a small jolt of magic as you touch this pouch. A small bead of blood forms on your finger where you touched it. It quickly detaches itself and floats into the pouch.
This item has been sent to the Item's Vault.
Drops of Blood (0/0, 50-60 power, 15 apr)3.0 Encumbrance
T5 shot ammo
[Unique]
Arcane
Weapon Damage 50.0 - 60.0 Hindering blight
Uses 50% Cun, 70% Dex
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +15
Critical Rate +10.0%
While equipped:
defense ------
Life Regen -1.00
(These shots do blight damage and slow.)
You feel a small jolt of magic as you touch this pouch. A small bead of blood forms on your finger where you touched it. It quickly detaches itself and floats into the pouch.
This item has been sent to the Item's Vault.
Fearstar (24-26 power, 40 apr, demonfire damage)
3.0 Encumbrance
T5 mindstar 1H weapon
[Unique]
Arcane/Nature/Psionic
Weapon Damage 24.0 - 26.4 Demonfire
Uses 30% Wil, 30% Mag, 30% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +40
Critical Rate +5.0%
Attack Speed 100%
While equipped:
Stats +5 Cun +5 Mag
offense ------
Spell Crit +20%
Mind Crit +20%
Damage +30% darkness +30% fire
other -------
Vim-on-crit +5.00
Psi-on-crit +5.00
On Spell Hit: 10% Nightmare level 5
On Mind Hit: 10% Darkfire level 5
Spit Blight:
Effective talent level: 6.5
Power cost 24 out of 30/30.
Range 10
Cooldown: 6
Travel.spd instantaneous
Is: a nature gift
Description: Spit blight at your target doing 498.33 blight damage.
The damage will increase with your Magic.
Once a normal Mindstar, this stone was corrupted by an intersecting Fearscape plane. Nightmares are reflected on its surface and it is wrapped by vines that resemble hellish flames. There is much power in this fell crystal, but it is hard to unleash.
This item has been sent to the Item's Vault.
Fearstar (24-26 power, 40 apr, demonfire damage)3.0 Encumbrance
T5 mindstar 1H weapon
[Unique]
Arcane/Nature/Psionic
Weapon Damage 24.0 - 26.4 Demonfire
Uses 30% Wil, 30% Mag, 30% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +40
Critical Rate +5.0%
Attack Speed 100%
While equipped:
Stats +5 Cun +5 Mag
offense ------
Spell Crit +20%
Mind Crit +20%
Damage +30% darkness +30% fire
other -------
Vim-on-crit +5.00
Psi-on-crit +5.00
On Spell Hit: 10% Nightmare level 5
On Mind Hit: 10% Darkfire level 5
Spit Blight:
Effective talent level: 6.5
Power cost 24 out of 30/30.
Range 10
Cooldown: 6
Travel.spd instantaneous
Is: a nature gift
Description: Spit blight at your target doing 498.33 blight damage.
The damage will increase with your Magic.
Once a normal Mindstar, this stone was corrupted by an intersecting Fearscape plane. Nightmares are reflected on its surface and it is wrapped by vines that resemble hellish flames. There is much power in this fell crystal, but it is hard to unleash.
This item has been sent to the Item's Vault.
Blade of Distorted Time (40-56 power, 40 apr)
3.0 Encumbrance
T4 longsword 1H weapon
[Unique]
Arcane
Weapon Damage 40.0 - 56.0 Physical
Uses 20% Mag, 90% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +40
Critical Rate +8.0%
Attack Speed 100%
Damage Conversion 20% temporal
On Hit:
* deals 134 temporal damage and slows enemies in radius 6 of the target by 144% based on Magic
While equipped:
offense ------
Damage +30% temporal +30% physical
defense ------
Out-of-Phase Defense +20
Out-of-Phase Resistance +20%
Out-of-Phase Resilience +20%
Blink Blade:
Effective talent level: 5.5
Power cost 10 out of 10/10.
Range 9
Cooldown: 8
Travel.spd instantaneous
Is: a spell
Description: Teleport to the target and attack with your melee weapons for 103% damage. Then teleport next to a second random enemy, attacking for 103% damage.
Blink Blade can hit the same target multiple times.
The remnants of a damaged timeline, this blade shifts and fades at random.
This item has been sent to the Item's Vault.
Blade of Distorted Time (40-56 power, 40 apr)3.0 Encumbrance
T4 longsword 1H weapon
[Unique]
Arcane
Weapon Damage 40.0 - 56.0 Physical
Uses 20% Mag, 90% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +40
Critical Rate +8.0%
Attack Speed 100%
Damage Conversion 20% temporal
On Hit:
* deals 134 temporal damage and slows enemies in radius 6 of the target by 144% based on Magic
While equipped:
offense ------
Damage +30% temporal +30% physical
defense ------
Out-of-Phase Defense +20
Out-of-Phase Resistance +20%
Out-of-Phase Resilience +20%
Blink Blade:
Effective talent level: 5.5
Power cost 10 out of 10/10.
Range 9
Cooldown: 8
Travel.spd instantaneous
Is: a spell
Description: Teleport to the target and attack with your melee weapons for 103% damage. Then teleport next to a second random enemy, attacking for 103% damage.
Blink Blade can hit the same target multiple times.
The remnants of a damaged timeline, this blade shifts and fades at random.
This item has been sent to the Item's Vault.
Seeds of the Black Tree (17-19 power, 27 apr, darkness damage)
3.0 Encumbrance
T4 mindstar 1H weapon
[Unique]
Nature/Psionic/Unknown
Weapon Damage 17.0 - 18.7 Darkness
Uses 80% Wil, 80% Mag
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +27
Critical Rate +5.0%
Attack Speed 100%
On Hit:
* 15% chance to cast Tendrils Eruption level 3 on your target
While equipped:
Stats +6 Wil +6 Mag
offense ------
Spell Crit +12%
Mind Crit +12%
Spellpower +12 (+1 eff.)
Mindpower +12 (+2 eff.)
Damage +10% blight +10% mind
+10% darkness
This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself.
This item has been sent to the Item's Vault.
Seeds of the Black Tree (17-19 power, 27 apr, darkness damage)3.0 Encumbrance
T4 mindstar 1H weapon
[Unique]
Nature/Psionic/Unknown
Weapon Damage 17.0 - 18.7 Darkness
Uses 80% Wil, 80% Mag
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +27
Critical Rate +5.0%
Attack Speed 100%
On Hit:
* 15% chance to cast Tendrils Eruption level 3 on your target
While equipped:
Stats +6 Wil +6 Mag
offense ------
Spell Crit +12%
Mind Crit +12%
Spellpower +12 (+1 eff.)
Mindpower +12 (+2 eff.)
Damage +10% blight +10% mind
+10% darkness
This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself.
This item has been sent to the Item's Vault.
Sawrd (30-48 power, 19 apr)
3.0 Encumbrance
T5 greatsword 2H weapon
[Unique]
Steamtech
Weapon Damage 30.0 - 48.0 Phys.bleed
Uses 170% Mag
Mastery Strength of Purpose
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +19
Critical Rate +10.0%
Attack Speed 100%
Recursive +3
While equipped:
Stats +7 Str +7 Dex +7 Cun
other -------
Masteries
+0.20 Technique/Two-handed assault
A brutal weapon of countless blades.
This item has been sent to the Item's Vault.
Sawrd (30-48 power, 19 apr)3.0 Encumbrance
T5 greatsword 2H weapon
[Unique]
Steamtech
Weapon Damage 30.0 - 48.0 Phys.bleed
Uses 170% Mag
Mastery Strength of Purpose
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +19
Critical Rate +10.0%
Attack Speed 100%
Recursive +3
While equipped:
Stats +7 Str +7 Dex +7 Cun
other -------
Masteries
+0.20 Technique/Two-handed assault
A brutal weapon of countless blades.
This item has been sent to the Item's Vault.
The Black Spike (48-67 power, 20 apr)
3.0 Encumbrance
T5 longsword 1H weapon
[Unique]
Arcane
Weapon Damage 48.0 - 67.2 Physical
Uses 150% Mag
Mastery Strength of Purpose
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +20
Critical Rate +5.0%
Attack Speed 100%
Damage Conversion 50% darkness
While equipped:
Stats +10 Str +8 Mag
offense ------
Damage +25% darkness
Ignore resists +0% all
defense ------
Resistance +18% darkness +12% blight
other -------
Shadow Power +5
Increases all damage penetration by 1% for each point of your Shadow Power.
"All the better to pierce the heart of the world."
This item has been sent to the Item's Vault.
The Black Spike (48-67 power, 20 apr)3.0 Encumbrance
T5 longsword 1H weapon
[Unique]
Arcane
Weapon Damage 48.0 - 67.2 Physical
Uses 150% Mag
Mastery Strength of Purpose
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +20
Critical Rate +5.0%
Attack Speed 100%
Damage Conversion 50% darkness
While equipped:
Stats +10 Str +8 Mag
offense ------
Damage +25% darkness
Ignore resists +0% all
defense ------
Resistance +18% darkness +12% blight
other -------
Shadow Power +5
Increases all damage penetration by 1% for each point of your Shadow Power.
"All the better to pierce the heart of the world."
This item has been sent to the Item's Vault.
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