
Boots of the Hunter (2 def, 12 armour)3.0 Encumbrance
T4 feet armor
[Unique]
Psionic
While equipped:
offense ------
Physical Power +12 (+2 eff.)
Ignore Armor +15
defense ------
Armor +12
Defense +2 (+1 eff.)
Fatigue +8%
Spell save +10 (+2 eff.)
Mind save +10 (+3 eff.)
Life +80.00
Stun Resist +40%
other -------
Masteries
+0.20 Cursed/Endless hunt
+0.20 Cunning/Trapping
+0.20 Cursed/Predator
Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action).
Uses 32 power out of 32/32
Activation is instant.
These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use.
This item has been sent to the Item's Vault.

Butcher (48-67 power, 12 apr)3.0 Encumbrance
T5 longsword 1H weapon
[Unique]
Master/Psionic
Weapon Damage 48.0 - 67.2 Physical
Uses 116% Wil
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +12
Critical Rate +10.0%
Attack Speed 100%
On Hit:
* Attempt to devour a low HP enemy, striking again and possibly killing it instantly.
On Kill:
* Enter a Rampage (Shared cooldown).
While equipped:
Stats +10 Str +10 Wil +7 Cun
offense ------
Accuracy +18 (+4 eff.)
other -------
Masteries
+0.20 Cursed/Rampage
+0.20 Cursed/Slaughter
Enter Rampage if health falls below 20% (cooling down: 29 turns)
Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time."
This item has been sent to the Item's Vault.

The Calm (15 def, 0 armour)2.0 Encumbrance
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +10 Mag +8 Wil +6 Cun
offense ------
Spellpower +20 (+4 eff.)
Move Speed +10%
Damage +25% lightning
Ignore resists +15% lightning
defense ------
Defense +15 (+3 eff.)
Resistance +20% lightning +13% all
Slow Projectiles +15%
Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze.
This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary.
This item has been sent to the Item's Vault.

Life Drinker (42-55 power, 11 apr)1.0 Encumbrance
T5 dagger 1H weapon
[Unique]
Arcane
Weapon Damage 42.0 - 54.6 Physical
Uses 40% Wil, 35% Cun, 105% Mag
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +11
Critical Rate +18.0%
Attack Speed 100%
While equipped:
Stats +6 Cun +6 Mag
offense ------
Spell Crit +10%
Spellpower +12 (+1 eff.)
Damage +15% blight +15% darkness
+15% acid
other -------
Infravision +2
On Spell Hit: 15% Blood Grasp level 2
Worm Rot:
Effective talent level: 4.5
Power cost 40 out of 50/50.
Range 6
Cooldown: 8
Travel.spd instantaneous
Is: a spell
Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 10.43 acid and 11.35 blight damage.
If not cleared after five turns it will inflict 64.46 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location.
Even if this disease is removed early, there is still a 84% chance for the larvae to hatch.
You can never have more than 5 worms active from any source at a time.
The damage dealt will increase with your Spellpower.
Black blood for foul deeds. This dagger serves evil.
This item has been sent to the Item's Vault.

Life Drinker (42-55 power, 11 apr)1.0 Encumbrance
T5 dagger 1H weapon
[Unique]
Arcane
Weapon Damage 42.0 - 54.6 Physical
Uses 40% Wil, 35% Cun, 105% Mag
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +11
Critical Rate +18.0%
Attack Speed 100%
While equipped:
Stats +6 Cun +6 Mag
offense ------
Spell Crit +10%
Spellpower +12 (+1 eff.)
Damage +15% blight +15% darkness
+15% acid
other -------
Infravision +2
On Spell Hit: 15% Blood Grasp level 2
Worm Rot:
Effective talent level: 4.5
Power cost 40 out of 50/50.
Range 6
Cooldown: 8
Travel.spd instantaneous
Is: a spell
Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 10.43 acid and 11.35 blight damage.
If not cleared after five turns it will inflict 64.46 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location.
Even if this disease is removed early, there is still a 84% chance for the larvae to hatch.
You can never have more than 5 worms active from any source at a time.
The damage dealt will increase with your Spellpower.
Black blood for foul deeds. This dagger serves evil.
This item has been sent to the Item's Vault.

Life Drinker (42-55 power, 11 apr)1.0 Encumbrance
T5 dagger 1H weapon
[Unique]
Arcane
Weapon Damage 42.0 - 54.6 Physical
Uses 40% Wil, 35% Cun, 105% Mag
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +11
Critical Rate +18.0%
Attack Speed 100%
While equipped:
Stats +6 Cun +6 Mag
offense ------
Spell Crit +10%
Spellpower +12 (+1 eff.)
Damage +15% blight +15% darkness
+15% acid
other -------
Infravision +2
On Spell Hit: 15% Blood Grasp level 2
Worm Rot:
Effective talent level: 4.5
Power cost 40 out of 50/50.
Range 6
Cooldown: 8
Travel.spd instantaneous
Is: a spell
Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 10.43 acid and 11.35 blight damage.
If not cleared after five turns it will inflict 64.46 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location.
Even if this disease is removed early, there is still a 84% chance for the larvae to hatch.
You can never have more than 5 worms active from any source at a time.
The damage dealt will increase with your Spellpower.
Black blood for foul deeds. This dagger serves evil.
This item has been sent to the Item's Vault.

Demonic Soul0.0 Encumbrance
T3 demonic misc
[Legendary]
Arcane
15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower
A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart.
This item has been sent to the Item's Vault.

Champion's Will (67-107 power, 22 apr)3.0 Encumbrance
T5 greatsword 2H weapon
[Unique]
Arcane/Master
Weapon Damage 67.0 - 107.2 Physical
Uses 20% Con, 165% Mag
Mastery Strength of Purpose
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +22
Critical Rate +12.0%
Attack Speed 100%
On Hit:
* releases a burst of light, dealing 107 light damage (based on Spellpower) in a radius 3 cone.
While equipped:
Stats +12 Str +6 Mag +7 Con
other -------
Cooldown Sun Ray -1
Absorption Strike -1
Flash of the Blade -1
Masteries
+0.20 Celestial/Sun
+0.10 Celestial/Radiance
+0.20 Celestial/Crusader
Increases the damage of Sun Beam by 15%.
Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt.
Uses 30 power out of 30/30
This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively.
This item has been sent to the Item's Vault.

The Black Maul (70-105 power, 15 apr)5.0 Encumbrance
T5 greatmaul 2H weapon
[Unique]
Arcane
Weapon Damage 70.0 - 105.0 Physical
Uses 130% Mag
Mastery Strength of Purpose
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +15
Critical Rate +2.0%
Attack Speed 100%
On Hit: 10% Obliterating Smash level 3
While equipped:
offense ------
Physical Power +12 (+2 eff.)
Accuracy +20 (+4 eff.)
other -------
Masteries
+0.20 Technique/Two-handed assault
+0.20 Corruption/Brutality
Shadow Power +10
Increases all damage by 1% for each point of your Shadow Power.
Reckless Strike:
Effective talent level: 5.9
Power cost 25 out of 25/25.
Range melee/personal
Cooldown: 10
Travel.spd instantaneous
Is: a spell
Description: Hits the target doing 316% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower.
"A fitting weapon for the Champion."
This item has been sent to the Item's Vault.

Forbidden Tome: "Of Knowledge And Horrors"2.0 Encumbrance
T4 forbidden tome
[Unique]
Unknown
Read the book.
A gross tome of lost knowledge. Even touching it makes you feel sick.
This item has been sent to the Item's Vault.

Blighted Maul (96-144 power, 22 apr)12.0 Encumbrance
T5 greatmaul 2H weapon
Reqs Str 60
[Unique]
Arcane
Weapon Damage 96.0 - 144.0 Physical
Uses 84% Wil
Mastery Weapons Mastery
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +22
Critical Rate +10.0%
Attack Speed 83%
Damage Conversion 20% blight
On Hit:
* 50% chance to reduce strength, dexterity, and constitution by 6
* Blasts creatures in a radius 1 shockwave around your target for 203.30 to 609.90 physical damage (based on Strength).
While equipped:
offense ------
Critical power +40.00%
Damage +12% physical
defense ------
Knockbk Resist +30%
Knock away other craatures within radius 4), dealing 448.40 to 896.80 physical damage (based on Strength) to each.
Uses 50 power out of 9/50
The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy.
This item has been sent to the Item's Vault.

Will of Ul'Gruth (0 def, 15 armour)1.5 Encumbrance
T5 hands armor
[Unique]
Arcane/Master
While equipped:
Stats +5 Str +5 Mag
offense ------
Damage +15% all
Ignore resists +10% all
defense ------
Armor +15
other -------
Masteries
+0.10 Corruption/Wrath
+0.10 Corruption/Brutality
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Your Obliterating Smash can destroy walls.
Obliterating Smash:
Effective talent level: 3.9
Power cost 25 out of 25/25.
Range 3
Cooldown: 18
Travel.spd instantaneous
Is: a spell
Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 162% weapon damage to all targets.
Starting from talent level 5, all targets hit will have their armour and saves reduced by 18.
This attack can not miss.
These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands.
This item has been sent to the Item's Vault.

Blood-Edge (46-64 power, 7 apr)3.0 Encumbrance
T5 longsword 1H weapon
Reqs Mag 20
[Unique]
Arcane
Weapon Damage 46.0 - 64.4 Physical
Uses 60% Wil, 10% Mag
Mastery Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +7
Critical Rate +6.0%
Attack Speed 100%
Lifesteal +5%
Damage Conversion 50% blight
On Hit:
* 15% chance to animate a bleeding foe's blood
While equipped:
offense ------
Spell Crit +8%
Spellpower +21 (+15 eff.)
Damage +15% blight +15% physical
other -------
Max vim +25.00
Telepathy Undead/Blood
Bleeding Edge:
Effective talent level: 5.2
Power cost 20 out of 6/20.
Range melee/personal
Cooldown: 12
Travel.spd instantaneous
Description: Lashes at the target, doing 171% weapon damage.
If the attack hits, the target will bleed for 322% weapon damage over 7 turns, and all healing will be reduced by 69%.
This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one.
Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living.
This item has been sent to the Item's Vault.

Dethzaw (40-60 power, 27 apr)3.0 Encumbrance
T5 steamsaw 1H weapon
[Unique]
Arcane/Steamtech
Weapon Damage 40.0 - 60.0 Fire
Uses 110% Mag
Mastery Steamsaw Mastery
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +27
Critical Rate +6.0%
Attack Speed 100%
Block +80
On Critical:
* deal a melee attack against all other enemies in a circle around you
Uses 1.0 Steam
While equipped:
Stats +8 Cun +10 Str
defense ------
Armor +15
Defense +12 (+4 eff.)
Fatigue +9%
other -------
Talents +3 Block
Masteries
+0.30 Steamtech/Sawmaiming
Grushgore the Destroyer was absolutely enthralled when he discovered steamsaws. He immediately kidnapped several tinkerers and forced them to create this for him.
His naming skills have not improved.
This item has been sent to the Item's Vault.

Guise of the Hated (14 def, 0 armour)2.0 Encumbrance
T5 cloak armor
[Unique]
Psionic
While equipped:
Stats +4 Dex +8 Wil +6 Cun
offense ------
Physical Crit +10.0%
Mind Crit +10%
Mindpower +20 (+4 eff.)
On-Hit 30 mind 30 darkness
Damage +4% all
When Hit 30 mind 30 darkness
defense ------
Defense +14 (+5 eff.)
Resistance +10% darkness +10% mind
Mind save +10 (+3 eff.)
Stealth +12
other -------
Hate/kill +5.00
Talents +5 Dark Vision
Masteries
+0.30 Cursed/Gloom
+0.30 Cursed/Darkness
On Mind Hit: 10% Creeping Darkness level 3
Forget the moons, the starry sky,
The warm and greeting sheen of sun,
The rays of light will never reach inside,
The heart which wishes that it be unseen.
This item has been sent to the Item's Vault.

Malslek the Accursed's Hat (2 def, 0 armour)2.0 Encumbrance
T4 head armor
[Unique]
Psionic
While equipped:
offense ------
Mind Crit +10%
Spellpower +10 (+2 eff.)
Mindpower +15 (+4 eff.)
On-Hit 30% gloom effects
Damage +10% darkness +10% physical
defense ------
Defense +2 (+2 eff.)
Resistance +20% fire
Mind save -10 (-2 eff.)
Healmod -10%
other -------
Hate-on-crit +2.00
Hate/kill +2.00
Max hate +20.00
Masteries
+0.20 Cursed/Punishments
On Spell Hit: 10% Agony level 2
On Mind Hit: 10% Hateful Whisper level 2
This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins.
This item has been sent to the Item's Vault.

Zemekkys' Broken Hourglass0.1 Encumbrance
T4 amulet jewelry
[Unique]
Arcane
While equipped:
Stats +4 Wil
offense ------
Damage +10% temporal
defense ------
Resistance +20% temporal
Max Resistance +5% temporal
other -------
Spell cooldown 10%
Time Stop:
Effective talent level: 3.2
Power cost 50 out of 80/80.
Range melee/personal
Cooldown: 34
Travel.spd instantaneous
Is: a spell
Description: Gain 1 turns. During this time your damage will be reduced by 100%.
This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped.
This item has been sent to the Item's Vault.

Plate of the Blackened Mind (15 def, 40 armour)17.0 Encumbrance
T5 massive armor
Reqs - Massive armour training
Str 48
[Unique]
Psionic
While equipped:
Stats +6 Wil +4 Cun +3 Con
offense ------
Mindpower +10 (+5 eff.)
When Hit:
* 20% chance to cause random gloom
defense ------
Armor +40
Defense +15 (+5 eff.)
Fatigue +17%
Resistance +15% acid +15% light +20% blight
+25% mind +20% darkness
Physical save +15 (+5 eff.)
Mind save +25 (+8 eff.)
Confus Resist +100%
Fear Resist +100%
other -------
Light -2
Infravision +4
Masteries
+0.20 Cursed/Gloom
Dominate:
Effective talent level: 2.6
Power cost 15 out of 25/25.
Range 2
Cooldown: 8
Travel.spd instantaneous
Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 9 Armour, 13 Defense and your attacks will gain 19% resistance penetration. If the target is adjacent to you, your domination will include a melee attack.
Effects will improve with your Willpower.
This talent will also attack with your shield, if you have one equipped.
This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind.
This item has been sent to the Item's Vault.

Radiance (15 def, 0 armour)2.0 Encumbrance
T5 cloak armor
[Unique]
Arcane
While equipped:
Stats +10 Cun +10 Mag
offense ------
Spellpower +20 (+6 eff.)
Damage +25% light
When Hit 30 blinding light
defense ------
Defense +15 (+5 eff.)
Resistance +30% light +30% darkness
Max Resistance +10% light
Category Bonus +0.20 Celestial
This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light.
This item has been sent to the Item's Vault.

Brass Goggles (10 def, 0 armour)2.0 Encumbrance
T4 head armor
[Unique]
Master
While equipped:
Stats +20 Cun
offense ------
Steam Crit +5%
Steampower +5 (+1 eff.)
Accuracy +20 (+3 eff.)
Ignore Armor +15
defense ------
Defense +10 (+2 eff.)
Resistance +20% fire
Blind Resist +100%
other -------
Infravision +3
Sight +1
Masteries
+0.20 Steamtech/Physics
+0.20 Steamtech/Chemistry
No self respecting craftsman would be caught without them!
This item has been sent to the Item's Vault.

Storm Fury4.0 Encumbrance
T5 longbow 2H weapon
Reqs Dex 30
[Unique]
Arcane
Accuracy Bonus +0.2% critical chance (max 25%)
Attack Speed 100%
Range +10
On Hit: 12% Chain Lightning level 3
While equipped:
Stats +10 Dex +10 Mag
offense ------
Spell Crit +10%
Spellpower +30 (+5 eff.)
Move Speed +30%
On-Ranged-Hit 75 lightning
Damage +25% lightning
defense ------
Defense +30 (+22 eff.)
Resistance +20% lightning
other -------
Masteries
+0.50 Spell/Storm
+0.50 Spell/Air
Automatically fires lightning bolts every game turn at nearby enemies dealing 156 to 312 lightning damage based on Magic with a chance to inflict Daze.
This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you.
This item has been sent to the Item's Vault.

Fists of the Desert Scorpion (8 def, 4 armour)1.5 Encumbrance
T3 hands armor
[Unique]
Master/Psionic
While equipped:
Stats +3 Str +3 Wil +3 Cun
offense ------
Mindpower +3 (+0 eff.)
Damage +8% physical
defense ------
Armor +4
Defense +8 (+2 eff.)
Disarm Resist +40%
other -------
Masteries
+0.20 Technique/Grappling
Unarmed combat:
Weapon Damage 25.0 - 35.0 Physical
Uses 40% Wil, 90% Mag, 80% Dex
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +10
Critical Rate +10.0%
Attack Speed 105%
On Hit: 20% Poisonous Bite level 3
On Hit: 10% Quick as Thought level 3
On Hit: 5% Implode level 1
Mindhook:
Effective talent level: 5.5
Power cost 16 out of 24/24.
Range 6
Cooldown: 8
Travel.spd instantaneous
Is: a mind power
Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn.
Works on enemies up to 6 squares away.
The cooldown decreases, and the range increases, with additional talent points spent.
These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them.
Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people.
This item has been sent to the Item's Vault.

Ureslak's Focus0.0 Encumbrance
T4 multi-hued gem
[Unique]
Arcane
While equipped:
Stats +6 Con +6 Mag
Physical Power +12 (+3 eff.)
Spellpower +12 (+3 eff.)
Damage +6% lightning +6% physical
+18% darkness +6% fire
+6% acid +6% cold
On Spell Hit: 12% Necrotic Breath level 2
Item imbue powers:
Stats +6 Con +6 Mag
Physical Power +12 (+3 eff.)
Spellpower +12 (+3 eff.)
Damage +6% lightning +6% physical
+18% darkness +6% fire
+6% acid +6% cold
This cracked gemstone fell from the remains of the dead Ureslak. It appears to have been turned into a vibrant crystal in whatever process reanimated him.
This item has been sent to the Item's Vault.

Ureslak's Focus0.0 Encumbrance
T4 multi-hued gem
[Unique]
Arcane
While equipped:
Stats +6 Con +6 Mag
Physical Power +12 (+3 eff.)
Spellpower +12 (+5 eff.)
Damage +6% lightning +6% physical
+18% darkness +6% fire
+6% acid +6% cold
On Spell Hit: 12% Necrotic Breath level 2
Item imbue powers:
Stats +6 Con +6 Mag
Physical Power +12 (+3 eff.)
Spellpower +12 (+5 eff.)
Damage +6% lightning +6% physical
+18% darkness +6% fire
+6% acid +6% cold
This cracked gemstone fell from the remains of the dead Ureslak. It appears to have been turned into a vibrant crystal in whatever process reanimated him.
This item has been sent to the Item's Vault.

Mandible of Ungolmor (40-52 power, 12 apr)1.0 Encumbrance
T5 dagger 1H weapon
[Unique]
Nature
Weapon Damage 40.0 - 52.0 Physical
Uses 41% Wil, 71% Cun
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +12
Critical Rate +22.0%
Attack Speed 100%
Damage Conversion 30% darkness
On Hit: 20% Poisonous Bite level 3
On Critical:
* inflicts spydric poison dealing 200 damage over 3 turns and pinning the target
While equipped:
Stats +8 Cun +4 Dex
offense ------
Damage +30% nature +20% darkness
defense ------
Armor +15
Poison Resist +100%
other -------
Light -2
Talents +5 Toxic Death
This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it.
This item has been sent to the Item's Vault.

Kinetic Focus (6-7 power, 18 apr, physical damage)3.0 Encumbrance
T2 mindstar 1H weapon
[Unique]
Nature/Psionic
You feel two unconnected psionic channels on this item.
Weapon Damage 6.0 - 6.6 Physical
Uses 35% Wil, 15% Cun
Accuracy Stat Wil
Ignore Armor +18
Critical Rate +5.0%
Attack Speed 100%
While equipped:
offense ------
Mind Crit +4%
Mindpower +8 (+2 eff.)
Damage +10% physical
Ignore resists +6% physical
defense ------
Resistance +10% physical
Physical save +6 (+2 eff.)
other -------
Psi-on-crit +1.00
Talents +1 Psionic Maelstrom
Masteries
+0.10 Psionic/Kinetic mastery
Kinetic energies are focussed in the core of this mindstar.
This item has been sent to the Item's Vault.

Thermal Focus (14-15 power, 32 apr, fire damage)3.0 Encumbrance
T4 mindstar 1H weapon
[Unique]
Nature/Psionic
You feel two unconnected psionic channels on this item.
Weapon Damage 14.0 - 15.4 Fire
Uses 45% Wil, 25% Cun
Accuracy Stat Wil
Ignore Armor +32
Critical Rate +5.0%
Attack Speed 100%
Damage Conversion 50% cold
While equipped:
offense ------
Mind Crit +8%
Mindpower +16 (+4 eff.)
Damage +20% cold +20% fire
Ignore resists +12% cold +12% fire
defense ------
Resistance +20% cold +20% fire
Spell save +12 (+4 eff.)
other -------
Psi/turn +1.00
Talents +1 Psionic Maelstrom
Masteries
+0.20 Psionic/Thermal mastery
Thermal energies are focussed in the core of this mindstar.
This item has been sent to the Item's Vault.

Charged Focus (10-11 power, 24 apr, lightning damage)3.0 Encumbrance
T3 mindstar 1H weapon
[Unique]
Nature/Psionic
You feel two unconnected psionic channels on this item.
Weapon Damage 10.0 - 11.0 Lightning
Uses 40% Wil, 20% Cun
Accuracy Stat Wil
Ignore Armor +24
Critical Rate +5.0%
Attack Speed 100%
While equipped:
offense ------
Mind Crit +6%
Mindpower +12 (+3 eff.)
Damage +15% lightning
Ignore resists +9% lightning
defense ------
Resistance +15% lightning
Mind save +9 (+3 eff.)
other -------
Max psi +30.00
Talents +1 Psionic Maelstrom
Masteries
+0.15 Psionic/Charged mastery
Electrical energies are focussed in the core of this mindstar.
This item has been sent to the Item's Vault.
