

Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +2 (+1 eff.)
Changes stats: +2 Str / +4 Wil / +2 Con
Changes resistances penetration: +10% blight
Changes damage: +15% lightning / +9% blight
Critical mult.: +10.00%
Spell save: +9 (+2 eff.)
Mana each turn: +0.16
Maximum mana: +100.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +10 (+3 eff.)
Changes stats: +6 Cun
Changes resistances penetration: +10% acid
Changes damage: +15% acid
Talent mastery: +0.20 Wild-gift / Venom drake aspect
Mindpower: +6 (+2 eff.)
Talent on hit(nature): Acidic Spray (10% chance level 2).
It can be used to activate talent Dissolve (costing 20 power out of 20/20) :
Effective talent level: 3.5
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Is: a mind power and a nature gift
Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 52% damage.
Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits.
Each point in acid drake talents also increases your acid resistance by 1%.
This talent will also attack with your shield, if you have one equipped.
This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally.
This item has been sent to the Item's Vault.


Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Changes stats: +15 Mag
Changes resistances: +13% all
Reduce damage by fixed amount: +22 all
Changes damage: +22% blight
Spellpower: +15 (+3 eff.)
Spell crit. chance: +8%
Movement speed: +32%
It can be used to activate talent Carrion Feet (costing 15 power out of 20/20) :
Effective talent level: 4.5
Power cost: 15 out of 20/20.
Range: 9
Travel Speed: instantaneous
Is: a spell
Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 37%.
You can also activate this talent to instantly destroy more worms, letting you jump in range 9 to visible terrain.
Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn.
If at least 1 enemy is effected by the cone you gain an additional 20 insanity.
This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Powered by steamtech
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
It is part of a set of items.
The more steam the better!
When wielded/worn:
Physical crit. chance: +10.0%
Armour: +12
Changes stats: +6 Str / +6 Dex
Changes damage: +8% all
Critical mult.: +30.00%
Disarm immunity: +50%
Steam crit. chance: +10%
When used to modify unarmed attacks:
Base power: 36.0 - 50.4
Uses stats: 24% Wil, 64% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +10
Crit. chance: +10.0%
Attack speed: 83%
Gauntlets. But with steam power!
This item has been sent to the Item's Vault.


Requires:
- Strength 20
Infused by nature
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour penetration: +16
Physical crit. chance: +10.0%
Armour: +8
Defense: +31 (+10 eff.)
Fatigue: +8%
Changes stats: +3 Cun
Changes resistances: +23% cold
Mental save: +3 (+1 eff.)
Life regen: +8.00
Stamina each turn: +1.20
Psi when hit: +0.12
Hate when firing a critical mind attack: +3.00
Maximum life: +66.00
Mindpower: +30 (+9 eff.)
Healing mod.: +16%
Activating this item is instant.
It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown :
Effective talent level: 6.5
Power cost: 35 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Description: Take a deep breath to recover 305 stamina. The stamina recovery improves with your Strength and Willpower.
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour penetration: +3
Armour: +14
Fatigue: -4%
Changes stats: +10 Str / +10 Con
Changes damage: +9% darkness / +9% physical
Critical mult.: +15.00%
Maximum encumbrance: +44
Physical save: +15 (+4 eff.)
Maximum stamina: +30.00
Infravision radius: +2
Size category: +1
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.


Requires:
- Strength 20
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 5
When wielded/worn:
Armour: +18
Defense: +57 (+18 eff.)
Fatigue: +8%
Changes stats: +6 Cun / +9 Dex
Changes resistances penetration: +15% fire
Spell save: +15 (+3 eff.)
Confusion immunity: +20%
Life regen: +4.00
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Powered by arcane forces
Infused by nature
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Armour: +5
Defense: +7 (+2 eff.)
Effects on melee hit:
* 20% chance to slow global speed by 59%
Changes stats: +5 Mag
Changes resistances: +15% darkness / +14% light / +19% blight / +6% fire / +5% arcane / +15% all
Changes resistances penetration: +5% nature
Changes damage: +21% light
Poison immunity: +10%
Confusion immunity: +20%
Life regen: +2.50
Mana each turn: +0.40
Maximum life: +119.00
Maximum mana: +97.00
Spellpower: +22 (+5 eff.)
Spell crit. chance: +10%
Light radius: +3
Healing mod.: +23%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Infused by nature
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Defense: +3 (+1 eff.)
Changes stats: +5 Dex / +4 Wil / +17 Cun
Changes resistances: +6% acid / +27% fire
Changes damage: +18% fire
Reduces incoming crit damage: 15.00%
Mental save: +34 (+7 eff.)
Mental crit. chance: +8%
It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown :
Effective talent level: 5.5
Power cost: 15 out of 15/15.
Range: 5
Travel Speed: instantaneous
Is: a mind power
Description: Infect a target's mind with a virulent whisper that deals 196 Mind damage and spreads amongst your foes, dealing damage and feeding you 5.4 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 4 tiles if one is available; beyond this, all affected targets have a 35% chance of spreading the effect each turn for 4 turns.
Targets damaged by this ability have a 25% chance of suffering Brainlock.
The damage increases with your Mindpower.
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.


Requires:
- Strength 16
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour penetration: +10
Armour: +12
Defense: +14 (+5 eff.)
Changes stats: +8 Cun
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.


Powered by arcane forces
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 5
It is part of a set of items.
With a better grip it would be the destroyer of your enemies.
When wielded/worn:
Damage (Melee): 25 vim draining blight
Damage when hit (Melee): 25 vim draining blight
Changes stats: +3 Cun / +9 Mag
Talent masteries: +0.20 Corruption / Sanguisuge +0.20 Corruption / Blood
Physical save: +10 (+3 eff.)
Spell save: +10 (+2 eff.)
Mental save: +10 (+2 eff.)
Disease immunity: +100%
Maximum vim: +25.00
Spellpower: +10 (+2 eff.)
Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked.
Current Bonus: 19
It can be used to activate talent Blood Grasp (costing 12 power out of 12/12) :
Effective talent level: 6.5
Power cost: 12 out of 12/12.
Range: 10
Travel Speed: 2000% of base
Is: a spell
Description: Project a bolt of corrupted blood, doing 203.78 blight damage and healing you for 20% the damage dealt.
50% of the damage dealt will be gained as maximum life for 7 turns (before the healing).
The damage will increase with your Spellpower.
Stolen flesh,
Stolen pain,
To give it up,
Is to live again.
This item has been sent to the Item's Vault.


Requires:
- Strength 20
Infused by nature
9.00 Encumbrance.
Type: armor / light ; tier 5
When wielded/worn:
Armour: +24
Defense: +20 (+7 eff.)
Fatigue: +8%
Damage when hit (Melee): 10 nature
Changes damage: +18% darkness
Reduces incoming crit damage: 15.00%
Physical save: +9 (+3 eff.)
Life regen: +3.60
Stamina each turn: +1.50
Maximum life: +60.00
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 48
Crafted by a master
7.00 Encumbrance.
Type: armor / shield ; tier 5
When used to attack (with talents):
Base power: 61.0 - 73.2
Uses stat: 60% Wil
Damage type: Physical
Mastery: Stoneshield
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +5.0%
Block value: +182
When wielded/worn:
Accuracy: +10 (+2 eff.)
Armour: +33
Fatigue: +8%
Changes stats: +4 Str / +8 Dex
Changes resistances: +6% nature / +9% fire
Changes resistances penetration: +20% fire
Talent granted: +1 Block
Maximum life: +100.00
Handheld deflection devices.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 35
Powered by arcane forces
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 4
When used to attack (with talents):
Base power: 59.5 - 71.4
Uses stat: 60% Wil
Damage type: Physical
Mastery: Stoneshield
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +4.5%
Block value: +134
On weapon crit:
* Smash the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +12 lightning / +10 light / +14 darkness
Damage (radius 1) on hit: +4 lightning
Damage (radius 2) on crit: +31 light / +34 fire
When wielded/worn:
Physical crit. chance: +12.0%
Physical power: +8 (+2 eff.)
Armour: +8
Fatigue: +8%
On shield block:
* Deals 177 light and fire damage to each enemy blocked
Changes stats: +5 Cun / +9 Mag
Changes resistances: +9% fire / +23% light / +12% darkness
Changes resistances penetration: +25% lightning
Changes damage: +15% light / +14% darkness
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.