
Thundervalor the elm totem of stinging [power 128] (15 cooldown)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: charm / totem ; tier 1
When wielded/worn:
Damage when hit (Melee): 12 acid
Changes resistances penetration: +25% lightning / +35% cold / +35% arcane / +25% acid
Changes damage: +46% lightning / +18% cold
It can be used to sting an enemy dealing 163 nature damage over 7 turns and reducing their healing by 50%
Activation puts all charms on cooldown for 15 turns.
When used:
* Cleanse 2 total effects of type disease, wound, or poison.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.

Floepeal the dragonbone magestaff (30-36 power, 6 apr, cold element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes resistances: +12% nature
Changes resistances penetration: +23% blight / +15% cold
Changes damage: +21% blight / +53% cold / +15% light / +12% arcane
Talent granted: +1 Command Staff
Life regen: +6.21
Mana each turn: +0.36
Maximum mana: +214.00
Spellpower: +84 (+14 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Silymira the living mindstar (18-19 power, 45 apr, nature damage)Requires:
- Willpower 48
Infused by nature
3.00 Encumbrance.
Type: weapon / mindstar ; tier 5
Base power: 17.5 - 19.2
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +45
Crit. chance: +5.0%
Attack speed: 100%
Damage Shield penetration (this weapon only): +40%
Damage (Melee): +28 acid
Damage (radius 1) on hit: +28 physical
When wielded/worn:
Accuracy: +44 (+9 eff.)
Defense: +80 (+15 eff.)
Effects on melee hit:
* 29% chance to gain 10% of a turn (3/turn limit)
Changes stats: +5 Str / +6 Con
Changes damage: +16% lightning / +16% cold / +16% physical
Talent granted: +1 Attune Mindstar
Pinning immunity: +40%
Only die when reaching: -100.00 life
Mindpower: +10 (+3 eff.)
Mental crit. chance: +9%
Defense after a teleport: +20
Resist all after a teleport: +20%
New effects duration reduction after a teleport: +20%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

The ShotgonneRequires:
- Strength 25
- Dexterity 40
- Talent Shoot
- Talent Steam Pool
Powered by steamtech
9.00 Encumbrance.
[Unique]
Type: weapon / steamgun ; tier 5
It must be held with both hands.
It can be used as a weapon and offhand.
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +10
Attack speed: 100%
Dam. multiplier: 125%
Firing range: +6
Travel speed: +600%
Attacks use: 4.0 Steam
When fired, shoots up to 4 extra shots at random foes with a radius 4 cone centered on the target.
This huge steamgun can be loaded with more than one bullet so that multiple shots can be fired in a nasty cone of death.
It also seems to have been carefully balanced to work like a dual gun set.
This item has been sent to the Item's Vault.

Murderfang's SurekillRequires:
- Cunning 30
- Dexterity 40
- Talent Shoot
- Talent Steam Pool
Powered by steamtech
4.00 Encumbrance.
[Unique]
Type: weapon / steamgun ; tier 3
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +20
Crit. chance: -10.0%
Attack speed: 100%
Dam. multiplier: 100%
Firing range: +6
On weapon crit:
* Burst apart, dealing physical damage equal to 25% of the original damage in a ball of radius 1.
Travel speed: +1500%
Attacks use: 2.0 Steam
When wielded/worn:
Talent granted: +3 Surekill
Critical mult.: +50.00%
"Murderfang came over yesterday, raving about this idea for a steamgun he had. He described it in great detail, everything, except for how it would actually work.
What do you even grip it by? Insisted I make it though, left some design notes.
They all just say 'make it really flashy'.
-Pizurk, Master Tinker
This item has been sent to the Item's Vault.

The Long-ArmRequires:
- Dexterity 30
- Talent Shoot
- Talent Steam Pool
Powered by steamtech
4.00 Encumbrance.
[Unique]
Type: weapon / steamgun ; tier 5
It must be held with both hands.
It can be used as a weapon and offhand.
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +25
Attack speed: 67%
Dam. multiplier: 250%
Firing range: +10
Travel speed: +600%
Shots beam through all targets.
Attacks use: 6.0 Steam
Activating this item is instant.
It can be used to Focus your aim on a target, marking them for death - reducing their ranged defense by 15 and their resistances by 10%
Activation costs 20 power out of 20/20.
This gun has an absurdly long barrel. You wonder for whom it may have been designed.
This item has been sent to the Item's Vault.

voratun dagger 'Hazeraider' (42-55 power, 9 apr)Requires:
- Dexterity 48
Infused by nature
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Base power: 42.5 - 55.2
Uses stats: 30% Wil, 30% Cun
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 35% chance to reduce all saves and defense by 37
Damage (Melee): +25 mind
Damage (radius 1) on hit: +12 fire
When wielded/worn:
Accuracy: +30 (+6 eff.)
Physical crit. chance: +3.0%
Damage when hit (Melee): 8 lightning / 6 cold
Changes stats: +8 Str / +20 Wil / +7 Cun / +14 Con
Changes damage: +21% cold / +14% physical
Only die when reaching: -40.00 life
Maximum life: +110.00
Sharp, short and deadly.
This item has been sent to the Item's Vault.

The Black Maul (70-105 power, 15 apr)Requires:
- Strength 40
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 70.0 - 105.0
Uses stat: 78% Wil
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +2.0%
Attack speed: 100%
When this weapon hits: Obliterating Smash (10% chance level 3).
When wielded/worn:
Accuracy: +20 (+4 eff.)
Physical power: +12 (+3 eff.)
Talent masteries: +0.20 Corruption / Brutality +0.20 Technique / Two-handed assault
Shadow Power: +10
Increases all damage by 1% for each point of your Shadow Power.
It can be used to activate talent Reckless Strike (costing 25 power out of 25/25) :
Effective talent level: 4.5
Power cost: 25 out of 25/25.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Hits the target doing 290% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower.
"A fitting weapon for the Champion."
This item has been sent to the Item's Vault.

Butcher (48-67 power, 12 apr)Requires:
- Strength 40
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
Base power: 48.0 - 67.2
Uses stat: 60% Wil
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +12
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* Attempt to devour a low HP enemy, striking again and possibly killing it instantly.
On weapon kill:
* Enter a Rampage (Shared cooldown).
When wielded/worn:
Accuracy: +18 (+4 eff.)
Changes stats: +10 Str / +10 Wil / +7 Cun
Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter
Enter Rampage if health falls below 20%
Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time."
This item has been sent to the Item's Vault.

Frostgrinder (20 def, 8 armour)Requires:
- Strength 20
Powered by arcane forces
Infused by nature
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour penetration: +3
Physical crit. chance: +6.0%
Physical power: +20 (+5 eff.)
Armour: +8
Defense: +20 (+4 eff.)
Fatigue: +8%
Damage (Melee): 23 acid / 20 fire
Damage when hit (Melee): 16 acid / 16 fire / 6 cold
Changes stats: +3 Wil
Changes resistances: +30% acid / +29% fire
Changes damage: +6% cold
Critical mult.: +20.00%
Life regen: +11.00
Only die when reaching: -80.00 life
Maximum life: +80.00
Maximum psi: +40.00
Healing mod.: +19%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Balebers the TorchmaimRequires:
- Level 35
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Accuracy: +20 (+4 eff.)
Changes stats: +6 Dex / +6 Wil / +5 Cun / +9 Lck
Changes resistances: +6% fire
Changes resistances penetration: +15% physical
Changes damage: +19% physical
Critical mult.: +15.00%
Trap disarming bonus: +22
Stealth bonus: +15
Mental save: +13 (+3 eff.)
Equilibrium when hit: +0.28
Maximum life: +107.00
Maximum psi: +30.00
Mindpower: +20 (+5 eff.)
Mental crit. chance: +2%
Infravision radius: +5
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Durelathalathador the drakeskin leather beltRequires:
- Level 35
Powered by arcane forces
1.00 Encumbrance.
Type: armor / belt ; tier 5
When wielded/worn:
Changes stats: +6 Dex / +9 Wil / +12 Cun
Changes resistances: +23% mind / +18% temporal
Changes damage: +39% temporal
Reduces incoming crit damage: 22.70%
Mental save: +15 (+3 eff.)
Spellpower: +12 (+2 eff.)
A belt that goes around your waist.
This item has been sent to the Item's Vault.

WinterransomRequires:
- Level 35
Powered by arcane forces
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Damage when hit (Melee): 6 mind
Changes stats: +4 Str / +5 Dex / +13 Mag / +11 Wil / +3 Cun / +3 Con
Changes resistances: +9% mind
Changes damage: +9% cold
Physical save: +15 (+2 eff.)
Maximum life: +128.00
Maximum mana: +80.00
Maximum stamina: +65.00
Maximum hate: +20.00
Maximum psi: +36.00
Maximum vim: +40.00
Maximum pos.energy: +40.00
Maximum neg.energy: +40.00
Spell crit. chance: +5%
Mindpower: +8 (+2 eff.)
Reduces paradox anomalies(equivalent to willpower): +20
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Dakhtun's Gauntlets (0 def, 6 armour)Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Physical crit. chance: +10.0%
Armour: +6
Changes stats: +6 Str / +6 Mag
Changes damage: +10% physical
Critical mult.: +50.00%
Spell crit. chance: +10%
When used to modify unarmed attacks:
Base power: 36.0 - 50.4
Uses stats: 24% Wil, 64% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +10
Crit. chance: +10.0%
Attack speed: 83%
When this weapon hits: Displacement Shield (10% chance level 3).
When this weapon hits: Wave of Power (15% chance level 1).
Damage (Melee): +20 arcane
Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might.
This item has been sent to the Item's Vault.
