

Requires:
- Level 35
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Physical crit. chance: +4.0%
Defense: +14
Changes stats: +4 Dex / +8 Wil / +6 Cun
Damage when the wearer is hit: 30 mind
Changes resistances: +10% darkness / +10% mind
Changes damage: +4% all
Talent masteries: +0.10 Cursed / Gloom +0.10 Cursed / Darkness
Stealth bonus: +12
Mental save: +10
Hate per kill: +5.00
Mindpower: +8
Mental crit. chance: +4%
It can be used to activate talent Creeping Darkness (costing 18 power out of 18/18) :
Effective talent level: 4.0
Power cost: 18 out of 18/18.
Range: 5.0
Travel Speed: instantaneous
Is: a mind power
Description: Creeping dark slowly spreads from 5 spots in a radius of 3 around the targeted location. The dark deals 30 damage, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing.
The damage will increase with your Mindpower. You do +15% damage to anything that has entered your creeping dark.
Forget the moons, the starry sky,
The warm and greeting sheen of sun,
The rays of light will never reach inside,
The heart which wishes that it be unseen.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Defense: +12
Changes stats: +10 Cun / +10 Wil
Damage when the wearer hits(melee): 35 mind / 10 gloom
Damage when the wearer is hit: 35 mind / 10 gloom
Changes resistances penetration: +20% all
Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Punishments +0.20 Cursed / Slaughter +0.10 Psionic / Solipsism
Psi each turn: +0.20
Hate when firing a critical mind attack: +4.00
Psi when firing a critical mind attack: +4.00
Hate per kill: +2.00
Mindpower: +20
Mental crit. chance: +9%
Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn.
Talent on hit(mindpower): Agony (8% chance level 2).
Talent on hit(mindpower): Hateful Whisper (8% chance level 2).
This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves-his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
Type: charm / torque ; tier 2
When wielded/worn:
Effects on melee hit:
* 30% chance to disease
Damage when hit (Melee): 8 fire
Changes resistances: +3% fire
Changes damage: +15% fire
It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 51 for 7 turns, putting all charms on cooldown for 20 turns.
When used:
100% chance to regenerate 3 hate.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.


cashmere wizard hat 'Carrionobeisance' (2 def, 0 armour)
Requires:
- Level 15
Infused by nature
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Defense: +2 (+1 eff.)
Effects on melee hit:
* 30% chance to corrode armour
Damage when hit (Melee): 4 acid
Changes stats: +5 Cun
Changes resistances: +22% acid / +19% fire / +15% nature
Changes damage: +15% acid / +13% fire
Mental save: +8 (+3 eff.)
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +2
Defense: +8 (+4 eff.)
Damage when hit (Melee): 18 fire
Changes stats: +6 Cun / +6 Mag
Changes resistances: +20% fire / -10% cold
Changes resistances penetration: +20% fire
Changes damage: +20% fire
This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: armor / head ; tier 5
When wielded/worn:
Defense: +7 (+2 eff.)
Changes resistances: +15% mind
Changes resistances cap: +10% mind
Changes resistances penetration: +10% mind
Mental save: +25 (+8 eff.)
Confusion immunity: +40%
Psi when firing a critical mind attack: +6.00
Maximum psi: +50.00
Mindpower: +20 (+7 eff.)
Mental crit. chance: +9%
Infravision radius: +5
It can be used to reveal the surrounding area (range 20), costing 30 power out of 30/30.
This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen."
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Armour: +10
Fatigue: +2%
Changes stats: +6 Str / +6 Con
Activating this item is instant.
It can be used to activate talent Juggernaut (costing 30 power out of 60/60) :
Effective talent level: 2.0
Power cost: 30 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Description: Concentrate on the battle, ignoring some of the damage you take.
Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns.
A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +2
Defense: +8 (+4 eff.)
Damage when hit (Melee): 18 fire
Changes stats: +6 Cun / +6 Mag
Changes resistances: +20% fire / -10% cold
Changes resistances penetration: +20% fire
Changes damage: +20% fire
This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Armour: +8
Defense: +2 (+1 eff.)
Damage when hit (Melee): 8 darkness
Changes resistances: +9% darkness / +19% cold
Changes resistances penetration: +25% darkness
Changes damage: +6% darkness / +30% fire
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Powered by steamtech
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
It is part of a set of items.
The more steam the better!
When wielded/worn:
Physical crit. chance: +10.0%
Armour: +12
Changes stats: +6 Str / +6 Dex
Changes damage: +8% all
Critical mult.: +30.00%
Disarm immunity: +50%
Steam crit. chance: +10%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Gauntlets. But with steam power!
This item has been sent to the Item's Vault.


Requires:
- Magic 25
- Willpower 20
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Damage when hit (Melee): 4 arcane / 10 vim draining blight
Changes stats: +5 Str / +5 Mag / +5 Wil
Changes resistances penetration: +20% darkness
Changes damage: +9% blight / +8% arcane
Only die when reaching: -20.00 life
Maximum vim: +25.00
Spell crit. chance: +3%
Mindpower: +15 (+5 eff.)
It can be used to activate talent Vimsense (costing 25 power out of 45/45) :
Effective talent level: 2.0
Power cost: 25 out of 45/45.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10.
The evil touch will reduce their blight resistance by 16% and all saves by 26, but also make them aware of you.
The resistance and save reduction will improve with your Spellpower.
A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Infused by nature
2.00 Encumbrance.
Type: armor / cloth ; tier 4
When wielded/worn:
Changes stats: +5 Str / +7 Mag / +7 Wil
Changes resistances: +11% blight / +7% cold / +8% lightning / +13% all
Changes damage: +20% lightning / +8% physical / +9% cold
Life regen: +2.70
Maximum life: +56.00
Healing mod.: +14%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.