
Chromatic Harness (10 def, 14 armour)Requires:
- Talent Armour Training
Infused by nature
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 5
When wielded/worn:
Armour: +14
Defense: +10
Fatigue: +16%
Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck
Changes resistances: +20% lightning / +20% physical / +20% cold / +20% acid / +20% fire
Grants telepathy: Dragon
Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Corrosive Breath (-3 turns) Fire Breath (-3 turns)
Blindness immunity: +50%
Stun/Freeze immunity: +25%
Knockback immunity: +50%
This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner.
This item has been sent to the Item's Vault.

drakeskin leather gloves 'Khelitir' (0 def, 9 armour)Requires:
- Level 35
Infused by arcane disrupting forces
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Accuracy: +11
Armour: +9
Changes stats: +5 Cun / +1 Dex
Changes resistances: +19% blight / +31% darkness / +18% arcane
Damage affinity(heal): +12% nature
Talent mastery: +0.20 Wild-gift / Antimagic
Spell save: +15
Mental save: +9
Maximum life: +75.00
Infravision radius: +3
See invisible: +6
It can be used to activate talent Track, placing all other charms into a 15 cooldown :
Effective talent level: 2.0
Power cost: 15 out of 15/15.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 26 for 5 turns.
The radius will increase with your Cunning.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

Un'fezan's Cap (1 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
It is part of a set of items.
When wielded/worn:
Defense: +1
Changes stats: +8 Cun / +4 Wil
Changes resistances: +20% temporal
Talent mastery: +0.20 Chronomancy / Time Travel
Spellpower: +8
Mindpower: +8
Reduces paradox failures(equivalent to willpower): +10
It can be used to activate talent Wormhole (costing 15 power out of 15/15) :
Effective talent level: 1.0
Power cost: 15 out of 15/15.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: You fold the space between yourself and a random point within range, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported to the other. The wormholes will last 5 turns.
At level 4, you may choose the exit location target area (radius 7). The duration will scale with your Paradox.
This fez once belonged to a traveler; it always seems to be found lying around in odd locations.
Fezzes are cool.
This item has been sent to the Item's Vault.

Morrigor (50-70 power, 12 apr)Requires:
- Magic 40
Powered by arcane forces
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 50.0 - 70.0
Uses stats: 60% Mag, 60% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +12
Physical crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* deal bonus arcane and darkness damage
On weapon kill:
* swallows the victim's soul, gaining a new power
When wielded/worn:
Talent granted: +1 Soul Purge
Spellpower: +24
Spell crit. chance: +12%
This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company.
This item has been sent to the Item's Vault.

Malen the Demonjustice (31.5-44.1 power, 5 apr)Requires:
- Strength 35
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 4
Base power: 31.5 - 44.1
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* 13 arcane resource burn
On weapon crit:
* burns latent spell energy
Damage (Melee): +4 acid
Burst (radius 2) on crit: +4 acid
Damage against: +14% Unnatural
When wielded/worn:
Physical power: +8 (+3 eff.)
Damage when hit (Melee): 12 acid
Changes stats: +1 Con / +5 Wil
Changes resistances: +9% darkness
Changes resistances penetration: +9% physical
Disarm immunity: +22%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.
