
Telos's Staff (Top Half) (35-42 power, 0 apr, arcane element)Requires:
- Magic 35
Powered by arcane forces
2.50 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It is part of a set of items.
Base power: 35.0 - 42.0
Uses stat: 100% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Wil
Changes damage: +35% arcane
Talent granted: +1 Command Staff
Mental save: +8 (+4 eff.)
Spellpower: +30 (+18 eff.)
Spell crit. chance: +15%
The top part of Telos' broken staff.
This item has been sent to the Item's Vault.

Blizzardwish the pouch of stralite shots (21/21, 45-54 power, 5 apr)Requires:
- Dexterity 35
Powered by arcane forces
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 4
Base power: 45.0 - 54.0
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Mastery: Master Marksman
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +5
Crit. chance: +5.5%
Capacity: 21
On weapon hit:
* 20% chance to knock the target back 3 spaces and deal 158 physical damage
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
Damage (Ranged): +17 light / +29 physical
Damage (radius 1) on hit: +16 cold
Damage (radius 2) on crit: +12 arcane / +20 cold
Damage against: +20% Undead
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

Newly picked upPoriwen the Strikesun
Requires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
Damage (Ranged): +41 lightning / +29 fire
When wielded/worn:
Changes stats: +1 Mag
Changes resistances penetration: +38% physical
Changes damage: +33% lightning / +18% fire
Maximum mana: +40.00
Damage Shield penetration: +30%
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Bolbum's Big Knocker (64-77 power, 10 apr, physical element)Requires:
- Magic 38
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 64.0 - 76.8
Uses stat: 140% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +10
Attack speed: 100%
Damage (Melee): +10 % chance of confusion
When wielded/worn:
Accuracy: +7 (+2 eff.)
Changes damage: +20% physical
Talent mastery: +0.20 Spell / Staff combat
Spellpower: +12 (+8 eff.)
Spell crit. chance: +18%
It can be used to activate talent Channel Staff (costing 7 power out of 20/20) :
Effective talent level: 3.5
Power cost: 7 out of 20/20.
Range: 8
Travel Speed: 2000% of base
Is: a spell
Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 99% staff damage.
The bolt will only hurt hostile targets, and pass safely through friendly ones.
This attack always has a 100% chance to hit, and ignores the target's Armour.
When projecting a bolt with your staff its damage modifier is increased by 20%.
A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after.
This item has been sent to the Item's Vault.

magewarrior's short elven-wood vilestaff of might (25-30 power, 5 apr, darkness element)Requires:
- Magic 35
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 4
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +8 (+4 eff.)
Physical crit. chance: +7.0%
Physical power: +13 (+6 eff.)
Changes damage: +25% darkness
Talent granted: +1 Command Staff
Spellpower: +21 (+5 eff.)
Spell crit. chance: +15%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Amethyst of Sanctuary (15-16 power, 26 apr, mind damage)Requires:
- Willpower 28
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 4
Base power: 15.0 - 16.5
Uses stats: 50% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +26
Crit. chance: +6.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +8 Wil
Changes resistances: +15% mind
Talent masteries: +0.30 Psionic / Focus +0.30 Psionic / Absorption
Mental save: +25 (+8 eff.)
Maximum psi: +20.00
Mindpower: +14 (+3 eff.)
Mental crit. chance: +7%
Reduce damage from attackers more than 3 tiles away by 25%
This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces.
This item has been sent to the Item's Vault.

Eye of the Wyrm (16-18 power, 24 apr, physical damage)Requires:
- Willpower 45
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 4
Base power: 16.0 - 17.6
Uses stats: 50% Wil, 20% Str, 10% Cun
Damage type: Physical
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +2.5%
Attack speed: 100%
Damage conversion: 20% acid / 20% physical / 20% cold / 20% fire / 20% lightning
When wielded/worn:
Physical crit. chance: +5.0%
Physical power: +10 (+5 eff.)
Changes resistances: +10% acid / +10% physical / +10% fire / +10% cold / +10% lightning
Changes damage: +12% lightning / +12% physical / +12% fire / +12% cold / +12% acid
Talent masteries: +0.30 Wild-gift / Venom drake aspect +0.30 Wild-gift / Cold drake aspect +0.30 Wild-gift / Fire drake aspect +0.30 Wild-gift / Storm drake aspect +0.30 Wild-gift / Sand drake aspect
Mindpower: +10 (+2 eff.)
Mental crit. chance: +5%
The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn.
It can be used to activate talent Corrosive Breath (costing 22 power out of 30/30) :
Effective talent level: 5.5
Power cost: 22 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a mind power and a nature gift
Description: You breathe acid in a frontal cone of radius 9. Any target caught in the area will take 156.30 acid damage.
Enemies caught in the acid are disarmed for 3 turns.
The damage will increase with your Strength, the critical chance is based on your Mental crit rate, and the Disarm apply power is based on your Mindpower.
Each point in acid drake talents also increases your acid resistance by 1%.
A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something.
This item has been sent to the Item's Vault.

drakeskin leather sling 'Tarrahell'Requires:
- Dexterity 48
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / sling ; tier 5
Accuracy bonus: +0.2% base dam (max 20%)
Crit. chance: +4.0%
Attack speed: 100%
Firing range: +10
Damage Shield penetration (this weapon only): +30%
Damage (radius 1) on hit: +16 mind
When wielded/worn:
Accuracy: +13 (+5 eff.)
Armour penetration: +13
Ammo reloads per turn: +4
Changes stats: +4 Dex / +5 Con
Changes resistances penetration: +12% all
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

magewarrior's short dragonbone vilestaff of illumination (30-36 power, 6 apr, acid element)Requires:
- Magic 48
Infused by nature
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +10 (+3 eff.)
Physical crit. chance: +7.0%
Physical power: +10 (+4 eff.)
Defense: +10 (+3 eff.)
Changes damage: +30% acid
Talent granted: +1 Command Staff
Spellpower: +21 (+8 eff.)
Spell crit. chance: +8%
Light radius: +4
It can be used to activate talent Illuminate, placing all other charms into a 5 cooldown :
Effective talent level: 3.5
Power cost: 5 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 54.05 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

voratun longsword 'Flashsever' (48-66 power, 6 apr)Requires:
- Strength 48
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 5
Base power: 47.5 - 66.5
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +16 fire / +14 darkness / +13 nature
Damage (radius 1) on hit: +8 fire
Damage against: +12% Living
When wielded/worn:
Damage when hit (Melee): 2 lightning
Changes resistances: +3% lightning
Changes resistances penetration: +5% lightning
Changes damage: +9% fire
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

magewarrior's short elven-wood starstaff (25-30 power, 5 apr, temporal element)Requires:
- Magic 35
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 4
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +8 (+2 eff.)
Physical crit. chance: +5.0%
Physical power: +7 (+2 eff.)
Changes damage: +25% temporal
Talent granted: +1 Command Staff
Spellpower: +18 (+9 eff.)
Spell crit. chance: +6%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
