

17.0
T5 massive armor
Reqs Massive armour training
Con 150
[Unique]
Arcane
While equipped:
Stats +15 Str +25 Mag
dps ----------
Spell.pwr +25 (+5 eff.)
----- def -----
Armour +50
Defense +40 (+15 eff.)
Fatigue +70%
Resists +10% all
Phys.save +35 (+14 eff.)
Spell.save +35 (+11 eff.)
Max.HP +270.00
HP.reg +10.00
15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown.
If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware.
This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic.
This item has been sent to the Item's Vault.


9.0
T3 light armor
[Unique]
Arcane
While equipped:
Stats +8 Cun
dps ----------
Apr +10
----- def -----
Armour +12
Defense +14 (+7 eff.)
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.


3.0
T5 mindstar 1H weapon
[Unique]
Nature/Psionic
Power 115% Range: 1.1x
Uses 50% Wil, 30% Cun
Dmg Mind
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +27
Crit +5.0%
Atk.spd 100%
On Hit:
* reduces mental save
While equipped:
Stats +3 Cun +7 Wil
dps ----------
Mind.crit +7%
Mind.pwr +10 (+3 eff.)
Dmg.mod +10% mind
Res.pen +15% mind
----- def -----
Resists +25% mind
Mind.save +24 (+6 eff.)
See all other beings around you for 5 turns.
Uses 25 power out of 25/25
Activation is instant.
A strange aura surrounds this mindstar. You feel a presence, but it is obscured, as if it refuses to be found.
This item has been sent to the Item's Vault.


0.1
T5 ring jewelry
[Random Unique]
Master/Psionic
While equipped:
Stats +18 Cun +9 Dex
dps ----------
Melee+ 26 physical
Ranged+ 35 physical
Dmg.mod +18% acid +29% mind
+3% darkness
Res.pen +5% acid
Acc +14 (+2 eff.)
On Hit (Melee):
* 27% chance to reduce all saves and defense by 41
* 21% chance to reduce damage dealt by 33%
On Hit (Ranged):
* 20% chance to reduce all saves and defense by 41
----- def -----
Resists +20% mind +3% darkness
---------- misc
Hate/m.crit +3.00
Max.hate +14.00
Bleeding Edge:
Puts all charms on 20 cooldown
Level 3.5
Pwr.cost 20 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Description: Lashes at the target, doing 159% weapon damage.
If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%.
Rings make your fingers look great!
This item has been sent to the Item's Vault.


5.0
T5 greatmaul 2H weapon
[Random Unique]
Disrupt/Master
Power 71.0 - 106.5 Physical
Uses 120% Str
Mastery Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +4
Crit +3.0%
Atk.spd 100%
Melee+ +12 fire
Against +24% Unnatural
On Hit.r1 +12 fire
On Hit:
* 12% chance to slow global speed by 58%
* Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50%
On Crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
While equipped:
dps ----------
Phys.crit +14.0%
Dmg.mod +6% darkness
Res.pen +5% darkness
Melee Ret 2 darkness
----- def -----
Resists +6% fire
Massive two-handed mauls.
This item has been sent to the Item's Vault.