Champion's Will (67-107.2 power, 22 apr)
Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
1.40 Ego Multiplier.
[Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 67.0 - 107.2
Uses stats: 115% Str, 20% Con
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +22
Physical crit. chance: +12.0%
Attack speed: 100%
On weapon hit:
* releases a burst of light, dealing damage equal to your spellpower in a 3 radius cone.
When wielded/worn:
Changes stats: +12 Str / +6 Mag / +7 Con
Talent masteries: +0.20 Celestial / Sun +0.10 Celestial / Radiance +0.20 Celestial / Crusader
Talents cooldown: Sun Ray (-1 turn) Absorption Strike (-1 turn) Flash of the Blade (-1 turn)
Increases the damage of Sun Beam by 15%.
It can be used to strike with your weapon as 100% light damage, up to 4 spaces away, healing for 50% of the damage dealt, costing 30 power out of 30/30.
This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively.
This item has been sent to the Item's Vault.
Champion's Will (67-107.2 power, 22 apr)Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
1.40 Ego Multiplier.
[Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 67.0 - 107.2
Uses stats: 115% Str, 20% Con
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +22
Physical crit. chance: +12.0%
Attack speed: 100%
On weapon hit:
* releases a burst of light, dealing damage equal to your spellpower in a 3 radius cone.
When wielded/worn:
Changes stats: +12 Str / +6 Mag / +7 Con
Talent masteries: +0.20 Celestial / Sun +0.10 Celestial / Radiance +0.20 Celestial / Crusader
Talents cooldown: Sun Ray (-1 turn) Absorption Strike (-1 turn) Flash of the Blade (-1 turn)
Increases the damage of Sun Beam by 15%.
It can be used to strike with your weapon as 100% light damage, up to 4 spaces away, healing for 50% of the damage dealt, costing 30 power out of 30/30.
This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively.
This item has been sent to the Item's Vault.
The Black Spike (48-67.2 power, 20 apr)
Requires:
- Strength 40
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
Base power: 48.0 - 67.2
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +20
Physical crit. chance: +5.0%
Attack speed: 100%
Damage conversion: 50% darkness
When wielded/worn:
Changes stats: +10 Str / +8 Mag
Changes resistances: +18% darkness / +12% blight
Changes resistances penetration: +0% all
Changes damage: +25% darkness
Shadow Power: +5
Increases all damage penetration by 1% for each point of your Shadow Power.
"All the better to pierce the heart of the world."
This item has been sent to the Item's Vault.
The Black Spike (48-67.2 power, 20 apr)Requires:
- Strength 40
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
Base power: 48.0 - 67.2
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +20
Physical crit. chance: +5.0%
Attack speed: 100%
Damage conversion: 50% darkness
When wielded/worn:
Changes stats: +10 Str / +8 Mag
Changes resistances: +18% darkness / +12% blight
Changes resistances penetration: +0% all
Changes damage: +25% darkness
Shadow Power: +5
Increases all damage penetration by 1% for each point of your Shadow Power.
"All the better to pierce the heart of the world."
This item has been sent to the Item's Vault.
Ego Pierce (45-63 power, 6 apr)
Requires:
- Strength 48
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
It is part of a set of items.
With the right boots, an astral duel can be fought in four dimensions.
Base power: 45.0 - 63.0
Uses stat: 100% Str
Damage type: Psychic
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 15% chance to stun or confuse the target depending on psychic damage done; this will change the psychic damage type if subject to change
Damage (Melee): +100 Psychic
When wielded/worn:
Physical crit. chance: +10.0%
Changes stats: +10 Mag
Changes resistances penetration: +20% mind / +20% physical
Changes damage: +20% mind / +20% physical
Damage affinity(heal): +15% mind
Critical mult.: +15.00%
Confusion immunity: +20%
A slender rapier with a blade composed of blue crystal, this was the weapon of Elria Eagleheart in the Age of Dusk. It was said to be able to strike at the mind directly, disorienting those hit by it. After Elria passed away, the rapier was wielded by other mind knights throughout the Age of Dusk, but like all of the enchanted weapons of the Eagleheart siblings, it was lost during the Cataclysm.
This item has been sent to the Item's Vault.
Ego Pierce (45-63 power, 6 apr)Requires:
- Strength 48
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
It is part of a set of items.
With the right boots, an astral duel can be fought in four dimensions.
Base power: 45.0 - 63.0
Uses stat: 100% Str
Damage type: Psychic
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 15% chance to stun or confuse the target depending on psychic damage done; this will change the psychic damage type if subject to change
Damage (Melee): +100 Psychic
When wielded/worn:
Physical crit. chance: +10.0%
Changes stats: +10 Mag
Changes resistances penetration: +20% mind / +20% physical
Changes damage: +20% mind / +20% physical
Damage affinity(heal): +15% mind
Critical mult.: +15.00%
Confusion immunity: +20%
A slender rapier with a blade composed of blue crystal, this was the weapon of Elria Eagleheart in the Age of Dusk. It was said to be able to strike at the mind directly, disorienting those hit by it. After Elria passed away, the rapier was wielded by other mind knights throughout the Age of Dusk, but like all of the enchanted weapons of the Eagleheart siblings, it was lost during the Cataclysm.
This item has been sent to the Item's Vault.
Rising Phoenix (60-90 power, 4 apr)
Requires:
- Strength 48
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
It is part of a set of items.
You almost feel like it could be held in talons as easily as hands.
Base power: 60.0 - 90.0
Uses stat: 120% Str
Damage type: Solar Fire
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
Damage (Melee): +75 Solar Fire
When wielded/worn:
Physical crit. chance: +10.0%
Changes stats: +5 Str / +5 Mag
Changes resistances penetration: +20% light / +20% fire
Changes damage: +20% light / +20% fire
Damage affinity(heal): +15% fire
Critical mult.: +15.00%
Blindness immunity: +20%
Your Fire and Light damage bonuses (before the bonus from this weapon) are added together, as are your Fire and Light damage penetration.
A golden battle-axe with blades that resemble the wings of a bird, this was the weapon of Ardain Eagleheart in the Age of Dusk. It was said to focus the full power of the sun into every spell he cast. After Ardain passed away, the axe was wielded by other phoenix knights throughout the Age of Dusk, but like all of the enchanted weapons of the Eagleheart siblings, it was lost during the Cataclysm.
This item has been sent to the Item's Vault.
Rising Phoenix (60-90 power, 4 apr)Requires:
- Strength 48
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
It is part of a set of items.
You almost feel like it could be held in talons as easily as hands.
Base power: 60.0 - 90.0
Uses stat: 120% Str
Damage type: Solar Fire
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
Damage (Melee): +75 Solar Fire
When wielded/worn:
Physical crit. chance: +10.0%
Changes stats: +5 Str / +5 Mag
Changes resistances penetration: +20% light / +20% fire
Changes damage: +20% light / +20% fire
Damage affinity(heal): +15% fire
Critical mult.: +15.00%
Blindness immunity: +20%
Your Fire and Light damage bonuses (before the bonus from this weapon) are added together, as are your Fire and Light damage penetration.
A golden battle-axe with blades that resemble the wings of a bird, this was the weapon of Ardain Eagleheart in the Age of Dusk. It was said to focus the full power of the sun into every spell he cast. After Ardain passed away, the axe was wielded by other phoenix knights throughout the Age of Dusk, but like all of the enchanted weapons of the Eagleheart siblings, it was lost during the Cataclysm.
This item has been sent to the Item's Vault.
Grindstone (42-58.8 power, 6 apr)
Requires:
- Strength 48
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / waraxe ; tier 5
It is part of a set of items.
Maybe shields don't need to be made of metal either.
Base power: 42.0 - 58.8
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* Imposes a stacking 10% penalty to global and movement speed
Damage (Melee): +75 Earth
When wielded/worn:
Physical crit. chance: +10.0%
Changes stats: +5 Mag / +0 Wil / +5 Con
Changes resistances penetration: +20% nature / +20% physical
Changes damage: +20% nature / +20% physical
Damage affinity(heal): +15% nature
Critical mult.: +15.00%
Stun/Freeze immunity: +20%
Spell crit. chance: +0%
A waraxe made of heavy stone but holding a sharper edge than most weapons of steel, this was the weapon of Aethe Eagleheart in the Age of Dusk. It was said to turn any blood it drew to thick, hardening mud that would slow and hamper the injured. After Aethe passed away, the axe was wielded by other earth knights throughout the Age of Dusk, but like all of the enchanted weapons of the Eagleheart siblings, it was lost during the Cataclysm.
This item has been sent to the Item's Vault.
Grindstone (42-58.8 power, 6 apr)Requires:
- Strength 48
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / waraxe ; tier 5
It is part of a set of items.
Maybe shields don't need to be made of metal either.
Base power: 42.0 - 58.8
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* Imposes a stacking 10% penalty to global and movement speed
Damage (Melee): +75 Earth
When wielded/worn:
Physical crit. chance: +10.0%
Changes stats: +5 Mag / +0 Wil / +5 Con
Changes resistances penetration: +20% nature / +20% physical
Changes damage: +20% nature / +20% physical
Damage affinity(heal): +15% nature
Critical mult.: +15.00%
Stun/Freeze immunity: +20%
Spell crit. chance: +0%
A waraxe made of heavy stone but holding a sharper edge than most weapons of steel, this was the weapon of Aethe Eagleheart in the Age of Dusk. It was said to turn any blood it drew to thick, hardening mud that would slow and hamper the injured. After Aethe passed away, the axe was wielded by other earth knights throughout the Age of Dusk, but like all of the enchanted weapons of the Eagleheart siblings, it was lost during the Cataclysm.
This item has been sent to the Item's Vault.
Adamant (10 def, 20 armour, 75-90 power, 300 block)
Requires:
- Talent Heavy Armour Training (level 2)
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
It is part of a set of items.
Maybe weapons don't need to be made of metal either.
When used to attack (with talents):
Base power: 75.0 - 90.0
Uses stat: 100% Str
Damage type: Nature
Accuracy bonus: +2.5% procs dam / acc
Crit. chance: +5.0%
Block value: +300
Damage (Melee): +25 Earth
When wielded/worn:
Physical crit. chance: +0.0%
Armour: +20
Defense: +10 (+3 eff.)
Ranged Defense: +10 (+2 eff.)
Fatigue: +10%
Changes stats: +5 Str / +0 Mag / +5 Wil
Changes resistances: +15% lightning / +15% mind / +15% nature / +15% fire / +15% arcane / +15% cold
Changes resistances penetration: +20% nature / +20% physical
Changes damage: +20% nature / +20% physical
Damage affinity(heal): +15% nature
Talent granted: +5 Block
Critical mult.: +15.00%
Stun/Freeze immunity: +20%
Spell crit. chance: +10%
Damage Shield Duration: +2
Damage Shield Power: +25%
A shield composed of solid enchanted gemstone, which was carried into battle by Aethe Eagleheart in the Age of Dusk. It was said to strengthen and prolong any magical shields she cast, and to offer protection against all the elements favored by her siblings. After Aethe passed away, the shield was carried by other earth knights throughout the Age of Dusk, but like all of the enchanted weapons of the Eagleheart siblings, it was lost during the Cataclysm.
This item has been sent to the Item's Vault.
Adamant (10 def, 20 armour, 75-90 power, 300 block)Requires:
- Talent Heavy Armour Training (level 2)
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
It is part of a set of items.
Maybe weapons don't need to be made of metal either.
When used to attack (with talents):
Base power: 75.0 - 90.0
Uses stat: 100% Str
Damage type: Nature
Accuracy bonus: +2.5% procs dam / acc
Crit. chance: +5.0%
Block value: +300
Damage (Melee): +25 Earth
When wielded/worn:
Physical crit. chance: +0.0%
Armour: +20
Defense: +10 (+3 eff.)
Ranged Defense: +10 (+2 eff.)
Fatigue: +10%
Changes stats: +5 Str / +0 Mag / +5 Wil
Changes resistances: +15% lightning / +15% mind / +15% nature / +15% fire / +15% arcane / +15% cold
Changes resistances penetration: +20% nature / +20% physical
Changes damage: +20% nature / +20% physical
Damage affinity(heal): +15% nature
Talent granted: +5 Block
Critical mult.: +15.00%
Stun/Freeze immunity: +20%
Spell crit. chance: +10%
Damage Shield Duration: +2
Damage Shield Power: +25%
A shield composed of solid enchanted gemstone, which was carried into battle by Aethe Eagleheart in the Age of Dusk. It was said to strengthen and prolong any magical shields she cast, and to offer protection against all the elements favored by her siblings. After Aethe passed away, the shield was carried by other earth knights throughout the Age of Dusk, but like all of the enchanted weapons of the Eagleheart siblings, it was lost during the Cataclysm.
This item has been sent to the Item's Vault.
Ethereal Boots (0 def, 5 armour)
Requires:
- Level 35
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 5
It is part of a set of items.
With the right weapon you could really pierce your foes' egos.
When wielded/worn:
Armour: +5
Changes stats: +10 Wil
Changes resistances penetration: +20% mind / +20% physical
Changes damage: +20% mind / +20% physical
Damage affinity(heal): +15% mind
Critical mult.: +15.00%
Confusion immunity: +20%
Mindpower: +25 (+8 eff.)
Mental crit. chance: +10%
Each time you move you produce a radius three burst of telekinetic and telepathic energy that has a chance to concuss all enemies within for one turn, preventing them from using talents and possibly causing cross-tier brainlock. The target can resist with mental save, physical save, confusion resistance, and stun resistance, and the chance is increased with your mindpower.
Activating this item is instant.
It can be used to activate talent Astral Jaunt (costing 20 power out of 40/40) :
Effective talent level: 5.0
Power cost: 20 out of 40/40.
Range: 10
Travel Speed: instantaneous
Is: a mind power
Description: You are able to teleport yourself up to 10 tiles within line of sight.
At raw talent level 2, you can teleport characters other than yourself.
At raw talent level 3, you may teleport up to 5 separate targets per use of this talent, allowing you to reshape the battlefield to your liking. You cannot teleport the same target multiple times.
At raw talent level 4, you no longer need line of sight to the destination when teleporting yourself.
At raw talent level 5, you no longer need line of sight to the destination when teleporting others.
This talent takes no time to use, unless you initiate more than one teleport.
This talent can be triggered by Eldritch Combat. In this case, you make a single immediate teleport to a random opponent in your teleport range, make a bonus attack against it for 160% damage, and teleport back to your old position. This sudden attack can catch foes off-guard, giving a 90% chance of causing cross-tier brainlock or off-balance status (depending on if you are currently using telepathic or telekinetic effects).
A pair of transparent gray boots that seem to pulse with every step, these boots were worn by Elria Eagleheart in the Age of Dusk. They were said to allow her to teleport far more rapidly, and to hammer the minds of her foes both telekinetically and telepathically with every step. After Elria passed away, the boots were worn by other mind knights throughout the Age of Dusk, but like all of the enchanted weapons of the Eagleheart siblings, it was lost during the Cataclysm.
This item has been sent to the Item's Vault.
Ethereal Boots (0 def, 5 armour)Requires:
- Level 35
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 5
It is part of a set of items.
With the right weapon you could really pierce your foes' egos.
When wielded/worn:
Armour: +5
Changes stats: +10 Wil
Changes resistances penetration: +20% mind / +20% physical
Changes damage: +20% mind / +20% physical
Damage affinity(heal): +15% mind
Critical mult.: +15.00%
Confusion immunity: +20%
Mindpower: +25 (+8 eff.)
Mental crit. chance: +10%
Each time you move you produce a radius three burst of telekinetic and telepathic energy that has a chance to concuss all enemies within for one turn, preventing them from using talents and possibly causing cross-tier brainlock. The target can resist with mental save, physical save, confusion resistance, and stun resistance, and the chance is increased with your mindpower.
Activating this item is instant.
It can be used to activate talent Astral Jaunt (costing 20 power out of 40/40) :
Effective talent level: 5.0
Power cost: 20 out of 40/40.
Range: 10
Travel Speed: instantaneous
Is: a mind power
Description: You are able to teleport yourself up to 10 tiles within line of sight.
At raw talent level 2, you can teleport characters other than yourself.
At raw talent level 3, you may teleport up to 5 separate targets per use of this talent, allowing you to reshape the battlefield to your liking. You cannot teleport the same target multiple times.
At raw talent level 4, you no longer need line of sight to the destination when teleporting yourself.
At raw talent level 5, you no longer need line of sight to the destination when teleporting others.
This talent takes no time to use, unless you initiate more than one teleport.
This talent can be triggered by Eldritch Combat. In this case, you make a single immediate teleport to a random opponent in your teleport range, make a bonus attack against it for 160% damage, and teleport back to your old position. This sudden attack can catch foes off-guard, giving a 90% chance of causing cross-tier brainlock or off-balance status (depending on if you are currently using telepathic or telekinetic effects).
A pair of transparent gray boots that seem to pulse with every step, these boots were worn by Elria Eagleheart in the Age of Dusk. They were said to allow her to teleport far more rapidly, and to hammer the minds of her foes both telekinetically and telepathically with every step. After Elria passed away, the boots were worn by other mind knights throughout the Age of Dusk, but like all of the enchanted weapons of the Eagleheart siblings, it was lost during the Cataclysm.
This item has been sent to the Item's Vault.
The Black Wall (12 def, 9 armour, 164% power, 200 block)
Requires:
- Strength 28
- Talent Heavy Armour Training (level 2)
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
When used to attack (with talents):
Power: 164% Range: 1.2x
Uses stat: 100% Str
Damage type: Darkness
Mastery: Weapons Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +4.5%
Block value: +200
When wielded/worn:
Armour: +9
Defense: +12 (+4 eff.)
Ranged Defense: +15 (+5 eff.)
Fatigue: +28%
Damage when hit (Melee): 10 darkness
Talent masteries: +0.20 Technique / Shield defense +0.20 Technique / Shield offense +0.20 Corruption / Doom shield
Talent granted: +5 Block
Shadow Power: +5
Increases all resists by 0.4% for each point of your Shadow Power.
"With this, no one will ever harm you again."
This item has been sent to the Item's Vault.
The Black Wall (12 def, 9 armour, 164% power, 200 block)Requires:
- Strength 28
- Talent Heavy Armour Training (level 2)
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
When used to attack (with talents):
Power: 164% Range: 1.2x
Uses stat: 100% Str
Damage type: Darkness
Mastery: Weapons Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +4.5%
Block value: +200
When wielded/worn:
Armour: +9
Defense: +12 (+4 eff.)
Ranged Defense: +15 (+5 eff.)
Fatigue: +28%
Damage when hit (Melee): 10 darkness
Talent masteries: +0.20 Technique / Shield defense +0.20 Technique / Shield offense +0.20 Corruption / Doom shield
Talent granted: +5 Block
Shadow Power: +5
Increases all resists by 0.4% for each point of your Shadow Power.
"With this, no one will ever harm you again."
This item has been sent to the Item's Vault.