Difference between revisions of "Light armour training (talent)"

From Tales of Maj'Eyal
Jump to: navigation, search
(Version 1.7.4 confirmed. Modified description for compatibility with scaling templates)
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{Ability_box
 
{{Ability_box
|game_version=1.7.4
+
|game_version=1.7.6
 
|name=Light Armour Training
 
|name=Light Armour Training
 
|image=Light armour training.png
 
|image=Light armour training.png
Line 8: Line 8:
 
|use_mode=Passive
 
|use_mode=Passive
 
|desc=
 
|desc=
You learn to maintain your agility and manage your combat posture while wearing light armour.  When wearing armour no heavier than leather in your main body slot, you gain defense equal to {{CS|(Dex * Talent Level)|4|0|50|500|0.375}}, armour hardiness equal to {{CL|Talent Level|100%|5|0.938|50%|9.375}}, and {{CTL|50|5|18%}} reduced fatigue.
+
You learn to maintain your agility and manage your combat posture while wearing light armour.  When wearing armour no heavier than leather in your main body slot, you gain the following bonuses
 +
 
 +
* [[Saves and To-Hit|Defense]] increased by {{CS|(Talent Level * Dex)|4|0|50|500|0.375}}
 +
* [[Armour|Armour hardiness]] increased by {{CL|(Talent Level * 4)|100%|5|3.75|50%|37.5}}
 +
* [[Fatigue]] reduced by {{CTL|50|10|25%}}
  
 
In addition, when you step adjacent to a (visible) enemy, you use the juxtaposition to increase your total defense by {{CS|(Dex * Talent Level)|2|0|25|500|0.375}} for 2 turns.
 
In addition, when you step adjacent to a (visible) enemy, you use the juxtaposition to increase your total defense by {{CS|(Dex * Talent Level)|2|0|25|500|0.375}} for 2 turns.
  
 
The Defense bonus scales with your Dexterity.
 
The Defense bonus scales with your Dexterity.
 +
|avail=Note that both [[Adventurer]] and [[Wanderer]] classes begin with {{c|Combat Training}} unlocked
 +
|avail.classes=It would be easier to list the classes that ''don't'' have it by default: The entire {{mc|Mage}} metaclass—[[Alchemist]], [[Archmage]], [[Necromancer]]; plus [[Doomed]], [[Corruptor]], [[Anorithil]], [[Oozemancer]], [[Paradox Mage]], and [[Solipsist]]
 +
|avail.shops=[[Last Hope]] ([[Age of Ascendancy]]), [[Kruk Pride]] ([[Embers of Rage]])
 
}}
 
}}

Latest revision as of 19:35, 5 November 2025

Light Armour Training
Light armour training.png
Game Version 1.7.6
Category Type Technique
Category Combat Training
Requirements Dex (16,20,26,34,44)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description You learn to maintain your agility and manage your combat posture while wearing light armour. When wearing armour no heavier than leather in your main body slot, you gain the following bonuses

In addition, when you step adjacent to a (visible) enemy, you use the juxtaposition to increase your total defense by 2–25cS:0.375P as (Dex * Talent Level) varies from 0–500 for 2 turns.

The Defense bonus scales with your Dexterity.

Availability Note that both Adventurer and Wanderer classes begin with Combat Training unlocked
Classes 
It would be easier to list the classes that don't have it by default: The entire Mage metaclass—Alchemist, Archmage, Necromancer; plus Doomed, Corruptor, Anorithil, Oozemancer, Paradox Mage, and Solipsist
Shops/Towns
Last Hope (Age of Ascendancy), Kruk Pride (Embers of Rage)