Difference between revisions of "Trap mastery (talent)"
ScienceBall (Talk | contribs) (Break into more lines to be easier to read. Split out trap_effectiveness for reference in other places. Fix redundant wording.) |
ScienceBall (Talk | contribs) (Since there's only 2 traps that don't use Cunning for the combatStatScale, we can list them here. General range (taken from a code comment).) |
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(Known/unlocked traps go here, in the format "Tier X: Trap Name - short description") | (Known/unlocked traps go here, in the format "Tier X: Trap Name - short description") | ||
− | Many traps scale based on a value called '''trap_effectiveness'''. This value is given by the formula (1 + {{CTS|25|100}}/100)*{{CSS|cun|1|5}}. The talent level used for the combatTalentScale is {{t|Trap Priming}}'s level if the trap is primed, or Trap Mastery's level otherwise. The stat that the combatStatScale uses is Cunning unless stated otherwise, but for | + | Many traps scale based on a value called '''trap_effectiveness'''. This value is given by the formula (1 + {{CTS|25|100}}/100)*{{CSS|cun|1|5}}, and it generally ranges from 1 to 10 at normal character levels. The talent level used for the combatTalentScale is {{t|Trap Priming}}'s level if the trap is primed, or Trap Mastery's level otherwise. The stat that the combatStatScale uses is Cunning unless stated otherwise, but for {{t|Gravitic Trap}} it uses Magic, and for {{t|Purging Trap}} it uses Willpower. |
Traps prepared this way are difficult to detect ({{cS|Talent Level * .25 * Cun|10|3.75|75|125|0.25}} detection 'power')<br/> | Traps prepared this way are difficult to detect ({{cS|Talent Level * .25 * Cun|10|3.75|75|125|0.25}} detection 'power')<br/> |
Latest revision as of 04:35, 8 May 2022
Trap Mastery | ||
Game Version | 1.7.4 | |
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Category Type | Cunning | |
Category | Trapping | |
Requirements | Level (0,3,8,15,24) Cun (15,17,19,21,23) | |
Use Mode | Activated | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | - | |
Travel Speed | Instantaneous | |
Use Speed | Standard | |
Description | This talent allows you to prepare up to (Raw talent level, min 1, max 3) different trap(s) of tier (Raw talent level, max 5) or less for later deployment. (Use this ability to select which to prepare.)
Designs known: (Known/unlocked traps go here, in the format "Tier X: Trap Name - short description") Many traps scale based on a value called trap_effectiveness. This value is given by the formula (1 + 25–100cTS/100)*1–5cSS:cun, and it generally ranges from 1 to 10 at normal character levels. The talent level used for the combatTalentScale is Trap Priming's level if the trap is primed, or Trap Mastery's level otherwise. The stat that the combatStatScale uses is Cunning unless stated otherwise, but for Gravitic Trap it uses Magic, and for Purging Trap it uses Willpower. Traps prepared this way are difficult to detect (10–75cS:0.25P as Talent Level * .25 * Cun varies from 3.75–125 detection 'power') The following traps are always available, and can be prepared as long as your Trap Mastery raw talent level is high enough:
The following traps must be unlocked. You can unlock them by specific methods, or you have a chance to unlock one by dismantling it or a similar trap as you disarm it:
It takes multiple uninterrupted turns (i.e. with no enemies around) to successfully learn a trap by dismantling it. |