Difference between revisions of "Light armour training (talent)"
From Tales of Maj'Eyal
CestLaDonut (Talk | contribs) (Updated to 1.7.6) |
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The Defense bonus scales with your Dexterity. | The Defense bonus scales with your Dexterity. | ||
| + | |avail=Note that both [[Adventurer]] and [[Wanderer]] classes begin with {{c|Combat Training}} unlocked | ||
| + | |avail.classes=It would be easier to list the classes that ''don't'' have it by default: The entire {{mc|Mage}} metaclass—[[Alchemist]], [[Archmage]], [[Necromancer]]; plus [[Doomed]], [[Corruptor]], [[Anorithil]], [[Oozemancer]], [[Paradox Mage]], and [[Solipsist]] | ||
| + | |avail.shops=[[Last Hope]] ([[Age of Ascendancy]]), [[Kruk Pride]] ([[Embers of Rage]]) | ||
}} | }} | ||
Latest revision as of 19:35, 5 November 2025
| Light Armour Training | ||
| ||
| Game Version | 1.7.6 | |
|---|---|---|
| Category Type | Technique | |
| Category | Combat Training | |
| Requirements | Dex (16,20,26,34,44) | |
| Use Mode | Passive | |
| Cost | - | |
| Range | - | |
| Cooldown | - | |
| Travel Speed | - | |
| Use Speed | - | |
| Description | You learn to maintain your agility and manage your combat posture while wearing light armour. When wearing armour no heavier than leather in your main body slot, you gain the following bonuses
In addition, when you step adjacent to a (visible) enemy, you use the juxtaposition to increase your total defense by 2–25cS:0.375P as (Dex * Talent Level) varies from 0–500 for 2 turns. The Defense bonus scales with your Dexterity. | |
| Availability | Note that both Adventurer and Wanderer classes begin with Combat Training unlocked
| |
