Difference between revisions of "Race"

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(Playable Races)
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== Playable Races ==
 
== Playable Races ==
There are eleven playable races in ToME, six available by default, and five [[unlockables]].
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There are fourteen playable races in ToME, six available by default, and eight [[unlockables]] (and/or require purchase).
  
 
'''Bold''' numbers are bonuses.
 
'''Bold''' numbers are bonuses.
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|{{t|Mindwave}}
 
|{{t|Mindwave}}
 
{{Race_row|race=[[Whitehoof|Whitehoof (& *)]]|str= '''+3'''|dex= ''-1''|con= '''+2'''|wil= ''-3''|cun= '''+1'''| mag='''+2'''| exp_penalty= ''+30%''|life_per_level='''14'''}}
 
{{Race_row|race=[[Whitehoof|Whitehoof (& *)]]|str= '''+3'''|dex= ''-1''|con= '''+2'''|wil= ''-3''|cun= '''+1'''| mag='''+2'''| exp_penalty= ''+30%''|life_per_level='''14'''}}
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|{{t|Whitehooves}}
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|{{t|Dead Hide}}
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|{{t|Lifeless Rush}}
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|{{t|Essence Drain}}
 
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Revision as of 11:49, 27 February 2016

ToME Version: 1.4.4
Warning: this page contains spoilers.
This page may contain information that you might not want revealed. Read at your own risk.

Defining Race

All creatures have a race: Monsters, NPCs, and players. Races consist of two parts; type and sub-type. Type is usually a species, while the sub-type is a variety of the species. For example, if you choose to play as a Higher, your type will be "Human", and your sub-type "Higher". This will be displayed as "Human/Higher" in the game. NPC examples include Demon/Major, Demon/Minor, Animal/Canine, and so forth.

Type and sub-type are used for certain abilities, most notably for telepathy. The Cursed class Predator talent tree also heavily relies on this concept.

Playable Races

There are fourteen playable races in ToME, six available by default, and eight unlockables (and/or require purchase).

Bold numbers are bonuses.

Italic numbers are penalties.

Racial stat modifiers do not change your base stats.

Race Str Dex Con Mag Wil Cun Luck Exp Penalty Life Rating Racial Talents
Cornac 0 0 0 0 0 0 0 +0% 10 (no racial talents, but gain +1 category point on start instead)
Higher +1 +1 0 +1 +1 0 0 +15% 11 Gift of the Highborn Overseer of Nations Born Into Magic Highborn's Bloom
Shalore -2 +1 0 +2 +3 +1 0 +25% 9 Grace of the Eternals Magic of the Eternals Secrets of the Eternals Timeless
Thalore +2 +3 +1 -2 +1 0 0 +35% 11 Wrath of the Woods Unshackled Guardian of the Wood Nature's Pride
Doomelf (# *) -2 +1 +1 +3 +2 0 0 +25% 9 Haste of the Doomed Resilience of the Doomed Corruption of the Doomed Pitiless
Halfling -3 +3 +1 0 0 +3 +5 +20% 12 Luck of the Little Folk Duck and Dodge Militant Mind Indomitable
Dwarf +4 -2 +3 -2 +3 0 0 +25% 12 Resilience of the Dwarves Stoneskin Power is Money Stone Walking
Yeek (*) -3 -2 -5 0 +6 +4 0 -15% 7 Dominant Will Unity Quickened Wayist
Ogre (*) +3 -1 0 +2 -2 +2 0 +30% 13 Ogric Wrath Grisly Constitution Scar-Scripted Flesh Writ Large
Ghoul (*) +3 +1 +5 0 -2 -2 0 +25% 14 Ghoul Ghoulish Leap Retch Gnaw
Skeleton (*) +3 +4 0 0 0 0 0 +40% 12 Skeleton Bone Armour Resilient Bones Re-Assemble
Orc (&) +2 +1 +1 -1 +1 +1 0 +25% 12 Orcish Fury Hold the Ground Skirmisher Pride of the Orcs
Kruk Yeti (& *) +5 -3 +4 0 +1 -1 0 +25% 13 Algrid Rage Thick Fur Resilient Body Mindwave
Whitehoof (& *) +3 -1 +2 +2 -3 +1 0 +30% 14 Whitehooves Dead Hide Lifeless Rush Essence Drain


(*) Race must be unlocked.

(# Requires Ashes of Urh'Rok)

(& Requires Embers of Rage)