Gem
Alchemists can convert gems into alchemist gems which are used by their class talents.
Mindslayers can equip gems with Telekinetic Grasp and consume them with Matter Is Energy.
Alchemists and Stone Wardens can use the Imbue Item talent to add a gem to a body armour. Alchemists can also use Gem Golem to equip 2 gems to their golem. Characters from other classes can access Imbue Item by completing an alchemist escort quest. A prodigy allows gems to be imbued into helms and belts as well.
The jewelers in Angolwen or the Gates of Morning) can be paid to imbue a gem into a non-magical ring. The Jeweler in Gates of Morning can also combine add 2 gems to a non-magic amulet, if the character has found a certain artifact and completed the related quest.
Gems are rated in tiers, and the tier you can use for imbuing or ring creation is dependent on the Imbue Item raw talent level or the ring's tier, respectively. For Imbue Item, your raw talent level must be at least as high as the gem's tier.
Gems may be found everywhere, and may also be purchased in the gem store in Derth (near the eastern edge).
Non-magical rings may be found everywhere, and may also be purchased in the jewelry store in Angolwen.
High tier gems and rings are quite rare in Maj'Eyal. They become less rare in the Far East.
Gems
Gem | Tier | Power | Bomb Effect | Color | Damage Type |
---|---|---|---|---|---|
Agate | 1 | +1 all stats | Bomb damage +5% | Black | Acid |
Ametrine | 1 | +2% all damage, +1% critical chance | additional 1 lite damage | Yellow | Light |
Citrine | 1 | +1 light radius, +2 infravision | Bomb thrown range +1 | Yellow | Light |
Spinel | 1 | +2 defense and physical, spell and mental saves | Mana regain 10 | Green | Nature |
Zircon | 1 | +1% all resists, +1 armor | 20% chance to daze for 3 turns | Yellow | Light |
Amethyst | 2 | +4% all damage, +2% critical chance | Additional 25 arcane damage | Violet | Arcane |
Aquamarine | 2 | +2% all resists, +2 armor | Mana regain 20 | Blue | Lightning |
Opal | 2 | +2 all stats | Bomb damage +10% | Blue | Lightning |
Topaz | 2 | +4 defense and physical, spell and mental saves | Bomb thrown range +3 | Blue | Lightning |
Emerald | 3 | +3% all resists, +3 armor | Additional 50 poison damage | Green | Nature |
Garnet | 3 | +6% all damage, +3% critical chance | Heals for 100% of damage done, up to 5% of max life | Red | Fire |
Lapis Lazuli | 3 | +6 defense and physical, spell and mental saves | Mana regain 30 | Blue | Lightning |
Onyx | 3 | +3 all stats | Bomb damage +15% | Black | Acid |
Quartz | 3 | +30% stun resist | Additional 10 spell knockback damage (3 tiles) | White | Cold |
Amber | 4 | +8% all damage, +4% critical chance | 10% chance to stun for 2 turns | Yellow | Light |
Jade | 4 | +4% all resists, +4 armor | Additional 0 slow damage | Green | Nature |
Ruby | 4 | +4 all stats | Bomb damage +20% | Red | Fire |
Sapphire | 4 | +8 defense and physical, spell and mental saves | Additional 30 ice damage | Blue | Lightning |
Turquoise | 4 | +10 see stealth and invisible | Additional 30 acid damage | Green | Nature |
Bloodstone | 5 | +60% stun resist | Heals for 100% of damage done, up to 10% of max life | Red | Fire |
Diamond | 5 | +5 all stats | Bomb damage +25% | White | Cold |
Fire Opal | 5 | +10% all damage, +5% critical chance | Additional 40 fire damage | Red | Fire |
Moonstone | 5 | +10 defense and physical, spell and mental saves | 20% chance to stun for 3 turns | White | Cold |
Pearl | 5 | +5% all resist, +5 armor | additional 1 lite damage | White | Cold |
There are also several artifact gems, including the Lifebinding Emerald, Arcane Goedalath?, Windborn Azurite?, Prothotipe's Golem Eye?, Ureslak's Focus, and the Burning Star.
Artifact Gems
Gem | Tier | When wielded/worn | When used to imbue an object | When Carried | Color | Damage Type |
---|---|---|---|---|---|---|
n | 4 | E | I | C | c | d |
n | 4 | E | I | C | c | d |
n | 4 | E | I | C | c | d |
n | 4 | E | I | C | c | d |
n | 4 | E | I | C | c | d |
n | 4 | E | I | C | c | d |
n | 4 | E | I | C | c | d |
n | 4 | E | I | C | c | d |
Crystal Focus | 2 | Changes stats: +5 Mag Changes damage: +20% Arcane / 20% Blight |
N/A | It can be used to combine with a weapon (costing 1 power out of 1) | multi-hued | |
Burning Star | 3 | N/A | N/A | Light radius: +1 Activates for mapping in radius 20 (uses 30 power, max power 30) |
White | |
Petrified Wood | 4 | Changes Stats: +25 Con Changes resistances: +10% Cold / 25% Nature / 10% Darkness reduces incoming crit damage: 23.00% |
Changes Stats: +25 Con Changes resistances: +10% Cold / 25% Nature / 10% Darkness reduces incoming crit damage: 23.00% |
Red | Fire | |
Windborn Azurite | 4 | Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% |
Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% |
Blue | 25% lightning 25% cold 25% arcane 25% fire | |
Goedalath Rock | 5 | Physical power: +12 Damage when hit(melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Minor, Demon/Major Spellpower: +16 Infravision radius: +3 See invisible: +14 Healmod: +50% |
Damage when hit(melee): 34 healing Mental save: -18 Life regen: -2.00 Light radius: -2 Healing mod: -50% |
shadowflame | ||
Crystal Heart | 5 | N/A | N/A | It can be used to combine with a suit of body armor (costing 1 power out of 1) | multi-hued | d |
Atamathon's Ruby Eye | 5 | Changes damage: +12% fire | Changes damage: +12% fire | C | red | d |
Atamathon's Ruby Eye (activated) | 5 | 100 fire damage when hit +2 light radius +20% fire damage +50% pin resist |
100 fire damage when hit +2 light radius +20% fire damage +50% pin resist |
C | red | d |
Lifebinding Emerald | 5 | Changes stats: +15 Con Changes resistances: +10% blight Damage Affinity (Heal): +15% Nature Stun/Freeze Immunity: +30% Life Regen: +2.00 Healing mod: +30% |
Changes stats: +15 Con Changes resistances: +10% blight Damage Affinity (Heal): +15% Nature Stun/Freeze Immunity: +30 Life Regen: +2.00 Healing mod: +30% |
? | ? | ? |
Rings
Rings are also classed in tiers. For ring creation, the ring's tier must be at least as high as the gem's tier. (Annoyingly, the game asks you for the ring before asking for the gem. It's possible to waste a high-tier ring on a low-tier gem without realizing it! Conversely, if you aren't reading these spoilers, you may have to undergo trial and error to figure out which ring will work with the gem you wanted to use.)
Ring | Tier |
---|---|
Copper | 1 |
Steel | 2 |
Gold | 3 |
Stralite | 4 |
Voratun | 5 |