Gem

From Tales of Maj'Eyal
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Alchemists can convert gems into alchemist gems which are used by their class talents.

Mindslayers can equip gems with Telekinetic Grasp and consume them with Matter Is Energy.

Alchemists and Stone Wardens can use the Imbue Item talent to add a gem to a body armour. Alchemists can also use Gem Golem to equip 2 gems to their golem. Characters from other classes can access Imbue Item by completing an alchemist escort quest. A prodigy allows gems to be imbued into helms and belts as well.

The jewelers in Angolwen or the Gates of Morning) can be paid to imbue a gem into a non-magical ring. The Jeweler in Gates of Morning can also combine add 2 gems to a non-magic amulet, if the character has found a certain artifact and completed the related quest.

Gems are rated in tiers, and the tier you can use for imbuing or ring creation is dependent on the Imbue Item raw talent level or the ring's tier, respectively. For Imbue Item, your raw talent level must be at least as high as the gem's tier.

Gems may be found everywhere, and may also be purchased in the gem store in Derth (near the eastern edge).

Non-magical rings may be found everywhere, and may also be purchased in the jewelry store in Angolwen.

High tier gems and rings are quite rare in Maj'Eyal. They become less rare in the Far East.

Gems

Gem Tier Power Bomb Effect Color Damage Type
Agate 1 +1 all stats Bomb damage +5% Black Acid
Ametrine 1 +2% all damage, +1% critical chance additional 1 lite damage Yellow Light
Citrine 1 +1 light radius, +2 infravision Bomb thrown range +1 Yellow Light
Spinel 1 +2 defense and physical, spell and mental saves Mana regain 10 Green Nature
Zircon 1 +1% all resists, +1 armor 20% chance to daze for 3 turns Yellow Light
Amethyst 2 +4% all damage, +2% critical chance Additional 25 arcane damage Violet Arcane
Aquamarine 2 +2% all resists, +2 armor Mana regain 20 Blue Lightning
Opal 2 +2 all stats Bomb damage +10% Blue Lightning
Topaz 2 +4 defense and physical, spell and mental saves Bomb thrown range +3 Blue Lightning
Emerald 3 +3% all resists, +3 armor Additional 50 poison damage Green Nature
Garnet 3 +6% all damage, +3% critical chance Heals for 100% of damage done, up to 5% of max life Red Fire
Lapis Lazuli 3 +6 defense and physical, spell and mental saves Mana regain 30 Blue Lightning
Onyx 3 +3 all stats Bomb damage +15% Black Acid
Quartz 3 +30% stun resist Additional 10 spell knockback damage (3 tiles) White Cold
Amber 4 +8% all damage, +4% critical chance 10% chance to stun for 2 turns Yellow Light
Jade 4 +4% all resists, +4 armor Additional 0 slow damage Green Nature
Ruby 4 +4 all stats Bomb damage +20% Red Fire
Sapphire 4 +8 defense and physical, spell and mental saves Additional 30 ice damage Blue Lightning
Turquoise 4 +10 see stealth and invisible Additional 30 acid damage Green Nature
Bloodstone 5 +60% stun resist Heals for 100% of damage done, up to 10% of max life Red Fire
Diamond 5 +5 all stats Bomb damage +25% White Cold
Fire Opal 5 +10% all damage, +5% critical chance Additional 40 fire damage Red Fire
Moonstone 5 +10 defense and physical, spell and mental saves 20% chance to stun for 3 turns White Cold
Pearl 5 +5% all resist, +5 armor additional 1 lite damage White Cold

There are also several artifact gems, including the Lifebinding Emerald, Arcane Goedalath?, Windborn Azurite?, Prothotipe's Golem Eye?, Ureslak's Focus, and the Burning Star.

Artifact Gems

Gem Tier When wielded/worn When used to imbue an object When Carried Color Damage Type
n 4 E I C c d
n 4 E I C c d
n 4 E I C c d
n 4 E I C c d
n 4 E I C c d
n 4 E I C c d
n 4 E I C c d
n 4 E I C c d
Crystal Focus 2 Changes stats: +5 Mag
Changes damage: +20% Arcane / 20% Blight
N/A It can be used to combine with a weapon (costing 1 power out of 1) multi-hued
Burning Star 3 N/A N/A Light radius: +1
Activates for mapping in radius 20 (uses 30 power, max power 30)
White
Petrified Wood 4 Changes Stats: +25 Con
Changes resistances: +10% Cold / 25% Nature / 10% Darkness
reduces incoming crit damage: 23.00%
Changes Stats: +25 Con
Changes resistances: +10% Cold / 25% Nature / 10% Darkness
reduces incoming crit damage: 23.00%
Red Fire
Windborn Azurite 4 Changes stats: +8 Cun / +8 Dex
Changes damage: +20% lightning
Damage affinity(heal): +20% lightning
Movement speed: +20%
Chance to avoid any damage: +8%
Changes stats: +8 Cun / +8 Dex
Changes damage: +20% lightning
Damage affinity(heal): +20% lightning
Movement speed: +15%
Chance to avoid any damage: +8%
Blue 25% lightning
25% cold
25% arcane
25% fire
Goedalath Rock 5 Physical power: +12
Damage when hit(melee): 34 darkness
Changes damage: +9% all
Grants telepathy: Demon/Minor, Demon/Major
Spellpower: +16
Infravision radius: +3
See invisible: +14
Healmod: +50%
Damage when hit(melee): 34 healing
Mental save: -18
Life regen: -2.00
Light radius: -2
Healing mod: -50%
shadowflame
Crystal Heart 5 N/A N/A It can be used to combine with a suit of body armor (costing 1 power out of 1) multi-hued d
Atamathon's Ruby Eye 5 Changes damage: +12% fire Changes damage: +12% fire C red d
Atamathon's Ruby Eye (activated) 5 100 fire damage when hit
+2 light radius
+20% fire damage
+50% pin resist
100 fire damage when hit
+2 light radius
+20% fire damage
+50% pin resist
C red d
Lifebinding Emerald 5 Changes stats: +15 Con
Changes resistances: +10% blight
Damage Affinity (Heal): +15% Nature
Stun/Freeze Immunity: +30%
Life Regen: +2.00
Healing mod: +30%
Changes stats: +15 Con
Changes resistances: +10% blight
Damage Affinity (Heal): +15% Nature
Stun/Freeze Immunity: +30
Life Regen: +2.00
Healing mod: +30%
 ?  ?  ?

Rings


Rings are also classed in tiers. For ring creation, the ring's tier must be at least as high as the gem's tier. (Annoyingly, the game asks you for the ring before asking for the gem. It's possible to waste a high-tier ring on a low-tier gem without realizing it! Conversely, if you aren't reading these spoilers, you may have to undergo trial and error to figure out which ring will work with the gem you wanted to use.)

Ring Tier
Copper 1
Steel 2
Gold 3
Stralite 4
Voratun 5