Tales of Maj'Eyal 1.0.0RC1 aka "The Mathematics of Tears"

As promised here comes T-Engine4 and ToME4 1.0.0RC1 ! See http://te4.org/

Yes you read it right, RC1! So this is mostly bug fixes, improvements, ... but a heck of a lot of t hem!

Oh and well I couldnt resist and still added some contents .. ;>

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

 

Release highlights:

  • Many many bugfixes & polishing
  • New Chronomancers start: Point Zero, a "town" that "sits" at the beginning of all time threads
  • Two bundled addons for donators: Items Vault & Stone Wardens class
  • Big new great chunk of lore, go check it out in Elvala

 

Expanded changelist:

  • New hook "mapGeneratorStatic:subgenRegister"
  • Corrupted Strength can only trigger once per turn
  • Make Elemental Surge more usable and obvious
  • Reduced a bit Aether Breach damage
  • Aether Permeation doesnt give +15% arcane resist by itself and sets all other resistances to 50% of arcane resist instead of 100%
  • Telekinetic Core only hits actors once
  • Fixed inspecting oozing horrors
  • Fixed Overseer of the Nations description to not include lite radius
  • Meteoric Crash will not damage the caster even without Spellcraft
  • Seeing Meteor Rain cast also enabled Meteoric Crash prodigy
  • New achievement in the temple of creation quest
  • "You know who's to blame" achievement is actually doable
  • Kill Bill achievement can only be gained by being level 1 as the player
  • Weird Pedestals event fixed when not usingshockbolt tiles
  • Detrimental status effects that are shrugged off will not stop running
  • No more traps in escape from reknor
  • Talkbox has no popup animation
  • Reintroduced Nightmare mode as a step between normal and insane
  • Insane mode is now unlocked by winning on Nightmare mode
  • table.concatNice for .. nice formating
  • Sher'tul Fortress rooms name is shown before the zone name
  • Dwarves can be redhead too if you have the cosmetic unlock!
  • Move to normal inventory is the first action when an item is in the transmo chest (unless unidentified)
  • Artifacts can now be identified from the inventory if you have the orb/talent/.. to do so anyway
  • Zigur patrols will be friendly if you know antimagic, even if you knew spells before (like a Shalore)
  • Can not Shadow Simulacrum / Inner Demons time-summoned creatures
  • Switch Place while using Onslaught wont clone creatures
  • Crystal Focus applied on a staff will remove the ability to change its type
  • Dialogs are slightly translucent
  • Arcane Vortex now explodes in a ball when the affected creature dies before the end of the effect
  • Epic new lore available (for a price) in Elvala: The Spellblaze Chronicles. Learn about the days of the spellblaze, the Shaloren leader and the rise of Linaniil!
  • Three new achievements for finding major lore stories
  • Gloom stun works like other stuns, it cant put instant talents on cooldown
  • Fixed inscriptions in online chardumps
  • Slavers control orb can not be used if attacking the slave master
  • Fixed Spellblaze Remnants
  • Golemancy is usable for Adventurer class
  • Bligthed Summoning confers the alchemist golem with corrupted strength and the reaving combat tree
  • Fix heroism infusion prices
  • Learning a mindslayer talent will autolearn telekinetic graps, beyond the flesh and grant the psionic slot
  • Buffed Atamathon, because I'm evil
  • Tree of Life graphical effect fixed
  • Removed teleport immune rares and randarts
  • The appearance of the fortress shadow can be changed to something more .. appealing to all tastes for 60 energy once the rod of recall has been bound to the fortress
  • Thalore's Nature's Pride buffed: cooldown reduction more effective, treants last 8 turns, gain resist all equal to the user's blight resistance, gain more accuracy, can taunt and get talent levels equel to the Nature's Pride talent level
  • Thalore experience penalty reduced to 30%
  • Thalore's Guardian of the Woods grants more disease resistance (up to 100%) and also grants a bit of resists all
  • Armour Training reduced to 5 points
  • Bellowing Roar only hits foes
  • Summons can not be summoned through walls
  • Automatic talent use when no foes in sight will not trigger when blind
  • Reloading after diabling shaders should still work
  • Manasurge runes will regen mana while resting even for those without natural manaregen
  • Can not use items from the transmog chest popup on level change
  • Mice dream now correctly has foes
  • Fix the description of Gravitic Trap
  • Pest Control achievement now checks for both multiply talent and clone_on_hit
  • The 5 elemental undeads can appear in the ID
  • Kryl-Feijan can appear in the ID
  • Draconic Body prereqs are automet in the ID/Arena
  • Escort talent tooltips are show with a 0.8 mastery if not known
  • Counterstrike always has an integer duration
  • Artifacts lore popups over store dialogs
  • Corrupted Strength and Dual Weapon Training description fixed
  • Arcane Blade lost the cooldown penalty on flame/lightning/earthen missiles
  • Arcane Blade now has 2h-crippling, shield-offense and dualwield-offense trees locked at 1.0 mastery
  • Blighted Summoning affects yeek wayists, thaloren treants and ghoul rot's ghouls
  • Corona only targets as far as it can reach
  • Buffed rare items
  • Talent trees are sorted by known/unknown in the levelup screen
  • Rod of Recall and Orb of Many Ways automatically setup in the hotkeys bar when picked up
  • Shadow Feed now also increases physical & magical attack speed
  • New marauder helm egos
  • Dirty Fighting now only takes a turn if the stun lands (and is not shrugged off) otherwise it is free
  • Cripple damage increased, now reduced spell, mind, melee speed instead of damage and attack
  • Flying combat damage is now bigger and a different color for crits
  • Giant Leap now deals 200% damage
  • You shall be my weapon! now deals 350% damage
  • Massive Blow now deals 150% + 350% damage
  • Windblade now deals 220% damage
  • Swift Hands removes the cooldown penalty from swapping items
  • Steamroller now provides a stacking (up to 100%) +20% damage buff when killing a foe
  • Restless Night now deals damage over five turns instead of all at once
  • Inner Demon health will be lower when used on higher ranked targets
  • Sleep effects now can be resisted with confusion or sleep immunity, which ever is higher
  • Trap Handling merged into Heightened Senses
  • Heightened Senses moved to first talent of the Survival tree
  • New Charm Mastery talent as the second Survival talent, reduces the cooldown of all charms and usable items
  • Meteoric Crash triggers of both spells and mind powers
  • Roll With It now also grants a 200% movement speed buff
  • Giant Leap requirement changed to 50000 damage with any weapon
  • Windblade requirement changed to 50000 damage with dualweapons
  • Massive Blow requirement changed to 50000 damage with a two handed weapon
  • You Shall Be My Weapon! requirement changed to only check size
  • Spectral Shield now requires having cast 100 spells
  • Feather Wing provides fatigue reduction at level 5
  • Adventurers start with more equipment and a manasurge rune
  • Celestial/Glyph can now be placed as a hit instead of a bolt
  • Armour of Shadows also unlits the tile the user is standing on
  • Temporal Form now last 10 turns and also converts all damage done to temporal, sets your temporal damage bonus equal to your highest damage bonus + 30%
  • Temporal Form requirement changed to visit out of time zone + having cast 1000 spells
  • Redhead option for elves!
  • Elves and Halflings can also be redheads
  • Spell Feedback now also adds a 30% spell failure chance to the caster
  • Gwai Burninator price increased
  • Fixed ressource generating charms
  • Fix Garkul helm price
  • Buffed Rak'Shor, Gorbat, Grushnak and Vor
  • Buffed Myssil
  • Void shards now only start the explode countdown/trigger after 2 turns
  • Sustained talents tooltip updates correctly
  • Old battle field and Tombstones events now display graves opened when they were
  • Allied Kingdoms patrols can be fought
  • Anorithil and Sun Paladin patrols can be fought
  • Mousewheel in the combat log removes the fade, as in the chat log
  • For 25 fortress energy you can now have the transmogrification chest automatically extract gems (if you know the talent) to increase gold gain
  • Arena quest npc appears up to level 13
  • Derth attack starts at level 14
  • Armour Training can not be unlearnt
  • Emotes look and disappear nicer
  • Rat Lich event stairs have a few rats near them
  • Updated main menu background anim with the new golden shield and lightning particle effects
  • Pale Drake learnt Elemental Surge
  • Summoners range on summons reduced to 5
  • Twilight now has a passive effect, it will set the default value of positive and negative energies. Each turn the energies will raise or lower towars this value instead of 0
  • Circle of Warding projectile slow increased fivefolds
  • Halfed the cost of all Circles
  • Buffed Champions of Urh'Rok
  • Buffed Endless Woes procs and it also handles Temporal and Mind elements
  • Wind's Whisper now has an additional 25% chance to deflect projectiles to a nearby spot
  • High level Sun Infusions can dispel magical darknes
  • Arcane Destruction gained a visual effect
  • Limmir shouts for help when attacked
  • Fix amethys damage bonus
  • Buffed Absorb Life
  • Fix graphical weirdness like ice going over moutains and such
  • Bloodspring now heals for 50% of the damage done
  • Wearing an activable item place it in your hotkey bar automatically (and as for talents it remembers where)
  • fixed checkbox sizes a bit
  • Fixed dex requirement on Spellblaze Shard
  • Buffed Militant Mind and Luck of the Little Folk
  • Ctrl+v works in all textboxes
  • URLs in the chat are parsed and clickable
  • Summoner's Detonate doesnt hit friends
  • Nagas drop tridents again
  • Legacy of the Naloren talent allows you to speak with Slasul to get a big nasty trident artifact
  • Buffed Telos Spire of Power
  • Poison Breath applies poison with mindpower
  • Left/Middle click bound talents must be known to be used
  • Fixed the flickering of the tip on the loadscreen
  • Rares/randboss/.. can not be Solipsists
  • temp effects ids are textual, should help save compat a bit
  • Draconic Will does not prevent status effects of type "other"
  • Malslek the Accursed's Hat now has a talent on mindpower effect too
  • Fixed Lay Web
  • Loading screen of ToME will display a random "fun fact" in the top right corner: number of total deaths, playtime, ten killers, ... taken from the vault
  • Clarified the activation of Spellblaze Remnants
  • Unforunate end can only trigger if the player qualifies
  • When minimap is hidden it wont react to clicks
  • Adventurer parties and Ziguranth patrols move slower on the worldmap
  • Adventurer parties and Ziguranth patrols encounter maps are a tad bigger
  • High Peak first levels are more caverny
  • Daze changed to not make skip turns; instead it reduces damage, defense and saves to 50%; prevents movement and still breaks on damage
  • Each high peak level (except the last) has a zone wide aura changing some things
  • Lichform quest is granted when first activating the talent Blurred Mortality
  • Fixed the <50 infinite dungeon achievements
  • Fixed Leaves Tide to make the bleeding correctly attributed to the caster
  • for dekar, with love
  • Store levels is not bound to player level anymore, it depends on the number of restocks and the town it is in. So can visit at level 1 without fearing lower items
  • Coming up from sublevels should not put players in mountains
  • It is impossible to teleport to Celia's room until she opens all the coffins
  • Clarified how to get a random name on the birth screen
  • Blighted Ruins are only 3 levels
  • Can not Time Skip the Fragmented Essence of Harkor'Zun
  • Reduced timer on the Charred Scar a bit
  • Fixed psionic Backlash from looping forever
  • Rod of Recall gets a notification when picked up
  • Buffed Frozen Ground and Shatter
  • Fixed Timeless not removing effects if it brang them to 0 duration
  • Replaced Water's 4th tier talent with Shivgoroth Form
  • Creatures in vaults will not be able to act (nor be damaged) until the vault is opened
  • Eye of the Wyrm updated to venom drakes
  • Eye of the Storm is less spammy
  • Dreaming Horrors have a scaling Dreamscape talent instead of a fixed high level one
  • Fixed the Selfless win not registering on the vault
  • All achievements from winning appear above the death dialog
  • The ruined dungeon now has all orbs put near the gate, but they are inactive. In their old places lies 6 guardians which must be defeated to allow interraction with them
  • Angolwen NPCs hate antimagic people
  • Removed off-guard effect from accuracy vs defense checks
  • Dont assign talents on birth does not break tutorial
  • Sped up a bit ice shards
  • Rampaging into a wall does not anger you that much
  • Fix Ak'gishil's Animated Swords tiles
  • Draconic Will is available in the ID
  • Game log now has a nice little icon for the source of damage kills & tooltips
  • Message log now also has entity icons, tooltips and for actors you can right click them to fully inspect
  • Message log is now bound to 'h' by default
  • Fixed crystaline set on gloves
  • Added a right click menu on chat users in the message log
  • Added a "report user for bad behavior" option to the message log and chat log; use it with care
  • Forbid dreamscape/fearscape on summons
  • Randomized music in the ID
  • Smoke Bomb affects a radius at higher levels
  • Foes affected by smoke bomb do not prevent stealthing (event at close range)
  • Hide In Plain Sight chance is now checked once instead of once per foes
  • Can not switch place with the Guardians Totem
  • New achievement for saving all escorts
  • Mindslayer shields now follow the same level&wil requirement as other trees
  • Mindslayer shields now gain new elements they protect against as you levelup Absorption Mastery
  • Chromatic Harness updated with venom drake aspect
  • Nerfed Brotoq ... poor Brotoq
  • New hook UISet:Minimalist:Resources to display a new resource
  • Added a hasLOS check to aiSeeTargetPos which will cause the actual target position to be obfuscated if it is not in LOS
  • Added range checks to Actor:hasLOS in the engine as well as ToME
  • Flee_dmap AI now flees from aiSeeTargetPos and not the actual target position when required
  • NPCs that receive damage from an unseen target will temporarily gain A* pathing (not temporary effect damage, though)
  • Added blocked A* pathing to the engine's move_dmap
  • Added NPC shoving to ToME, so simple chokepoints cannot be held as easily
  • Adding a forgotten sustain_at_birth for forge-giants
  • Fixed a long-standing bug in ToME's tactical AI canFleeDmapKeepLOS and added the ability for ai_tactic.safe_range to take wide corners to avoid player ambushes
  • Hate regens to full on death
  • Fixed Curse of Death description
  • Change the default FOV algorithm for ToME and TE4 to be fully symmetric
  • An empty line is inserted in the game log when player turn begins
  • Big Arena improvments, including UI
  • When more than one party member has access to inventory you get the option to transfer an item in the inventory
  • Preventthe Grand Corruptor from being stuck in your own fearscape
  • Adding A* pathing to ToME's move_anchor.
  • Letting A* pathing use simple if it cannot move along the path (blocked by ACTOR for example).
  • Fixing staff projection throwing errors when disarmed.
  • Added alchemy bomb gem stats to the tooltips for base gems if the player knows the create alchemy gems talent
  • Added a new function to engine.Map to more accurately compute a compass direction (north, southeast, etc) from coordinate differences and updated the slightly misleading escort emotes to use it.
  • improve money in arena
  • Can not die the same turn as winning in the derth arena
  • Can not die at the same turn as winning in the chrono-twins event
  • The special farportal event is a bit less rare
  • New town: Point Zero, it stands at the begining of all time threads
  • New zone: Unhallowed Morass, near Point Zero
  • Chronomancers now start in Point Zero
  • Escape from Reknor and Blighted Ruins are excluded from rares, whatever the level
  • AutoExplore go to "special" terrain (like glowing chests) once like it does items. Tries to ignore them afterwards, but will still stop at them if "block_move" tests to true.
  • AutoExplore only go to vault doors once
  • AutoExplore don't stop exploring because of losing air until less than 75% max air capacity.
  • AutoExplore don't repeatedly stop at escort portals
  • AutoExplore specify the direction of seen hostile
  • Brawlers start with gloves in inventory
  • Meteor will not destroy recall portal

Have fun!

Starting quest

Is the new chronomancer starting area supposed to be the same for all the races? Because as a yeek, after I'm done with that the next quest is Murgol/Ritch (halfling complex in the way). As an undead I don't know because the first boss was pretty much impossible and I'm terrible at everything.

missing file?

hi where i can find the tengine.exe in this one?
ops nvm i download the source :/ sorry