My minions, I am happy and proud to give you Tales of Maj'Eyal 1.3.3 ! See http://te4.org/
Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.
Enjoy and have fun in Eyal!
Don't forget to help ToME by with donations ( http://te4.org/donate ) !
Release highlights:
- A small but important bugfix!
Expanded changelist:
- Try to fix the gamma issue on some computers
- Fixed curse of nightmare, for real this time!
- Buffed curse of nighmare to start triggering at level 4 (as the description was implying)
- When mousing over a zone change there will be a minimum level indicator in the tooltip
Have fun!
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"When mousing over a zone
"When mousing over a zone change there will be a minimum level indicator in the tooltip"
I love you <3
FANTASTIC!
I need to finish my school work for the day, but I'll be playing ToME all night if I have to! Thanks for sticking with the development of the best game EVER! <3 :)
upgrade via git failed.
This is most likely not the right place to report this, (I would do chat but my chat is broken)
I did a:
For my local directory fixes, since SDL2 installed differently on my box. Then:
And then confirmed the two local directory fixes had no differences in the new version with git diff's.
Great! I started tome, and everything looked great at first, then I noticed it got froze as 3% of the load, switch over to look at the error log, which said:
=====
...Loading entities file from file /data/general/grids/underground.lua
Loading entities file from file /data/zones/dungeon/objects.lua
Loading entities file from file /data/zones/dungeon/traps.lua
Initiated zone Forest with base_level 1
Creating level dungeon 3
C Map size 35:21 :: 735
C Map seens texture: 51 (60x60)
Lua Error: /engine/Map.lua:254: attempt to call method 'setupGridLines' (a nil value)
=============
So, the function 'setupGridLines' was not there at boot time or something. Worse, right before the affected line, the function it was in: 'makeCMap' called several other functions ('setObscure', and 'setShown') defined in parallel to 'setupGridLines' successfully.
I played with a few changes to this section of code but couldn't get the flow to recognize the 'setupGridLines'.
You need to recompile/grab
You need to recompile/grab the binaries from 1.3 :)
Ok tried recompiling
Being a regular command line dweeb, I ran:
...
So, things looked good, and now I'm back online with the new version and the DLC. Commenting in case any other command line dweebs follow in my footsteps :D
Thanks DG!