As promised here comes T-Engine4 and ToME4 beta7 !
Maybe a bit less stuff in this release because the rebalancing of class/generic talents and the Alchemist class took much much time, but it's all for the best!
I am going for a week and I did not want my fellow players/testers to miss the alchemists!
Release highlights:
- Much balancing and fixes
- Screen UI change
- New Class: Alchemists (base, no unlock needed), infuse mana in gems to throw them like bombs, control your golem and harness the true power of your staff!
Expanded changelist:
- Check encumberance upon strength change
- Changed left side panel, shows less useless info, shows current effects, displays minimap
- Fixed a bug with negative weapon power
- Begin turning easy mode into a tutorial, not done yet, disabled
- Fixed stores
- Fixed Get Quantity prompt
- Weapon training talents now tell what effect they have
- Fixed anaconda rank (no it's not an elite boss!)
- Left mouse drag does not move the player
- Renamed talents to "class talents" and skills to "generic talents"
- Restored 3 stats points, 2 class talent points and 1 generic talent point at birth
- Tweaked a lot of talents to switch between class/generic
- Tweaked a lot of classes have a better balance of class/generic talents
- Replaced 2handed weapon talent "Crush" with "Blood Frenzy"
- Fixed ranged defense stat to affect ranged attacks instead of melee ones
- Remove out of focus sleeping mode to prevent the dreaded black screen bug
- Increased exp curve
- Health talent requires more CON
- NPCs get some random resists as they levelup
- Reduced Feather Wind defense bonus
- PlayerRest interface can now be used to rest for various events
- Fix Sun Flare damage
- Resizing the window does not make mouse movement bug
- Fyrk got more life
- Staves do elemental damage
- resolvers.rngtable{} added
- If actors die from a DOT they wont act upon their death
- Zone:makeEntity() now can accept a fifth parameter, if true it will filter by generating a probability table with the filter, this way there is no possibility of not getting an item that is possible to get
- Rings of invisibility and amulets of telepathy now have a cost to using them
- Sanity checks to level generators, thanks shoob
- New class: ActorsSeenDisplay, it displays a list of currently seen actors
- Tab will now switch between hotkey & actors seen display
- Resting in water will fail if the player has no water breathing
- Many character dump improvments by shani
- New class: Alchemists, mage subclass, available from start
- Note in the UseTalent dialog which talents are currently sustained
- Fixed kinetic (now phase), of deflection, .. type of egos to not erase the previous stat of the object but add to it
- All bosses are immmune to instant kill abilities
- Bad shaders should not crash the engine, just not work
Have fun!
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OMG! OMG! There is also a
OMG! OMG! There is also a fresh Mac release! thx DG! :D