Beta 9 OSX version is up

The title says it all ;) Go to http://te4.org/ or http://tome.te4.org/

Have fun!

T-Engine4 / ToME4 beta7 unleashed!

As promised here comes T-Engine4 and ToME4 beta7 !

Maybe a bit less stuff in this release because the rebalancing of class/generic talents and the Alchemist class took much much time, but it's all for the best!

I am going for a week and I did not want my fellow players/testers to miss the alchemists!

Release highlights:

  • Much balancing and fixes
  • Screen UI change
  • New Class: Alchemists (base, no unlock needed), infuse mana in gems to throw them like bombs, control your golem and harness the true power of your staff!

Expanded changelist:

  • Check encumberance upon strength change
  • Changed left side panel, shows less useless info, shows current effects, displays minimap
  • Fixed a bug with negative weapon power
  • Begin turning easy mode into a tutorial, not done yet, disabled
  • Fixed stores
  • Fixed Get Quantity prompt
  • Weapon training talents now tell what effect they have
  • Fixed anaconda rank (no it's not an elite boss!)
  • Left mouse drag does not move the player
  • Renamed talents to "class talents" and skills to "generic talents"
  • Restored 3 stats points, 2 class talent points and 1 generic talent point at birth
  • Tweaked a lot of talents to switch between class/generic
  • Tweaked a lot of classes have a better balance of class/generic talents
  • Replaced 2handed weapon talent "Crush" with "Blood Frenzy"
  • Fixed ranged defense stat to affect ranged attacks instead of melee ones
  • Remove out of focus sleeping mode to prevent the dreaded black screen bug
  • Increased exp curve
  • Health talent requires more CON
  • NPCs get some random resists as they levelup
  • Reduced Feather Wind defense bonus
  • PlayerRest interface can now be used to rest for various events
  • Fix Sun Flare damage
  • Resizing the window does not make mouse movement bug
  • Fyrk got more life
  • Staves do elemental damage
  • resolvers.rngtable{} added
  • If actors die from a DOT they wont act upon their death
  • Zone:makeEntity() now can accept a fifth parameter, if true it will filter by generating a probability table with the filter, this way there is no possibility of not getting an item that is possible to get
  • Rings of invisibility and amulets of telepathy now have a cost to using them
  • Sanity checks to level generators, thanks shoob
  • New class: ActorsSeenDisplay, it displays a list of currently seen actors
  • Tab will now switch between hotkey & actors seen display
  • Resting in water will fail if the player has no water breathing
  • Many character dump improvments by shani
  • New class: Alchemists, mage subclass, available from start
  • Note in the UseTalent dialog which talents are currently sustained
  • Fixed kinetic (now phase), of deflection, .. type of egos to not erase the previous stat of the object but add to it
  • All bosses are immmune to instant kill abilities
  • Bad shaders should not crash the engine, just not work

Have fun!

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