As promised here comes T-Engine4 and ToME4 beta12 !
Release highlights:
- New game UI: faster, easier, neater
- New item types: belts, gloves, cloaks, diggers, wands
- New talent tree: Bloodthirst
- Display speed improvements
- Much balancing and fixes
Expanded changelist:
- Fixed the graphical bug that made textures go white when resizing/changing game mode (maybe)
- Right click popup will not allow talents to be used on the world map
- Static map generator will not clone terrain that does not requests cloning
- DebugConsole does not ruin the game mouse handling
- New vaults
- Many typos fixed thanks to greycat
- The cloak from the path of the deads now works for the alchemist's golem too
- Mouse events now receive a last parameter called "event" which can be either "button" or "motion"
- WARNING: You must update your Game:setupMouse() method to provide this new event, see the example module
- New quest to build a portal back to Middle-earth, look around in the Gates of Morning
- Added gloves/gauntlets and egos relating to them
- Added cloaks along with their egos
- Added belts and related egos
- Added diggers and related egos!
- Added new world artifacts
- Fix Track info
- Added amulets of teleportation
- Easymode lifes are now garnted at levels 1, 2, 3, 5, 7, 10, 14, 18, 24, 30, 40 instead of every five levels
- Due to popular demand, the player stats are back on the left side bar
- Fix the Paths of the Deads distribution of NPCs
- Activated fullscreen framebuffer
- Low HP will now colorize the corners of the screen in red (only for comptuers supporting FBO)
- Picking up items will not make weird movements in the list
- Wild Gift Meditation can only be used with no monsters in sight, to prevent mistakes
- Store and equipment listing can not bleed over vertically
- Added tooltips to the character screen
- Use item dialog is now large enough for the text
- Ice Wall/Stone Wall now work even after loadign a savefile
- Added tooltips to all character sheet info and to the left side pane
- Added Mouse:delegate() method to allow delegation of mouse events to sub handlers
- Weapons in the second weapon set are now shown
- Added Pyromancer and Cryomancer achievements, for doing much damage with fire or cold. They will unlock the Pyromancer and Cryomancer classes instead of the books in the Prides.
- Achievements are sorted by name
- Dunadan are the first subrace of humans in the list, to orient newbies to it
- Added LuaExpat XML parsing library
- Drakes can now only summon a lesser version of themselves and hatchlinsg comes in summoned packs of 3 not 9
- Tooltip for out of sight objects
- Added precise race descriptions (including stat bonuses, ...)
- Added the Bloodthirst talent tree for Berserkers
- When using the Unstoppable talent the screen will turn red
- Invisibility got a fullscreen graphical effect
- Stealth got a fullscreen graphical effect
- Resizing the game window is now persistent
- Confusion got a fullscreen graphical effect
- Changed experience penalities of dwarves, elves and hobbits
- Imbue will not override stats, it will increase them
- Pits should not generate "monsters in walls"
- Unided items can not stack
- Pressing ? will bring up the game menu
- Notify the user when switching hotkey pages
- Talents levelup screen shows +/- in front of talent categories
- Particles can now return one more parameter to tell the engine to never stop emitting them, even when they are all dead
- Escort quest will not reward Water Jet anymore
- Added ego boots
- Removed charged egos
- Fixed stat increasing gems
- Added Tutorial mode
- Multiple fixes to the Cursed class
- Talent descriptions will now display the damage done after the percentile damage bonuses
- Summoned creatures inherit the caster's increased percentile damage (I.E. +X% fire damage, ...)
- Garbage collection will continue while saving (this should stop memory problems on some computers)
- Classes descriptions now have stat bonuses
- Improved ego chances on items in vaults
- Warcries can not be used when silenced
- Added wands. Yes they are costly and rare, this is wanted
- Using Refit Golem while mounted on the golem will not create a duplicate golem
- Zone:pickEntity will check for <= instead of just < to avoid a rare case
- Pressing 'j' will now bring up the quest log (in addition to the old crtl+q)
- Started creating better UI base classes, all in engine.ui.* They should be easier to use, saner, faster and look better
- Quantity dialog supports up & down keys to increase/decrease
- Converted most dialogs in the game to the new UI. Controls should be easier, faster and expanded (i.e: lists now support page up/page down naturally, ...)
- Added tiles for Wights
- Added tiles for skeletons and ghosts
- Fixed slow motion
- Fix Map:getObjectTotal
- Fixed the High Peak so that High Sun Paladin Aeryn do come if she needs to
- Targeting will scroll the map when it goes to the edges
- Inventory & Character Sheet are available from the game menu
- Added some more lore about the sunwall that randomly drops in the Far East
- Added a Phoenix random boss
- Added random birth option
- Added Game:replaceDialog(src, dest) to replace a dialog with an other without changing ordering
- NPCs splitting on damage: each copy will take half the damage of the blow. If half damage is sufficient to kill it the clone will still pop but with just 1 HP
- Fixed: ensured connectivity of the path of the dead
- Quickbirth now will recreate the same identical character, that is with all birth stats & talent assignements
- Added a delete savefile button
Have fun!
- darkgod's blog
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