My minions, I am happy and proud to give you Tales of Maj'Eyal 1.6.2 ! See https://te4.org/
Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.
Don't forget to help ToME by with donations ( https://te4.org/donate / https://www.patreon.com/darkgodone ) !
- Disabled Probability Travel on NPCs; they don't know how to use it anyway
- Fixed Bow Threading to correctly swap to bows
- Reduced fixedboss randomclass talents spread
- Fixes a bug with Annihilator's shield capacitor
- Fix wand, totem, and torque damage tooltips not always using bonus damage in their descriptions
- Limit Fire Dragon Shield procs to 4/turn
- Disable Shadowstrike on NPCs
- Reduce and cap Bone Spear damage
- Replace Pale Drake Elemental Surge with Adept
- Reduce the scaling of the Archmage resist pen scalers to approach 60% instead of 100% (does not affect players)
- Increase Dissipation dispel from 4 to 8
- Fix Mirror Image not actually taunting on cast
- Remove Spine of the World from Gorbat
- Limit Elandar and Vor to unlocking 1 category and ban several problematic talents
- Made thoughtform use talents slightly more often
- Fixes to block callback and archery AI
- Changed Freeze scaling to something saner
- Being Frozen will not prevent the application of Wet and Frozen Feet debuffs
- If the caster is Frozen when casting Shatter, the ice block is instantly destroyed
- Disruption Shield now has a hard cap to max mana considered for energy storage
- Gloves and Gauntlets of tier3 and tier5 will now start dropping in tier2 and tier4 respectively, mainly to help Brawlers get better weapons in a timely fashion
- Fixed a bug with Mark Prey tooltip
- Fixed Horrific Display pulling foes even without Call of Amakthel level 5
- Fixed Mutated Hand not using itself as a mastery
- Fixed Preordain and Luckdrinker to correctly work from 7 stacks as the tooltip implied
- Fix Galen's Flowing Robe
- Fixed Metaphasic Echoes to do damage on the same area as Reality Breach did
- Replaced Charm Mastery with Device Mastery from the [redacted] machine!
- Fixed Galvanic Rod not being usable after dying
- Static Shock now correctly allows equipping shields with Cunning
- Autoloader makes your shots bypass allies harmlessly
- Heavy Weapons no longer drain steam
- Boltgun and Flamethrower correctly gain damage bonus from Autoloader
- Heavy Weapon Expertise (boltgun) scales correctly and always applies the correct debuff
- Turrets tooltip improved
- Turrets gain increased armor
- Flame Turret gains further scaling armor and resistances, and no longer gets damage decreased by Upgrade
- Steamgun Turret damage improved
- AI of all turrets improved
- Gauss Turrets correctly ignore armor
- Rocket Pods no longer generate Heavy Weapon Ammo
- Seeker Warhead now always stuns, and uses a better tile
- Mecharachnid can self-destruct
- Mecharachnid no longer inflicts friendly fire
- Mecharachnid can equip armor with Dexterity
- Mecharachnid's Overrun gives Steamsaw Mastery
- Mecharachnid Piloting ejects you in a wider area, reducing chance of crashes
- Mecharachnid Piloting correctly grants resistances, and the damage bonus no longer stacks
- Mecharachnid correctly uses Magnetic Accelerator to escape
- Fixed Pincer Strike tooltip
- Heavy Weapons deactivate when you rest
- Tooltip of Chemical Grenade fixed
- Increase max number of Raze procs to 25
- Nerf Steam Power (the talent) scaling
- Fix Furnace tooltip
- Nerf scaling on Furnace (linear scaling is evil on NPCs)
- Mecha will teleport to you after combat ends, and auto-rezzes when combat ends. Tweaked turret AI further
- Removed dust and tooth requirements for arcane dynamo
Have fun in Eyal!
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