Tales of Maj'Eyal 1.6.2 "Bug Annihilator" is released!

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.6.2 ! See https://te4.org/

Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.

Don't forget to help ToME by with donations ( https://te4.org/donate / https://www.patreon.com/darkgodone ) !

  • Disabled Probability Travel on NPCs; they don't know how to use it anyway
  • Fixed Bow Threading to correctly swap to bows
  • Reduced fixedboss randomclass talents spread
  • Fixes a bug with Annihilator's shield capacitor
  • Fix wand, totem, and torque damage tooltips not always using bonus damage in their descriptions
  • Limit Fire Dragon Shield procs to 4/turn
  • Disable Shadowstrike on NPCs
  • Reduce and cap Bone Spear damage
  • Replace Pale Drake Elemental Surge with Adept
  • Reduce the scaling of the Archmage resist pen scalers to approach 60% instead of 100% (does not affect players)
  • Increase Dissipation dispel from 4 to 8
  • Fix Mirror Image not actually taunting on cast
  • Remove Spine of the World from Gorbat
  • Limit Elandar and Vor to unlocking 1 category and ban several problematic talents
  • Made thoughtform use talents slightly more often
  • Fixes to block callback and archery AI
  • Changed Freeze scaling to something saner
  • Being Frozen will not prevent the application of Wet and Frozen Feet debuffs
  • If the caster is Frozen when casting Shatter, the ice block is instantly destroyed
  • Disruption Shield now has a hard cap to max mana considered for energy storage
  • Gloves and Gauntlets of tier3 and tier5 will now start dropping in tier2 and tier4 respectively, mainly to help Brawlers get better weapons in a timely fashion
  • Fixed a bug with Mark Prey tooltip

  • Fixed Horrific Display pulling foes even without Call of Amakthel level 5
  • Fixed Mutated Hand not using itself as a mastery
  • Fixed Preordain and Luckdrinker to correctly work from 7 stacks as the tooltip implied

  • Fix Galen's Flowing Robe
  • Fixed Metaphasic Echoes to do damage on the same area as Reality Breach did
  • Replaced Charm Mastery with Device Mastery from the [redacted] machine!
  • Fixed Galvanic Rod not being usable after dying
  • Static Shock now correctly allows equipping shields with Cunning
  • Autoloader makes your shots bypass allies harmlessly
  • Heavy Weapons no longer drain steam
  • Boltgun and Flamethrower correctly gain damage bonus from Autoloader
  • Heavy Weapon Expertise (boltgun) scales correctly and always applies the correct debuff
  • Turrets tooltip improved
  • Turrets gain increased armor
  • Flame Turret gains further scaling armor and resistances, and no longer gets damage decreased by Upgrade
  • Steamgun Turret damage improved
  • AI of all turrets improved
  • Gauss Turrets correctly ignore armor
  • Rocket Pods no longer generate Heavy Weapon Ammo
  • Seeker Warhead now always stuns, and uses a better tile
  • Mecharachnid can self-destruct
  • Mecharachnid no longer inflicts friendly fire
  • Mecharachnid can equip armor with Dexterity
  • Mecharachnid's Overrun gives Steamsaw Mastery
  • Mecharachnid Piloting ejects you in a wider area, reducing chance of crashes
  • Mecharachnid Piloting correctly grants resistances, and the damage bonus no longer stacks
  • Mecharachnid correctly uses Magnetic Accelerator to escape
  • Fixed Pincer Strike tooltip
  • Heavy Weapons deactivate when you rest
  • Tooltip of Chemical Grenade fixed
  • Increase max number of Raze procs to 25
  • Nerf Steam Power (the talent) scaling
  • Fix Furnace tooltip
  • Nerf scaling on Furnace (linear scaling is evil on NPCs)
  • Mecha will teleport to you after combat ends, and auto-rezzes when combat ends. Tweaked turret AI further
  • Removed dust and tooth requirements for arcane dynamo

Have fun in Eyal!