I'm not finished with you yet.

A flurry is six strikes, damn it. I'm not letting up just because you died after strike two, even if there are frosty repercussions.

I hope your drakelings are paying attention.

Flurry away

If a flurry is six strikes in the time a normal dude would hit once...well then they are pretty awesomely fast strikes. You don't seriously suggest that your character should, after each & every strike, check your foe's vital signs and then evaluate whether or not to attack again?

Nonono. You focus, and then unleash them in a blink of an eye. You victim will remain upright for the duration, before dropping down, perplexed and quite dead, regardsless.

"There is no such thing as overkill"
-unknown halfing rogue on steroids.

Dead? I'll be the judge of that!

I agree, and I have no complaints. My initial surprise was soon replaced with a grin. In fact, it might be nifty to play a roguelike where nothing is explicitly declared "dead". After each blow, your character evaluates the enemy. It might be safe to turn your back on that "pulped" orc, but loot that "pulped" gelatinous cube with care. Might lead to some interesting battle choices.