Fun trap techniques
Trap Tip 1: Exploding Disengagement
Here is how to use explosion traps properly even prior to getting Trap Launcher at level 12, without exploding yourself:
Disengage. If you start as a Cornac Rogue, you can use your freebie Category point to unlock the tree with Disengage in it, and spend your very first generic point on Disengage. Spend your first two class points on Trap Mastery.
When you've got a whole group of enemies right in front of you, and enough room behind you, lay an explosion trap on your own tile, and then disengage the enemy in front of you. Kaboom. And only the monsters burn!
Note that it's important to make sure before you lay the trap that you have enough stamina for both the trap and the disengage.
Unfortunately, only Cornac rogues really benefit from this technique, since rogues of other races have to wait until level 10 for disengage. It would be so wonderful if rogues started with that tree unlocked already.
Trap Tip 2: Catapult Archery!
When you've got a bunch of enemies coming at you, back into a hallway so they can come only from one direction, and lay a catapult in the opening. Stand behind it with your bow or sling ready. As the enemies approach, they'll be hurled back. While they're being pushed away from you, shoot them. Shoot them until the catapult goes away. Lay another one. Shoot some more! Also fun with wands.
Fun trap technique.
Trap Tip 1: Exploding Disengagement
Here is how to use explosion traps properly even prior to getting Trap Launcher at level 12, without exploding yourself:
Disengage. If you start as a Cornac Rogue, you can use your freebie Category point to unlock the tree with Disengage in it, and spend your very first generic point on Disengage. Spend your first two class points on Trap Mastery.
When you've got a whole group of enemies right in front of you, and enough room behind you, lay an explosion trap on your own tile, and then disengage the enemy in front of you. Kaboom. And only the monsters burn!
Note that it's important to make sure before you lay the trap that you have enough stamina for both the trap and the disengage.
Unfortunately, only Cornac rogues really benefit from this technique, since rogues of other races have to wait until level 10 for disengage. It would be so wonderful if rogues started with that tree unlocked already.
Trap Tip 2: Catapult Archery!
When you've got a bunch of enemies coming at you, back into a hallway so they can come only from one direction, and lay a catapult in the opening. Stand behind it with your bow or sling ready. As the enemies approach, they'll be hurled back. While they're being pushed away from you, shoot them. Shoot them until the catapult goes away. Lay another one. Shoot some more! Also fun with wands.
Yeek Doomed unlocked mindslayer!
After tons of failed attempts resulting in piles of burned or drowned yeeks, one little yeek has finally survived long enough to unlock the Mindslayer class! A Doomed. The first Doomed character I have ever played, actually. She later was slaughtered by a bunch of capital E's in Derth. Poor thing never did find a single phase door or teleport rune, so she had no real way of breaking line of sight. I should have known better than to try to go to Derth for the first time with a yeek who was weak against mages. At least she did what she was created to do, which was to unlock Mindslayers.
The main trouble I had with the Doomed was that none of her talents give her enough range to do anything to ranged attackers. The archers shoot at her, the skeleton mages zap her, and she can't really do anything to them except try to duck behind corners and lure them into her range. She was like a weak mage who couldn't zap things unless they were right on top of her, and couldn't do anything to bring them closer. I didn't get a chance to try out the creeping darkness stuff, but maybe that would have helped to at least break their line of sight so they couldn't shoot her while she was advancing to put them within range. I can't see me playing a yeek again anytime soon. Next I need to play a caster to unlock corruptors. Poor Olivia the anorithil messed up on that quest by selecting the incorrect dialogue option.
Rogues are neat, when I can make them live.
I think Ruu was the first rogue I ever got past level 10. The first one who ever got to use the nightshade trap. Quite nice. Good chunk of nature damage, and stun too! She's also the first one who ever survived to actually use Flurry. In retrospect, I probably should have sent her through the Maze before tackling Korpul. *sigh*