Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.2 |
Addons | Steamtech UI 1.1.4 Stone Wardens DLC Class 1.2.2Donators/Buyers bonus! Items Vault 1.2.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Cornac |
Class | Archmage |
Level / Exp | 3 / 54% |
Size | medium |
Lifes / Deaths | Killed by losgoroth at level 3 on the 74th Pyre 122nd year of Ascendancy at 18:24 / 1 |
Primary Stats
Strength | 10 (base 10) |
Dexterity | 10 (base 10) |
Constitution | 10 (base 10) |
Magic | 23 (base 23) |
Willpower | 13 (base 13) |
Cunning | 11 (base 11) |
Resources
Life | -2/101 |
Mana | 48/104 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | -30% |
Attack | -30% |
Movement | 0% |
Spell | -30% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 10 |
Accuracy | 4 |
Crit Chance | 3% |
APR | 3 |
Speed | 1.43 |
Offense: Spell
Spellpower | 29.695911627476 |
Crit Chance | 3% |
Speed | 1.4285714285714 |
Offense: Mind
Mindpower | 13.5 |
Crit Chance | 1% |
Speed | 1.4285714285714 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 0 |
Ranged Defense | 0 |
Fatigue | 0 |
Physical Save | 7 |
Spell Save | 12.6 |
Mental Save | 8.4 |
Defense: Resistances
All | 0%( 70%) |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Arcane Power |
detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
detrimental effect | The target is hexed, granting it 27% chance each turn to be dazed for 3 turns. Pacification Hex |
detrimental effect | The target is hexed. Each time it uses an ability it takes 19.81 fire damage, and talent cooldowns are increased by 18% plus 1 turn. Burning Hex |
Quests
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have closed 1 wormhole(s). | active |
Equipment
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Main armor | linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
In main hand | ash magestaff 'Zuboletira' (15-18 power, 3 apr, fire element) ash magestaff 'Zuboletira' (15-18 power, 3 apr, fire element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +12 blight When wielded/worn: Changes resistances penetration: +5% blight Changes damage: +15% fire Talent granted: +1 Command Staff Spellpower: +10 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
Inventory
Kor's Fall (10-12 power, 0 apr, physical element) Kor's Fall (10-12 power, 0 apr, physical element)Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 110% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 Spell crit. chance: +8% See invisible: +2 It can be used to activate talent Bone Spear (costing 6 power out of 6/6) : Effective talent level: 3.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 78.08 physical damage to all targets in line. The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
elm magestaff (10-12 power, 2 apr, fire element) elm magestaff (10-12 power, 2 apr, fire element)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% fire Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
74 alchemist agate 74 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Losgoroth hits Caine for (8 absorbed), 0 arcane (0 total damage).
Xerayalaith the losgoroth performs a melee critical strike against Caine!
Xerayalaith the losgoroth hits Caine for (31 absorbed), 0 physical, (6 absorbed), 0 darkness, (10 absorbed), 0 physical, (4 absorbed), 0 light, (2 absorbed), 0 lightning, (6 absorbed), 0 darkness (0 total damage).
Aerarelaith the losgoroth stops burning.
Talent Lightning is ready to use.
Caine is dazed!
Caine casts Lightning.
Caine is not dazed anymore.
Caine hits Aerarelaith the losgoroth for 25 lightning damage.
Aerarelaith the losgoroth hits Caine for (15 absorbed), 0 fire (0 total damage).
Losgoroth casts Void Blast.
Xerayalaith the losgoroth casts Void Blast.
Losgoroth's Void Blast hits Caine for (55 absorbed), 0 arcane (0 total damage).
Xerayalaith the losgoroth's Void Blast hits Caine for (33 absorbed), 0 arcane (0 total damage).
Talent Flame is ready to use.
Losgoroth hits Caine for (8 absorbed), 0 arcane (0 total damage).
Xerayalaith the losgoroth hits Caine for (22 absorbed), 0 physical, (6 absorbed), 0 darkness, (9 absorbed), 0 physical, (4 absorbed), 0 light, (2 absorbed), 0 lightning, (6 absorbed), 0 darkness (0 total damage).
Caine casts Flame.
Caine's Flame hits Aerarelaith the losgoroth for 78 fire damage.
Aerarelaith the losgoroth hits Caine for (15 absorbed), 0 fire (0 total damage).
Caine's Flame killed Aerarelaith the losgoroth!
Losgoroth casts Void Blast.
Your shield crumbles under the damage!
The shield around Caine crumbles.
Xerayalaith the losgoroth performs a melee critical strike against Caine!
Xerayalaith the losgoroth hits Caine for (18 absorbed), 2 physical, 6 darkness, 17 physical, 4 light, 2 lightning, 6 darkness (40 total damage).
Losgoroth's Void Blast hits Caine for 55 arcane damage.
Saving game...