Rattlecage the level 9 Skeleton Corruptor by vandolin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.3
AddonsItems Vault 1.0.3
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassCorruptor
Level / Exp9 / 75%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity18 (base 10)
Constitution15 (base 15)
Magic37 (base 33)
Willpower19 (base 13)
Cunning15 (base 15)

Resources

Life299/299
Vim112/112
Healing Factor1.4
Regeneration0.35

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage19
Accuracy16
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower35
Crit Chance4%
Speed1

Offense: Mind

Mindpower22.15
Crit Chance2%
Speed1

Offense: Damage Bonus

Blight+10%
Nature+14%

Defense: Base

Armour (hardiness)1 (30%)
Defense3.8
Ranged Defense3.8
Fatigue0
Physical Save10.5
Spell Save19.6
Mental Save16.9

Defense: Resistances

Blight+ 20%( 70%)
Nature+ 47%( 70%)
Cold+ 20%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Corruption / Blight1.30
1/5
0/5
0/5
0/5
Corruption / Blood1.30
3/5
5/5
0/5
0/5
Corruption / Sanguisuge1.30
5/5
0/5
0/5
0/5
Corruption / Plague1.30
0/5
0/5
0/5
0/5
Corruption / Vim1.30
0/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
2/5
2/5
0/5
Corruption / Curses1.30
0/5
0/5
0/5
0/5
Corruption / Hexes1.30
5/5
0/5
0/5
0/5

Effects

talent
beneficial effect

Quests

done
done
done
active
done

Equipment

Light source
On head
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Log

Talent Drain is ready to use.
Rested for 5 turns (stop reason: all resources and life at maximum).


Rattlecage picks up (e.):
potent elm starstaff (12-14.4 power, 2 apr, physical damage).
There is a way to the next level here (press '' or right click to use).
Ran for 40 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


You gain 1.10 gold from the transmogrification of
self-loading quiver of elm arrows of crippling (10/10, 9.5-13.3 power, 5 apr).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 1.12 gold from the transmogrification of
potent elm starstaff (12-14.4 power, 2 apr, physical damage).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, fire damage).
You gain 1.06 gold from the transmogrification of
gifted mossy mindstar of clarity (3-3.3 power, 12 apr, mind damage).
You gain 3.65 gold from the transmogrification of
Salanor (23-36.8 power, 2 apr).
You gain 0.72 gold from the transmogrification of
regeneration infusion (heal 76 over 5 turns).
Saving done.

Saving done.

There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.

Saving done.

Saving game...

Saving done.

Saving done.

Saving game...