Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.3 |
Addons | Items Vault 1.0.3 |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Ghoul |
Class | Reaver |
Level / Exp | 47 / 19% |
Size | medium |
Lifes / Deaths | Killed by Xanulenn the bone giant at level 20 on the 5th Haze 122nd year of Ascendancy at 17:34 0 / 8Killed by orc grand master assassin at level 33 on the 65th Regrowth 123rd year of Ascendancy at 01:46 Killed by orc blood mage at level 34 on the 13rd Pyre 123rd year of Ascendancy at 05:39 Killed by worm that walks at level 37 on the 24th Pyre 123rd year of Ascendancy at 16:24 Killed by Porona the Fearsome at level 44 on the 37th Haze 123rd year of Ascendancy at 17:36 Killed by Porythra the Neverdead at level 44 on the 39th Haze 123rd year of Ascendancy at 00:34 Killed by Porythra the Neverdead at level 44 on the 39th Haze 123rd year of Ascendancy at 05:38 Killed by Porythra the Neverdead at level 47 on the 80th Haze 123rd year of Ascendancy at 17:52 |
Primary Stats
Strength | 109 (base 60) |
Dexterity | 29 (base 11) |
Constitution | 95 (base 60) |
Magic | 86 (base 60) |
Willpower | 30 (base 10) |
Cunning | 25 (base 12) |
Resources
Life | -657/2012 |
Positive | 0/168 |
Vim | 141/294 |
Healing Factor | 0.15 |
Regeneration | 0.1575 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +59.602785547276% |
Vision
Sight | 10 |
Lite | 6 |
See Stealth | 12 |
See Invisible | 32 |
Offense: Mainhand
Damage | 165 |
Accuracy | 66 |
Crit Chance | 46% |
APR | 21 |
Speed | 0.90 |
Offense: Offhand
Damage | 141 |
Accuracy | 66 |
Crit Chance | 46% |
APR | 21 |
Speed | 1.00 |
Offense: Spell
Spellpower | 66 |
Crit Chance | 22% |
Speed | 1 |
Offense: Mind
Mindpower | 28.5 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Acid | +27% |
Temporal | +20% |
Physical | +56% |
Mind | +38% |
All | +17% |
Offense: Damage Penetration
Acid | +25% |
Darkness | +15% |
Physical | +15% |
Blight | +10% |
Arcane | +10% |
Fire | +12% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 96.2 (95%) |
Defense | 62.829166666667 |
Ranged Defense | 62.829166666667 |
Fatigue | 33 |
Physical Save | 87.130461978488 |
Spell Save | 64.71307747311 |
Mental Save | 59.888888888889 |
Defense: Resistances
Fire | + 21%( 70%) |
Lightning | + 22%( 70%) |
Nature | + 18%( 70%) |
Acid | + 46%( 80%) |
Blight | + 20%( 70%) |
Physical | + 27%( 75%) |
Cold | + 44%( 70%) |
All | + 15%( 70%) |
Defense: Immunities
Silence Resistance | 80% |
Bleed Resistance | 100% |
Confusion Resistance | 60% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 80% |
Stun Resistance | 50% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 229 damage for 5 turns. The effect will scale with your magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 493 damage for 5 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 21 with a minimum range of 15. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 427 damage for 5 turns. Its effects scale with your Constitution stat. |
Class Talents
Corruption / Scourge | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Reaving combat | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Corruption / Vim | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Sanguisuge | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Corruption / Bone | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Corruption / Plague | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Corruption / Hexes | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Ghoul | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Willful Tormenter |
talent | Chant of Fortitude |
talent | Blood Vengeance |
talent | Ruin |
talent | Overkill |
beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
detrimental effect | The target's final doom is drawing near, reducing healing factor by 100% and dealing 127.02 arcane damage per turn. The effect will stop if the caster dies. Impending Doom |
detrimental effect | Reduces global action speed by 32% and all outgoing projectiles speed by 69%. Congeal Time |
beneficial effect | The target is in a magical bloodlust, improving spellpower by 42. Bloodlust |
detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation |
beneficial effect | The target taps its blood's hidden power, increasing all damage done by 17%. Life Tap |
detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by orc soldier. Escort: injured seer (level 4 of Old Forest) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You failed to protect the repented thief from death by Xurewen the ghoul. Escort: repented thief (level 4 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Dreadfell. Escort: worried loremaster (level 2 of Dreadfell)As a reward you improved Strength by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 973. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of voratun boots 'Armikath' (13 def, 5 armour) pair of voratun boots 'Armikath' (13 def, 5 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +13 Fatigue: +4% Changes stats: +4 Cun / +4 Dex Damage when the wearer hits(melee): 4 arcane Damage when the wearer is hit: 8 arcane Changes resistances penetration: +5% arcane / +10% blight Physical save: +12 Spell save: +7 Mental save: +12 It can be used to activate talent Disengage, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | dwarven lantern 'Nightfame' dwarven lantern 'Nightfame'Powered by arcane forces Infused by psionic forces 0.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +5 Wil / +6 Mag Damage when the wearer hits(melee): 4 darkness / 2 temporal Damage when the wearer is hit: 16 darkness Changes resistances penetration: +15% darkness Changes damage: +15% mind / +3% temporal Mental save: +4 Spellpower: +5 Mindpower: +6 Mental crit. chance: +5% Light radius: +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
On hands | Stone Gauntlets of Harkor'Zun (0 def, 7 armour) Stone Gauntlets of Harkor'Zun (0 def, 7 armour)Requires: - Talent Armour Training Powered by arcane forces 7.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Fatigue: +10% Changes resistances: +10% physical / +20% acid Changes resistances cap: +5% physical / +10% acid Changes resistances penetration: +15% physical / +15% acid Changes damage: +5% physical / +10% acid Talent cooldown: Clinch (-2 turns) Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Defense: +12 Changes stats: +5 Lck / +5 Cun Changes resistances: +4% physical Changes damage: +3% physical Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 10 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
On fingers | gladiator's gold ring of life gladiator's gold ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 Changes stats: +6 Str / +6 Con Life regen: +0.80 Maximum life: +50.00 Healing mod.: +15% Rings can have magical properties. |
On fingers | Glory of the Pride Glory of the PrideCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 Physical power: +10 Armour: +10 Defense: +5 Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Around neck | Vox VoxPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +80% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 Spell crit. chance: +4% See invisible: +20 No force can hope to silence the wearer of this amulet. |
In main hand | Blightcleaver (40-56 power, 6 apr) Blightcleaver (40-56 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 90% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +20 mind / +20 gravity / +4 slime When wielded/worn: Accuracy: +30 Defense: +11 Changes stats: +7 Dex / +1 Mag / +4 Wil Damage when the wearer hits(melee): 4 blight Changes resistances: +3% nature / +6% blight Changes resistances penetration: +5% nature Changes damage: +13% physical Spellpower: +2 It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. One-handed war axes. |
Around waist | Last Rites Last RitesCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +12.0% Physical power: +12 Armour: +14 Defense: +15 Changes stats: +2 Wil / +1 Mag Changes resistances penetration: +5% arcane Allows you to breathe in: water Critical mult.: +26.00% Physical save: +28 A belt that goes around your waist. |
In off hand | Hand of Trasque (40-56 power, 6 apr) Hand of Trasque (40-56 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Damage when this weapon hits: +20 mind Burst (radius 1) on hit: +4 physical Damage conversion: 44% mind / 45% fire When wielded/worn: Accuracy: +15 Armour penetration: +15 Physical crit. chance: +12.0% Defense: +15 Changes stats: +7 Wil / +2 Con Damage when the wearer is hit: 8 physical Changes resistances penetration: +12% fire / +10% acid Critical mult.: +25.00% Maximum encumbrance: +10 Maximum vim: +20.00 Global speed: +3% One-handed war axes. |
Cloak | wyrmwaxed elven-silk cloak of clarity (3 def, 0 armour) wyrmwaxed elven-silk cloak of clarity (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes resistances: +7% fire / +7% cold / +8% lightning / +7% acid Mental save: +14 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Rattlecage (9 def, 36 armour) Rattlecage (9 def, 36 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +10 Armour: +36 Defense: +9 Fatigue: +26% Changes stats: +17 Str / +10 Mag / +7 Con Damage when the wearer is hit: 19 physical / 12 mind Changes resistances: +27% cold / +9% acid Changes damage: +6% mind Spell save: +12 Maximum life: +100.00 Spell crit. chance: +5% A suit of armour made of metal plates. |
Inventory
Infusion of Wild Growth (Rad 5 for 5 turns) Infusion of Wild Growth (Rad 5 for 5 turns)Infused by nature 0.10 Encumbrance. [Plot Item] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 5 turns, pinning them in place and dealing 58.55 physical damage and 87.83 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven in its very fabric. |
This item will automatically be transmogrified when you leave the level. drakeskin leather armour of lightning resistance (5 def, 8 armour)drakeskin leather armour of lightning resistance (5 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 Fatigue: +8% Changes resistances: +19% lightning A suit of armour made of leather. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Trasque the Ghoul Reaver level 28
7th Allure 123rd year of Ascendancy at 01:14 see stats
By Trasque the Ghoul Reaver level 28
4th Allure 123rd year of Ascendancy at 05:57 see stats
By Trasque the Ghoul Reaver level 23
2nd Decay 122nd year of Ascendancy at 20:35 see stats
By Trasque the Ghoul Reaver level 40
79th Pyre 123rd year of Ascendancy at 08:37 see stats
By Trasque the Ghoul Reaver level 42
6th Haze 123rd year of Ascendancy at 06:38 see stats
By Trasque the Ghoul Reaver level 32
42nd Regrowth 123rd year of Ascendancy at 05:29 see stats
By Trasque the Ghoul Reaver level 26
2nd Wintertide 123rd year of Ascendancy at 18:33 see stats
By Trasque the Ghoul Reaver level 20
11st Haze 122nd year of Ascendancy at 07:30 see stats
By Trasque the Ghoul Reaver level 35
19th Pyre 123rd year of Ascendancy at 15:47 see stats
By Trasque the Ghoul Reaver level 30
22nd Regrowth 123rd year of Ascendancy at 20:18 see stats
By Trasque the Ghoul Reaver level 38
53rd Pyre 123rd year of Ascendancy at 17:50 see stats
By Trasque the Ghoul Reaver level 43
13rd Haze 123rd year of Ascendancy at 08:59 see stats
By Trasque the Ghoul Reaver level 46
53rd Haze 123rd year of Ascendancy at 12:33 see stats
By Trasque the Ghoul Reaver level 15
35th Dusk 122nd year of Ascendancy at 07:28 see stats
By Trasque the Ghoul Reaver level 21
19th Haze 122nd year of Ascendancy at 23:22 see stats
By Trasque the Ghoul Reaver level 41
1st Haze 123rd year of Ascendancy at 13:25 see stats
By Trasque the Ghoul Reaver level 34
76th Regrowth 123rd year of Ascendancy at 09:51 see stats
By Trasque the Ghoul Reaver level 18
49th Dusk 122nd year of Ascendancy at 17:45 see stats
By Trasque the Ghoul Reaver level 44
22nd Haze 123rd year of Ascendancy at 12:27 see stats
By Trasque the Ghoul Reaver level 10
6th Flare 122nd year of Ascendancy at 22:47 see stats
By Trasque the Ghoul Reaver level 20
1st Haze 122nd year of Ascendancy at 12:16 see stats
By Trasque the Ghoul Reaver level 30
19th Regrowth 123rd year of Ascendancy at 14:05 see stats
By Trasque the Ghoul Reaver level 40
77th Pyre 123rd year of Ascendancy at 12:10 see stats
By Trasque the Ghoul Reaver level 40
38th Dusk 123rd year of Ascendancy at 11:36 see stats
By Trasque the Ghoul Reaver level 37
50th Pyre 123rd year of Ascendancy at 06:39 see stats
By Trasque the Ghoul Reaver level 41
38th Dusk 123rd year of Ascendancy at 13:46 see stats
By Trasque the Ghoul Reaver level 18
53rd Dusk 122nd year of Ascendancy at 08:02 see stats
By Trasque the Ghoul Reaver level 38
50th Pyre 123rd year of Ascendancy at 12:28 see stats
By Trasque the Ghoul Reaver level 31
22nd Regrowth 123rd year of Ascendancy at 21:50 see stats
By Trasque the Ghoul Reaver level 13
18th Dusk 122nd year of Ascendancy at 10:15 see stats
By Trasque the Ghoul Reaver level 33
66th Regrowth 123rd year of Ascendancy at 09:29 see stats
By Trasque the Ghoul Reaver level 22
56th Haze 122nd year of Ascendancy at 20:38 see stats
By Trasque the Ghoul Reaver level 20
18th Haze 122nd year of Ascendancy at 05:10 see stats
By Trasque the Ghoul Reaver level 40
7th Dusk 123rd year of Ascendancy at 17:39 see stats
By Trasque the Ghoul Reaver level 26
2nd Wintertide 123rd year of Ascendancy at 11:30 see stats
By Trasque the Ghoul Reaver level 16
36th Dusk 122nd year of Ascendancy at 22:22 see stats
By Trasque the Ghoul Reaver level 27
2nd Allure 123rd year of Ascendancy at 21:21 see stats
Log
Porythra the Neverdead is healed by the darkness damage!
Trasque drains life from Porythra the Neverdead!
Your shield crumbles under the damage!
The shield around Trasque crumbles.
Porythra the Neverdead leeches life from its victim!
Porythra the Neverdead casts Impending Doom.
Trasque is doomed!
Trasque drains life from Porythra the Neverdead!
Porythra the Neverdead hits Trasque for 0 darkness, 0 darkness, 0 darkness, 5 darkness damage (total 4.37).
Porythra the Neverdead hits Trasque for 179 arcane damage.
Shadow misses Trasque.
Porythra the Neverdead hits Trasque for 52 darkness damage.
Shadow casts Fade.
Shadow fades!
Shadow is knocked back!
Trasque hits shadow for 0 blight damage.
Porythra the Neverdead hits Trasque for 461 darkness, 179 arcane damage (total 639.07).
Shadow hits Trasque for 4 physical damage.
Trasque hits shadow for 0 physical, 0 arcane, 0 light, 0 darkness, 0 mind damage (total 0.00).
Trasque casts Rune: Shielding.
A shield forms around Trasque.
Trasque uses Retch.
Porythra the Neverdead hits Trasque for 0 darkness damage.
Porythra the Neverdead hits Trasque for 0 arcane damage.
Your shield crumbles under the damage!
The shield around Trasque crumbles.
Saving done.
Saving done.
Saving game...