!dig the level 15 Whitehoof Archmage by richardhawk

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.4
Addons
CampaignOrcs
ModeInsane Adventure
SexMale
RaceWhitehoof
ClassArchmage
Level / Exp15 / 14%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 10)
Dexterity9 (base 10)
Constitution17 (base 10)
Magic52 (base 41)
Willpower41 (base 28)
Cunning28 (base 15)

Resources

Life392/392
Mana233/233
Steam100/100
Healing Factor1.0561497326203
Regeneration0.79211229946523

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage26
Accuracy19
Crit Chance14%
APR11
Speed1.00

Offense: Offhand

Damage20
Accuracy35
Crit Chance14%
APR26
Speed1.00

Offense: Spell

Spellpower45
Crit Chance11%
Speed1

Offense: Mind

Mindpower40
Crit Chance12%
Speed1

Offense: Damage Bonus

Cold+3%
Physical+26%
Light+12%
Mind+5%

Offense: Damage Penetration

Mind+10%
Physical+10%

Defense: Base

Armour (hardiness)21.927629065874 (30%)
Defense20
Ranged Defense20
Fatigue0
Physical Save31
Spell Save26
Mental Save22

Defense: Resistances

Acid+ 23%( 70%)
Physical+ 24%( 70%)
Arcane+ 22%( 70%)
Cold+ 14%( 70%)
All+ 9%( 70%)

Defense: Immunities

Silence Resistance50%
Bleed Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Runes
Implants
Runes

Class Talents

Spell / Temporal1.30
1/5
3/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5
Spell / Arcane1.30
1/5
1/5
1/5
3/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
3/5
1/5
1/5
1/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
1/5
1/5
1/5
1/5
Spell / Stone1.30
1/5
1/5
0/5
0/5

Generic Talents

Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5
0/5
Spell / Aegis1.30
1/5
1/5
1/5
0/5
Race / Whitehooves1.00
2/5
1/5
0/5
0/5
Steamtech / Chemistry1.00
3/5
0/5
0/5
0/5
Steamtech / Physics1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
0/5
0/5

Effects

talent
talent
talent
talent
talent

Quests

active
active
active
done
active
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

A Fistful of Gold (Insane (Adventure) difficulty) Buy an item from an AAA.
By !dig the Whitehoof Archmage level 4
12nd Retaking 124th year of Ascendancy at 10:02
see stats
Across the Narrow Sea (Insane (Adventure) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By !dig the Whitehoof Archmage level 12
38th Retaking 124th year of Ascendancy at 15:30
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By !dig the Whitehoof Archmage level 10
29th Retaking 124th year of Ascendancy at 06:08
see stats

Log

You gain 5.67 gold from the melting of elemental steel greatmaul of crippling (28.5-42.75 power, 2 apr).
You collect a new ingredient:
stack of herbs (sessali) (4).
You gain 8.00 gold from the melting of
2 schematic: Steamsaw.
You collect a new ingredient:
stack of herbs (sessali) (2).
You gain 4.00 gold from the melting of
schematic: Steamgun.
You collect a new ingredient:
stack of herbs (sessali) (2).
You gain 4.00 gold from the melting of
schematic: Second Skin.
You collect a new ingredient:
stack of herbs (sessali) (2).
You gain 6.00 gold from the melting of
schematic: Rustproof Coating.
You collect a new ingredient:
stack of herbs (sessali) (2).
You gain 4.00 gold from the melting of
schematic: Mental Stimulator.
You collect a new ingredient:
stack of herbs (sessali) (2).
You gain 4.00 gold from the melting of
schematic: Fungal Web.
You collect a new ingredient:
stack of herbs (sessali) (2).
You gain 4.00 gold from the melting of
schematic: Focus Lens.
You gain 1.08 gold from the melting of
teleportation rune of the psychic (range 95; cd 16).
You gain 0.63 gold from the melting of
shatter afflictions rune (absorb 60; cd 14).
You gain 1.76 gold from the melting of
blink rune (range 4; phase 15; cd 13).
You gain 1.21 gold from the melting of
acid wave rune (damage 43; dur 4; cd 23).
You collect a new ingredient:
stack of herbs (sessali) (5).
You gain 0.93 gold from the melting of
regeneration infusion (heal 145; 14 cd).
You collect a new ingredient:
stack of herbs (sessali) (5).
You gain 0.66 gold from the melting of
healing infusion (heal 55; cd 15).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
!dig uses
Create Tinker.
!dig deactivates
Shielding.
!dig deactivates
Arcane Power.
!dig deactivates
Stone Skin.
!dig deactivates
Disruption Shield.
!dig deactivates
Arcane Shield.