| Psionic / Absorption | 1.30 |
Effective talent level: 5.2
Use mode: Sustained
Sustain psi cost: 30
Range: 10.0
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: Surround yourself with a shield that will absorb 69% of any physical or acidic attack, up to a maximum of 34 damage per attack. Deactivating the shield spikes it up to a temporary (five turns) 623 point shield.
Every time your shield absorbs damage, you convert some of the attack into energy, gaining two points of Psi, plus an additional point for every 30.6 points of damage absorbed, up to a maximum 3.0 points each turn. Spiked shields absorb energy more efficiently.
The shield strength increases with your Mindpower. Kinetic Shield
| 4/5 |
Effective talent level: 3.9
Use mode: Sustained
Sustain psi cost: 30
Range: 10.0
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: Surround yourself with a shield that will absorb 69% of any fire or cold attack, up to a maximum of 29 damage per attack. Deactivating the shield spikes it up to a temporary (five turns) 488 point shield.
Every time your shield absorbs damage, you convert some of the attack into energy, gaining two points of Psi, plus an additional point for every 30.6 points of damage absorbed, up to a maximum 2.9 points each turn. Spiked shields absorb energy more efficiently.
The shield strength increases with your Mindpower. Thermal Shield
| 3/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 30
Range: 10.0
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: Surround yourself with a shield that will absorb 69% of any lightning or blight attack, up to a maximum of 0 damage per attack. Deactivating the shield spikes it up to a temporary (five turns) 0 point shield.
Every time your shield absorbs damage, you convert some of the attack into energy, gaining two points of Psi, plus an additional point for every 30.6 points of damage absorbed, up to a maximum 2.0 points each turn. Spiked shields absorb energy more efficiently.
The shield strength increases with your Mindpower. Charged Shield
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 15
Range: melee/personal
Cooldown: 135
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: When activated, brings all shields off cooldown. Additional talent points spent in Absorption Mastery allow it to be used more frequently.
At level 3 and 6, your shields gain new elemental absorption:
- Kinetic Shield: Nature at level 3, Temporal at level 6
- Thermal Shield: Light at level 3, Arcane at level 6
- Charged Shield: Darkness at level 3, Mind at level 6
Absorption Mastery
| 0/5 |
| Psionic / Focus | 1.30 |
Effective talent level: 3.9
Use mode: Activated
Psi cost: 10
Range: 5.0
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Focus energies on a distant target to lash it with physical force, doing 98 damage in addition to any Conduit damage.
Mindslayers do not do this sort of ranged attack naturally. The use of a telekinetically-wielded gem or mindstar as a focus will improve the effects considerably. Mindlash
| 3/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 20
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Kinetically vibrate the essence of all foes within 5 squares, setting them ablaze. Does 60 damage over ten turns.
Mindslayers do not do this sort of ranged attack naturally. The use of a telekinetically-wielded gem or mindstar as a focus will improve the effects considerably. Pyrokinesis
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You can extend your mental reach beyond your natural limits using a telekinetically-wielded gemstone or mindstar as a focus. Increases the range of various abilities by 0.0% to 0.0%, depending on the quality of the gem used as a focus (currently 0.0%). Reach
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You can channel more energy with your auras and shields, using a telekinetically-wielded gemstone or mindstar as a focus. Increases the base strength of all auras and shields by 1.00 to 5.00, depending on the quality of the gem or mindstar used as a focus (currently 0.00). Focused Channeling
| 0/5 |
| Psionic / Projection | 1.30 |
Effective talent level: 5.2
Use mode: Sustained
Sustain psi cost: 30
Range: 6.0
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Fills the air around you with reactive currents of force that do 23 physical damage to all who approach. All damage done by the aura will drain one point of energy per 22.38 points of damage dealt.
When deactivated, if you have at least 15 energy, a massive spike of kinetic energy is released as a range 6 beam, smashing targets for up to 233 physical damage and sending them flying. Telekinetically wielding a gem or mindstar will result in improved spike efficiency.
To turn off an aura without spiking it, deactivate it and target yourself. The damage will improve with your Mindpower. Kinetic Aura
| 4/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 40
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Fills the air around you with reactive currents of furnace-like heat that do 2 fire damage to all who approach. All damage done by the aura will drain one point of energy per 17.18 points of damage dealt.
When deactivated, if you have at least 20 energy, a massive spike of thermal energy is released as a conical blast (radius 6) of superheated air. Anybody caught in it will suffer up to 17 fire damage over several turns. Telekinetically wielding a gem or mindstar will result in improved spike efficiency.
To turn off an aura without spiking it, deactivate it and target yourself. The damage will improve with your Mindpower. Thermal Aura
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 50
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Fills the air around you with crackling energy, doing 2 lightning damage to all who stand nearby. All damage done by the aura will drain one point of energy per 17.18 points of damage dealt.
When deactivated, if you have at least 25 energy, a massive spike of electrical energy jumps between up to 1 nearby targets, doing up to 22 lightning damage to each. Telekinetically wielding a gem or mindstar will result in improved spike efficiency.
To turn off an aura without spiking it, deactivate it and target yourself. Charged Aura
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 15
Range: melee/personal
Cooldown: 135
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: When activated, brings all auras off cooldown. Additional talent points spent in Projection Mastery allow it to be used more frequently. Projection Mastery
| 0/5 |
| Psionic / Grip | 1.00 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 35
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: You learn to devote a portion of your attention to mentally swatting, grabbing, or otherwise deflecting incoming projectiles.
All projectiles targeting you have a 5% chance to instead target a spot up to 1 grids nearby. Deflect Projectiles
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Range: 5.0
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Bind the target in crushing bands of telekinetic force, immobilizing it for 4 turns. The duration will improve with your Mindpower.
The use of a telekinetically-wielded gem or mindstar as a focus will improve the effects of this talent considerably. Bind
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 40
Range: 3.0
Cooldown: 45
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Crush the target mercilessly with constant, bone-shattering pressure, slowing it by 50% for 2 turns and dealing 74 damage each turn.
The duration and damage will improve with your Mindpower.
The use of a telekinetically-wielded gem or mindstar as a focus will improve the effects of this talent considerably. Implode
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Use finely controlled forces to augment both your flesh-and-blood grip, and your telekinetic grip. This does the following:
Increases disarm immunity by -3%.
Allows 51% of Willpower and Cunning (instead of the usual 60%) to be substituted for Strength and Dexterity for the purposes of determining damage done by telekinetically-wielded weapons.
At talent level 5, telekinetically wielded gems and mindstars will be treated as one material level higher than they actually are.
Greater Telekinetic Grasp
| 0/5 |
| Psionic / Psi-fighting | 1.30 |
Effective talent level: 5.2
Use mode: Activated
Psi cost: 10
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Gather your will, and brutally smash the target with your mainhand weapon, doing 302% weapon damage. If Conduit is active, it will extend to include your mainhand weapon for this attack. This attack uses your Willpower and Cunning instead of Strength and Dexterity to determine Accuracy and damage. Telekinetic Smash
| 4/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 0
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: While active, you give your flesh and blood body a boost in the form of precisely applied mental forces. Increases Strength and Dexterity by 0% of your Willpower and Cunning, respectively.
Strength increased by 0
Dexterity increased by 0 Augmentation
| 0/5 |
Effective talent level: 3.9
Use mode: Sustained
Sustain psi cost: 0
Range: melee/personal
Cooldown: 2
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: When activated, turns off any active auras and uses your telekinetically wielded weapon as a conduit for the energies that were being channeled through those auras.
Any auras used by Conduit will not start to cool down until Conduit has been deactivated. The damage from each aura applied by Conduit is multiplied by 1.83, and does not drain energy. Conduit
| 3/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.00 |
Effective talent level: 3.0
Use mode: Activated
Psi cost: 20
Range: 5.0
Cooldown: 26
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you.
Works on enemies up to 5 squares away. The cooldown decreases, and the range increases, with additional talent points spent.
This talent receives a reduced benefit from the Reach talent. Mindhook
| 3/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 30
Range: melee/personal
Cooldown: 80
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power
Description: You encase your legs in precise sheathes of force, increasing your movement speed by 0% for 13 turns.
The duration improves with your Mindpower. Quick as Thought
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: You perform a precise, telekinetically-enhanced leap, landing up to -1 squares away.
This talent receives a reduced benefit from the Reach talent. Telekinetic Leap
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 60
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power
Description: You expend massive amounts of energy to launch yourself across -1 squares at incredible speed. All enemies in your path will be knocked flying and dealt between 22 and 32 damage. At talent level 5, you can batter through solid walls.
You must have a spiked Kinetic Shield erected in order to not get smashed to a pulp when using this ability. Shattering Charge automatically spikes your Kinetic Shield if available and not already spiked. If no such shield is available, you cannot use Shattering Charge.
This talent receives a reduced benefit from the Reach talent. Shattering Charge
| 0/5 |