Madness the level 7 Shalore Archmage by jrwymer

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeMadness Adventure
SexMale
RaceShalore
ClassArchmage
Level / Exp7 / 75%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic32 (base 30)
Willpower19 (base 16)
Cunning12 (base 11)

Resources

Life120/120
Mana162/162
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage12
Accuracy5
Crit Chance4%
APR8
Speed1.00

Offense: Spell

Spellpower32.195911627476
Crit Chance4%
Speed1

Offense: Mind

Mindpower18.1
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0.35
Ranged Defense0.35
Fatigue0
Physical Save6.3
Spell Save17.85
Mental Save10.85

Defense: Resistances

All 0%( 70%)

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
1/5
0/5
0/5
Spell / Water1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
3/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

talent

Quests

active
active
failed

Equipment

Tool
Around neck
Main armor
Light source
In main hand

Inventory

Achievements

Log


There is a Passageway into the Trollmire here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...


There is a Derth (Town) here (press '' or right click to use).

Saving done.

There is an exit to the worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Saving done.

Madness deactivates Arcane Power.

Madness activates Arcane Power.

Madness deactivates Arcane Power.

Madness activates Arcane Power.

Resting starts...

Rested for 8 turns (stop reason: all resources and life at maximum).


Shady cornac man says: 'Hey you. Come here.'


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 26 turns (stop reason: at exit).


There is a Derth (Town) here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Saving done.