Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.0 |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Construct |
Class | Golem |
Level / Exp | 7 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 14 (base 14) |
Dexterity | 12 (base 12) |
Constitution | 12 (base 12) |
Magic | 20 (base 20) |
Willpower | 13 (base 10) |
Cunning | 12 (base 10) |
Resources
Life | 203/203 |
Mana | 139/139 |
Stamina | 126/126 |
Healing Factor | 1.3524210164835 |
Regeneration | 0.33810525412088 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 25 |
Accuracy | 33 |
Crit Chance | 1% |
APR | 1 |
Speed | 1.00 |
Offense: Spell
Spellpower | 20 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 13 |
Crit Chance | 2% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 12.317011280365 (73.452380952381%) |
Defense | 2 |
Ranged Defense | 2 |
Fatigue | 12 |
Physical Save | 10 |
Spell Save | 12 |
Mental Save | 9 |
Defense: Resistances
All | + 7%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Golem / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
Main armor | iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Heavy Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
In main hand | This item will automatically be transmogrified when you leave the level. thought-forged iron greatmaul of erosion (16.5-24.75 power, 1 apr)thought-forged iron greatmaul of erosion (16.5-24.75 power, 1 apr) Requires: - Strength 11 Infused by nature Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 16.5 - 24.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% On weapon hit: * 16% chance to cause random gloom Damage (Melee): +9 temporal / +7 mind / +7 nature When wielded/worn: Changes stats: +2 Cun / +3 Wil Massive two-handed mauls. |
Inventory
Achievements
Log
Inea receives 1 healing.
Inea receives 1 healing.
Inea receives 1 healing.
Inea receives 1 healing.
Inea receives 1 healing.
Inea receives 2 healing.
Inea receives 2 healing.
Inea receives 2 healing.
Inea receives 2 healing.
Inea receives 2 healing.
Inea receives 2 healing.
Inea receives 2 healing.
Inea receives 2 healing.
Inea receives 2 healing.
Inea receives 2 healing.
Inea receives 2 healing.
Inea receives 2 healing.
Inea receives 2 healing.
Inea receives 2 healing.
Inea receives 2 healing.
Inea receives 2 healing.
Talent Reflective Skin is ready to use.
Rested for 70 turns (stop reason: all resources and life at maximum).
Inea receives 2 healing.
There is a way to the previous level here (press '' or right click to use).
Ran for 3 turns (stop reason: at exit).
Inea deactivates Flame Infusion.
Inea deactivates Chant of Resistance.